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From 2015-11-15 to 2015-11-28

2015-11-28

23:32 Doomsday Engine Feature #2137 (In Progress): C++11 cleanup: replace use of auto_ptr
skyjake
23:26 Doomsday Engine Feature #2137 (Closed): C++11 cleanup: replace use of auto_ptr
C++11 deprecates @auto_ptr@. In almost all places, the appropriate replacement is @unique_ptr@.
Newer GCC versions...
skyjake
20:07 Doomsday Engine Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
It's possible that the build configuration needs adjusting on the newer Fedora. I'll upgrade and see what happens. skyjake
11:45 Doomsday Engine Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
I tried a clean build of the master on Fedora 21, and the compilation was successful. I'll see if I can try a newer v... skyjake
10:30 Doomsday Engine Bug #2133 (In Progress): Building on Fedora, CMake issues (linking minizip in Assimp target)
skyjake
17:49 Doomsday Engine Bug #2135 (Closed): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
skyjake
14:14 Doomsday Engine Bug #2135 (Resolved): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
skyjake
12:53 Doomsday Engine Bug #2135 (Closed): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
To avoid potential problems with the obsolete LibOVR being used in the stable builds, we should disable it for now. skyjake
16:53 Doomsday Engine Feature #2136 (Rejected): Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes
The map renderer is responsible for drawing the world surfaces. Note that this excludes mobjs (which may be sprites o... skyjake
16:04 Doomsday Engine Bug #2134: Crash after plugin load error in AudioDriver initialization (Fedora 21)
I think the problem is in AudioDriver’s importInterfaces(). It fails to load the library via Library_New(), but then ... skyjake
11:42 Doomsday Engine Bug #2134 (Closed): Crash after plugin load error in AudioDriver initialization (Fedora 21)
Log output shows that the FluidSynth plugin fails to load (due to an unrelated reason):... skyjake
11:12 Doomsday Engine Bug #1989 (New): Client assert fail (possible crash) if joining game during intermission
skyjake

2015-11-26

22:27 Doomsday Engine Bug #2074 (Resolved): Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
I'm marking this issue as done because the basic mechanism has been implemented. Individual console commands whose ou... skyjake

2015-11-24

19:34 Doomsday Engine Bug #778 (In Progress): Gamepad usability issues
skyjake
19:17 Doomsday Engine Bug #1915 (Feedback): Click-to-focus also handled as UI click
skyjake
19:08 Doomsday Engine Bug #1879 (Feedback): [Windows] Doomsday randomly fails to start when/after loading shader definitions
skyjake
19:07 Doomsday Engine Bug #2077 (Feedback): Odd lighting glitch in latest builds
skyjake

2015-11-23

22:13 Doomsday Engine Feature #2131 (Closed): Keyboard navigation
One should be able to use the Doomsday UI with only the keyboard or a game controller.
Anticipated features:
* -...
skyjake

2015-11-22

15:53 Doomsday Engine Bug #2058 (Closed): [Windows] Adjust client UI scaling factor according to system DPI setting
The DPI settings can be queried via Direct2D. skyjake
14:54 Doomsday Engine Bug #2058 (In Progress): [Windows] Adjust client UI scaling factor according to system DPI setting
skyjake

2015-11-21

18:06 Doomsday Engine Bug #2130 (Closed): Segfault during ambient occlusion drawing (Hexen map02)
While noclipping through Korax's face on map02 (build 1785).
Backtrace:...
skyjake
 

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