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skyjake's activity

From 2016-07-10 to 2016-07-23

2016-07-23

22:39 Doomsday Engine Feature #1829 (Closed): Eliminate fixed-length file path limits
skyjake
22:39 Doomsday Engine Feature #1974 (Closed): Home screen usability: Quit button, hint about Escape toggling taskbar
skyjake
22:38 Doomsday Engine Feature #1991: Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build
Ubuntu 16.04 LTS has Qt 5.5, Raspbian Jessie has 5.3. skyjake
22:34 Doomsday Engine Feature #2081 (Closed): Menus and psprite weapons should not be stretched (by default) with 16:9 display modes
skyjake
22:29 Doomsday Engine Feature #2131: Keyboard navigation
Tab/Shift-Tab has been implemented. They rely on the widget tree structure to find the next/previous focusable widget... skyjake

2016-07-22

09:16 Doomsday Engine Feature #2168 (Closed): Package compatibility check in multiplayer games
The client must use add-ons that are compatible with the ones used by the server. However, the client should be allow... skyjake
09:12 Doomsday Engine Feature #1301 (Progressed): Redesigned DED Reader
skyjake
09:11 Doomsday Engine Feature #1647 (Progressed): Replace FS1 with FS2-based resource management
This should now be good enough for 2.0, work can continue at a later time. skyjake
08:26 Doomsday Engine Bug #2167 (Closed): SIGSEGV during ~Subsector (e.g., ICARUS.WAD map01)
It appears the recent changes in world data structures have introduced a SIGSEGV. I have seen an occasional crash wit... skyjake

2016-07-20

21:41 Doomsday Engine Feature #1974 (Resolved): Home screen usability: Quit button, hint about Escape toggling taskbar
skyjake
15:43 Doomsday Engine Feature #1829 (Resolved): Eliminate fixed-length file path limits
sys_direc has been removed. skyjake

2016-07-19

13:06 Doomsday Engine Feature #1991 (Progressed): Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build
skyjake
13:03 Doomsday Engine Feature #1586 (Closed): Load/manage add-ons from the home screen
skyjake
13:03 Doomsday Engine Feature #1834 (Closed): Import Snowberry addon formats as Doomsday 2 packages
skyjake

2016-07-14

18:47 Doomsday Engine Bug #2165: [2019] Automap visualization broken
A couple of important things to remember:
* Function arguments are evaluated in a non-intuitive (reverse) order, and...
skyjake
18:42 Doomsday Engine Bug #2165 (Resolved): [2019] Automap visualization broken
skyjake

2016-07-13

12:41 Doomsday Engine Bug #2165: [2019] Automap visualization broken
Testing now on Windows. Interestingly, the 32-bit release build (by the autobuilder) seems to render the automaps jus... skyjake
09:02 Doomsday Engine Bug #2165: [2019] Automap visualization broken
I have seen this issue in some of the games for several months. Could be related to GL state.
Will investigate aft...
skyjake
12:30 Doomsday Engine Bug #916 (Closed): [Savegame] Restored state invalid if same addons not present
The workaround is to check for package compatibility with savegames before loading. This naturally doesn't help old s... skyjake

2016-07-11

09:05 Doomsday Engine Feature #2164 (Closed): Interlaced 3D mode
Use a post-processing shader to interlace the left and right eye frames.
See discussion: http://dengine.net/forums...
skyjake
 

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