Fixed|libdoomsday: Incorrectly initialized color palette IDs
Due to a refactoring oversight, the type of color palette IDs wasapparently changed to a plain uint32 from de::Id, and thus the IDswere not being initialized at all.
Fixes a fatal error during game load.
View differences
Fixed|libdoomsday: Incorrectly initialized color palette IDs
Due to a refactoring oversight, the type of color palette IDs was
apparently changed to a plain uint32 from de::Id, and thus the IDs
were not being initialized at all.
Fixes a fatal error during game load.