skyjake's activity
From 2015-12-13 to 2015-12-26
2015-12-26
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21:44 Doomsday Engine Revision 20d2343c (github): Model Renderer: Added a shared reflection cube map
- For now all models will share the same reflection cube map.
IssueID #1995 -
21:43 Doomsday Engine Revision 9defeb0e (github): Cleanup
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21:42 Doomsday Engine Revision 3876465e (github): GL|libgui: Cube samplers
- Uniforms can have a type of SampleCube so that they can be used
with cube textures. -
21:40 Doomsday Engine Revision 14dce08c (github): Renderer|Shaders: Added a GLSL include file for reflection cube maps
- IssueID #1995
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17:00 Doomsday Engine Revision 3e1069ab (github): Doom: Added Freedoom's FreeDM as a recognized IWAD
- The .mapinfo file and definitions were copied from Doom 2.
IssueID #2143 -
16:56 Doomsday Engine Revision 4d248d7a (github): Fixed|Shell: Handling quoted text in the server options
- Fixes #2145
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16:54 Doomsday Engine Revision 7318a260 (github): Fixed|Shell: Handling quoted text in the server options
- Fixes #2145
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15:34 Doomsday Engine Revision 880f5734 (github): Doom: Added Freedoom's FreeDM as a recognized IWAD
- The .mapinfo file and definitions were copied from Doom 2.
IssueID #2143 -
14:54 Doomsday Engine Revision 50af928f (github): Resources|Models|Client: Removed a warning about model skins
- The warning was converted to a regular log entry, because at this time
we haven't yet checked if DEDs specify a custo... -
14:35 Doomsday Engine Revision 09945a34 (github): Resources|Models|Client: Removed a warning about model skins
- The warning was converted to a regular log entry, because at this time
we haven't yet checked if DEDs specify a custo... -
12:26 Doomsday Engine Revision 09541929 (github): Fixed|libdoomsday|Map: Crash during shutdown (dangling observer)
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12:26 Doomsday Engine Revision 6f1586f5 (github): libcore|Math: de::wrap asserts that the range is valid
2015-12-25
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13:30 Doomsday Engine Revision b67126be (github): Fixed|libdoomsday: Avoid a crash when reseting engine state
- Map observes when its manifest is deleted.
IssueID #2144 -
12:58 Doomsday Engine Revision 501aa9b0 (github): Fixed|Client: Crash when performing a reset with no map loaded
- There was a null pointer access when setting Fog parameters.
2015-12-24
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17:14 Doomsday Engine Revision 53fe599c (github): Fixed|X11: Undefined conflicting Xlib preprocessor symbol
2015-12-23
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20:34 Doomsday Engine Revision 6212ffb4 (github): libgui|ModelDrawable: Relative path lookup with Assimp I/O
- Assimp's I/O adapter is now given the current model file directory
as reference so it can look up relative paths. -
14:43 Doomsday Engine Revision 1ba76094 (github): Refactor|Renderer|Client: Use GLState for blending parameters
2015-12-22
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08:56 Doomsday Engine Revision 3122eb8d (github): Refactor|Renderer|Client: Control GL alpha testing with de::GLState
- All OpenGL state parameters should be controlled via GLState.
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08:55 Doomsday Engine Revision bf52f1dc (github): libgui|GLState: Added alpha test and alpha limit parameters
2015-12-21
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21:50 Doomsday Engine Revision 5afaeb41 (github): Refactor|Renderer|Client: Use GLState to manage depth parameters
- Depth test, depth comparison function, and depth writing are
controlled via GLState. -
18:19 Doomsday Engine Revision 4b547894 (github): Fixed|Renderer: Reset GL state to defaults after rendering a model
- Todo: GL state should be managed via GLState to avoid this kind
of problems.
2015-12-20
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18:47 Doomsday Engine Revision c05904dc (github): Model Renderer|Shaders: Added "model.skeletal.unlit.diffuse" shader
- Special-purpose shader with no lighting and only a diffuse texture map.
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18:46 Doomsday Engine Revision 30d9014a (github): Model Renderer: Added "alwaysTrigger" option for animation sequences
- `alwaysTrigger` ensures that even if the current state sequence is
already ongoing, the model animation sequence is s... -
18:44 Doomsday Engine Revision f11dae94 (github): Fixed|libcore|Info: Correct handling of value-terminating semicolons
- An optional semicolon may follow a key-value assignment when using
the single-token `=` syntax. -
17:58 Doomsday Engine Revision 32e1e2a9 (github): Model Renderer|ModelDrawable|libgui: Rendering pass depth parameters
- Each model rendering pass can now specify a depth comparison function
and whether depth writing is enabled.
2015-12-19
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18:44 Doomsday Engine Revision c62ff51d (github): Cleanup
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16:38 Doomsday Engine Revision b5f42d7f (github): Model Renderer|Fixed: Load all programs used by models
- The model renderer had a bug where shaders were not being properly
loaded if the model was using the default renderin... -
16:35 Doomsday Engine Revision 0daf57e7 (github): FS|libcore: PackageLoader unloads all packages at shutdown
- Unloading all packages ensures that all resources have been released,
e.g., shaders. -
16:34 Doomsday Engine Revision 2478763d (github): Cleanup|Log: Cleaned up log entries from ModelDrawable and Bank
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16:34 Doomsday Engine Revision 833302d7 (github): Log|libcore|libappfw: New formatting for entry section metadata
- The entry section was put in square brackets for better separation
from other content, and the italics were removed i...
2015-12-18
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11:29 Doomsday Engine Revision 637ac102 (github): Renderer|Shaders: "model.skeletal.generic" supports uMapTime, custom UV macro
- The generic shader can now be customized with predefined macros.
The PREDEF_TRANSFORM_UV() macro is called before tex... -
11:27 Doomsday Engine Revision 742a4e66 (github): Renderer: Load/unload shaders as packages are loaded/unloaded
- IssueID #1623
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11:22 Doomsday Engine Revision c9d58b31 (github): libcore|FS: Finding files in packages; package load/unload notifications
- PackageLoader now has audiences for package loads and unloads.
FileIndex has some additional methods for searching p... -
11:19 Doomsday Engine Revision 7e6c7a8b (github): libcore|Log: Improved monospaced log entry formatting
- Prefer to align consecutive entries with whitespace for improved
readability. -
11:18 Doomsday Engine Revision 52649eed (github): libcore|InfoBank: Removing items based on where they are from
- When packages are unloaded, their bank items need to be removed.
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08:24 Doomsday Engine Revision 331d854a (github): libgui|GLProgram: Ignore uniforms not present in the linked program
- This facilitates use of common uniforms like uMapTime that are declared
in the generic shaders but may not end up bei...
2015-12-14
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