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From 2016-07-01 to 2016-07-14

2016-07-14

18:44 Doomsday Engine Revision a9ad0865 (github): Fixed|All Games|Automap: Map is not visible in the automap
Two bugs contributed to the problem:
- map bounding box was not correctly passed to the automap widget
- Line's visib...
skyjake
18:41 Doomsday Engine Revision e68ee171 (github): Cleanup
skyjake
05:02 Doomsday Engine Revision 3f3feecc (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
Conflicts:
doomsday/apps/client/src/world/sectorcluster.cpp
danij
04:56 Doomsday Engine Revision 13c5ff56 (github): Cleanup|World: world::Sector accessors, const correctness, pimpl conformance
danij

2016-07-13

18:43 Doomsday Engine Revision a48213cc (github): Cleanup: Changes suggested by Clang static analyzer
Added a noreturn attribute to fatal error functions and handled some
cases of possibly uninitialized values.
skyjake
18:43 Doomsday Engine Revision ae2cbb52 (github): Cleanup: Changes suggested by Visual Studio static analysis
Spotted an actual bug in gamesession.cpp. skyjake
17:48 Doomsday Engine Revision 5155fc0a (github): Cleanup|World: world::Line accessors, const correctness, pimpl conformance
danij
09:51 Doomsday Engine Revision f4783276 (github): Client|GL: Cleanup, replaced App_Errors with asserts
skyjake
09:51 Doomsday Engine Revision e48f4b31 (github): Fixed|libdoomsday: Incorrectly initialized color palette IDs
Due to a refactoring oversight, the type of color palette IDs was
apparently changed to a plain uint32 from de::Id, a...
skyjake
09:10 Doomsday Engine Revision d6d72998 (github): World|Line|Polyobj|Vertex: Handle Line geometry updates internally
Revised Line in order to a) defer calculation of the cached geometry
data/metrics (bounds, slope, length, etc...) unt...
danij

2016-07-11

20:13 Doomsday Engine Revision 80dd33a9 (github): Cleanup
skyjake
19:53 Doomsday Engine Revision f415a9f4 (github): Windows|Fixed: Missing exports and headers
skyjake
19:22 Doomsday Engine Revision e1806025 (github): Fixed|Client: Crash when reseting engine state
When the decorations of a material are cleared, the animators must
be cleared as well because they may be using point...
skyjake
18:25 Doomsday Engine Revision a3abf98f (github): Cleanup|Client: Finding materials
skyjake
17:49 Doomsday Engine Revision a7adb4f9 (github): Refactor: Moved materials to libdoomsday's world domain (big commit)
As they are currently implemented and used, the materials are the best
fit for the world domain. The classes are now ...
skyjake

2016-07-10

17:05 Doomsday Engine Revision 331e2fe7 (github): Refactor|Resources: Moved texture resources to libdoomsday (big commit)
This commit splits Texture to the generic res::Texture and
client-specific ClientTexture. Other classes moved to libd...
skyjake

2016-07-09

16:38 Doomsday Engine Revision e849f0ef (github): Cleanup|Resources: Moved color palettes to a new source file in libdoomsday
skyjake
14:27 Doomsday Engine Revision 39f941c5 (github): Cleanup|libdoomsday: Moved MapManifests into its own source file
skyjake
13:22 Doomsday Engine Revision ecc117f3 (github): Cleanup|Client: Removed old widgets for selecting games
The new Home UI has replaced or will replace these. skyjake
13:06 Doomsday Engine Revision 6b98f026 (github): Cleanup|Client: Renamed the old Model classes to FrameModel
Indicates that the old ones use frame-based vertex animation. skyjake
11:04 Doomsday Engine Revision d9068aa7 (github): Cleanup: Moved PatchName to libdoomsday
skyjake
10:44 Doomsday Engine Revision 1a93bd8b (github): Cleanup
skyjake
10:41 Doomsday Engine Revision f3e6694c (github): Cleanup|libcore: Byte order terminology
skyjake
10:21 Doomsday Engine Revision 1a7a83bf (github): Cleanup
skyjake
10:05 Doomsday Engine Revision 646f4de3 (github): Cleanup|libdoomsday: Removed the old paths.cpp
Legacy paths are now accessible via the DoomsdayApp class. skyjake

2016-07-08

20:17 Doomsday Engine Revision 70883a3b (github): Client|Server|Resources: Added dialog for add-on compatibility checks
PackageCompatibilityDialog is shown when the loaded packages are
incompatible with what a savegame (or soon, a multip...
skyjake
20:12 Doomsday Engine Revision 1c7fdb35 (github): Resources|Refactor|libdoomsday: Checking currently loaded packages for compatibility
DoomsdayApp has a new virtual method that is called when it is
necessary to check whether the loaded packages are com...
skyjake
20:09 Doomsday Engine Revision d93a599b (github): libcore: Checking package identifiers
skyjake

2016-07-06

20:26 Doomsday Engine Revision cfc26f69 (github): Game Save|Resources|libdoomsday: Savegames know which packages were in use
The packages used when a savegame is created are included in the
save metadata. The Home UI can then match these agai...
skyjake
20:16 Doomsday Engine Revision c29619d6 (github): libcore: Minor improvements (utility methods)
skyjake

2016-07-05

20:20 Doomsday Engine Revision 7a10e989 (github): Fixed|UI|Home: Initial list item action button animation
skyjake
18:45 Doomsday Engine Revision 92d2c588 (github): UI|Resources|Home: PackagesDialog can be used for selecting optionals
The [...] buttons in PackagesDialog now show a "Select Packages" item
if the package has optional content.
skyjake
18:44 Doomsday Engine Revision 2c7d91ba (github): Refactor|libappfw: All popups may optionally have a close button
skyjake
14:34 Doomsday Engine Revision 8508c456 (github): Cleanup|Client: Cleaned up error message if app init fails
skyjake
14:34 Doomsday Engine Revision eb029a96 (github): Refactor|FS|Resources: PackageLoader handles optional package contents
Rather than doing it in libdoomsday, optional package contents
(recommends, extras) are now handled at the lowest lev...
skyjake
11:27 Doomsday Engine Revision fb331a0d (github): UI|Resources|Home: Selecting .box add-on contents
Added a new popup for selecting which contained add-ons are loaded
when a .box is loaded. The selections are saved in...
skyjake
11:25 Doomsday Engine Revision dc6d6b95 (github): Mac|Default Style: Adjusted fonts
Italic variant of SF UI Display does not seem to exist. skyjake
11:24 Doomsday Engine Revision 586cb84a (github): Resources|libdoomsday: Handling of .box contents
Contained data bundles are now divided to three categories:
required, recommended, and extra. These are taken into ac...
skyjake
11:21 Doomsday Engine Revision f110dea0 (github): Widgets|libappfw: Minor improvements
ToggleWidget does not animate its state before the first update.
MenuWidget provides a public rule for querying the c...
skyjake
11:19 Doomsday Engine Revision bf3e332d (github): libcore: Minor improvements
New utility method for Record, and cleaning escape sequences out of
fatal error messages.
skyjake
11:18 Doomsday Engine Revision 030a6eaf (github): Client: Moved PanelButtonWidget to another source directory
skyjake

2016-07-03

09:28 Doomsday Engine Revision 47b53a4b (github): Cleanup: Renamed the `Instance` private implementations to `Impl`
`Impl` is aligned with the PIMPL idiom terminology, and is shorter
and therefore more succinct. Also, "Instance" is u...
skyjake
00:17 Doomsday Engine Revision a5b3cebf (github): UI|Home: Added menu option for configuring .box add-ons
skyjake
00:16 Doomsday Engine Revision b0920b24 (github): Resources|libdoomsday: Querying the data file format of a package
skyjake

2016-07-02

23:40 Doomsday Engine Revision 3a4ebc3d (github): Hexen: Mage wand missile smoke should not hit anything
The smoke is supposed to be stationary, however now that a tiny
amount of momentum is applied, the object may conceiv...
skyjake
23:38 Doomsday Engine Revision b3679505 (github): libdoomsday|libcore: Package tags should be unique
skyjake
22:56 Doomsday Engine Revision 8d95c942 (github): Mac|Default Style|Client: Use San Francisco as the UI font
skyjake
22:55 Doomsday Engine Revision e6ad1f87 (github): UI|Home: Use a "file" icon for data files
Packages are represented by the package box icon, other files use
the new file icon.
skyjake
22:52 Doomsday Engine Revision 8fdbcc86 (github): Fixed|Resources|libdoomsday: Sidecar manifest files not found
If the file system was still being populated while data files were
being identified, the folder contents may not have...
skyjake
22:51 Doomsday Engine Revision bd2886e9 (github): Widgets|libappfw: Minor appearance and behavior tuning
skyjake
22:49 Doomsday Engine Revision 14b3d358 (github): Log|libcore: Tweaked text styling of error messages and file descriptions
skyjake
18:08 Doomsday Engine Revision 9705658d (github): Resources|libdoomsday: Allow .zip files to be treated as .pk3 packages
skyjake
11:47 Doomsday Engine Revision 81eb9ad2 (github): Cleanup: Whitespace style update in "apps/client/src/ui/"
This commit only contains whitespace changes. skyjake
11:45 Doomsday Engine Revision 0022a616 (github): Refactor|libdoomsday: Cleanup of package tagging
Use the Record::appendWord(). skyjake
11:44 Doomsday Engine Revision 995fe429 (github): libcore|Record: Appending a word to a variable
skyjake
10:53 Doomsday Engine Revision b291c464 (github): Fixed|UI|Client: Mouse cursor should never be hidden in Home
When Home was fullscreen, and one would change focus away and then
back to Doomsday, the mouse cursor would be hidden...
skyjake
10:53 Doomsday Engine Revision fad0f2e6 (github): UI|Home: Tweaked package Info popup contents
skyjake
09:05 Doomsday Engine Revision 952c4d47 (github): Cleanup: Inadvertent search and replace
skyjake
09:03 Doomsday Engine Revision 8b3d5f2b (github): Fixed|Client: Warnings about double-to-float conversions
skyjake
09:03 Doomsday Engine Revision 1659202b (github): Windows|Fixed|libappfw: Build failure (missing exports)
skyjake

2016-07-01

18:02 Doomsday Engine Revision dacba34a (github): Fixed|FS|libcore: Potential lockup when saving/loading the game
Synchronous FS operations should not even try to run the task in the
background. Otherwise both the main thread and t...
skyjake
11:16 Doomsday Engine Revision dabadc62 (github): Multiplayer|UI|Home: LAN games shown first in Home
skyjake
11:16 Doomsday Engine Revision 52bb3bea (github): Log|libcore: Build number is not needed in every log entry
Build number is printed one time in the beginning of the log, and
individual entries just have a time delta.
skyjake
 

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