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From 2015-12-06 to 2015-12-19

2015-12-18

08:59 Doomsday Engine Feature #2143 (Closed): Add FreeDOOM's FreeDM as a recognized Doom IWAD
FreeDM is vanilla compatible, so it should be recognized as an officially supported IWAD.
https://www.doomworld.co...
skyjake

2015-12-11

11:15 Doomsday Engine Feature #2142: Color adjustment should only apply to game view
We are currently applying color adjustments using the system APIs, which work on the entire display and typically can... skyjake

2015-12-10

23:45 Doomsday Engine Feature #2142 (Closed): Color adjustment should only apply to game view
Dday's brightness options affect the entire screen, even when windowed.
This can make it difficult to multitask wh...
vermil

2015-12-09

21:19 Doomsday Engine Bug #2141 (Closed): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
One instance of the server is located via broadcast on the local network, while the other instance is received from t... skyjake
20:37 Doomsday Engine Bug #2140 (Closed): Unnecessary warning about MD2 model not having any skins
When an MD2 model does not specify any skins, but its DED definition uses "Skin file", a warning gets printed in @def... skyjake

2015-12-06

23:00 Doomsday Engine Bug #2138 (Closed): Stray icon in the 3D & VR Settings dialog title (stable 1.15.6)
skyjake
22:55 Doomsday Engine Feature #1995: Improved 3D model shaders
Model vertex colors are now read from the model file and provided as an attribute named @aColor@. skyjake
 

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