skyjake's activity
From 2017-01-18 to 2017-01-31
2017-01-30
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10:48 Doomsday Engine Feature #2196 (Closed): Improved multiplayer UI in the Home
- "Multiplayer" is one of the tabs in Home. It has the following features:
* Browse the currently running public and l...
2017-01-22
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08:55 Doomsday Engine Feature #1994 (Resolved): Model asset for player weapons (model.weapon.*)
- I consider this good enough for the 2.0 release.
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08:50 Doomsday Engine Feature #2195: Permanent blood (surface decal effect)
- The current particle system implementation isn't quite efficient enough for long-term effects, and there is no surfac...
2017-01-20
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13:00 Doomsday Engine Feature #2168 (Closed): Package compatibility check in multiplayer games
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13:00 Doomsday Engine Feature #2190 (Closed): Include 3D model animation state in saves
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13:00 Doomsday Engine Bug #1729 (Closed): Repeat loading of DEHACKED patches specified on the command line following a game change
2017-01-19
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10:34 Doomsday Engine Bug #2194 (New): Enhanced player weapon 3D model animations (VR compatible)
- The player weapon 3D models use a vanilla-like sine-curve bobbing animation. However, if the model author would be ab...
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