skyjake's activity
From 2016-07-10 to 2016-07-23
2016-07-23
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22:39 Doomsday Engine Feature #1829 (Closed): Eliminate fixed-length file path limits
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22:39 Doomsday Engine Feature #1974 (Closed): Home screen usability: Quit button, hint about Escape toggling taskbar
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22:38 Doomsday Engine Feature #1991: Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build
- Ubuntu 16.04 LTS has Qt 5.5, Raspbian Jessie has 5.3.
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22:34 Doomsday Engine Feature #2081 (Closed): Menus and psprite weapons should not be stretched (by default) with 16:9 display modes
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22:29 Doomsday Engine Feature #2131: Keyboard navigation
- Tab/Shift-Tab has been implemented. They rely on the widget tree structure to find the next/previous focusable widget...
2016-07-22
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09:16 Doomsday Engine Feature #2168 (Closed): Package compatibility check in multiplayer games
- The client must use add-ons that are compatible with the ones used by the server. However, the client should be allow...
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09:12 Doomsday Engine Feature #1301 (Progressed): Redesigned DED Reader
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09:11 Doomsday Engine Feature #1647 (Progressed): Replace FS1 with FS2-based resource management
- This should now be good enough for 2.0, work can continue at a later time.
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08:26 Doomsday Engine Bug #2167 (Closed): SIGSEGV during ~Subsector (e.g., ICARUS.WAD map01)
- It appears the recent changes in world data structures have introduced a SIGSEGV. I have seen an occasional crash wit...
2016-07-20
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21:41 Doomsday Engine Feature #1974 (Resolved): Home screen usability: Quit button, hint about Escape toggling taskbar
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15:43 Doomsday Engine Feature #1829 (Resolved): Eliminate fixed-length file path limits
- sys_direc has been removed.
2016-07-19
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13:06 Doomsday Engine Feature #1991 (Progressed): Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build
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13:03 Doomsday Engine Feature #1586 (Closed): Load/manage add-ons from the home screen
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13:03 Doomsday Engine Feature #1834 (Closed): Import Snowberry addon formats as Doomsday 2 packages
2016-07-14
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18:47 Doomsday Engine Bug #2165: [2019] Automap visualization broken
- A couple of important things to remember:
* Function arguments are evaluated in a non-intuitive (reverse) order, and... -
18:42 Doomsday Engine Bug #2165 (Resolved): [2019] Automap visualization broken
2016-07-13
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12:41 Doomsday Engine Bug #2165: [2019] Automap visualization broken
- Testing now on Windows. Interestingly, the 32-bit release build (by the autobuilder) seems to render the automaps jus...
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09:02 Doomsday Engine Bug #2165: [2019] Automap visualization broken
- I have seen this issue in some of the games for several months. Could be related to GL state.
Will investigate aft... -
12:30 Doomsday Engine Bug #916 (Closed): [Savegame] Restored state invalid if same addons not present
- The workaround is to check for package compatibility with savegames before loading. This naturally doesn't help old s...
2016-07-11
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09:05 Doomsday Engine Feature #2164 (Closed): Interlaced 3D mode
- Use a post-processing shader to interlace the left and right eye frames.
See discussion: http://dengine.net/forums...
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