skyjake's activity
From 2015-11-15 to 2015-11-28
2015-11-28
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23:32 Doomsday Engine Feature #2137 (In Progress): C++11 cleanup: replace use of auto_ptr
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23:26 Doomsday Engine Feature #2137 (Closed): C++11 cleanup: replace use of auto_ptr
- C++11 deprecates @auto_ptr@. In almost all places, the appropriate replacement is @unique_ptr@.
Newer GCC versions... -
20:07 Doomsday Engine Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
- It's possible that the build configuration needs adjusting on the newer Fedora. I'll upgrade and see what happens.
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11:45 Doomsday Engine Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
- I tried a clean build of the master on Fedora 21, and the compilation was successful. I'll see if I can try a newer v...
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10:30 Doomsday Engine Bug #2133 (In Progress): Building on Fedora, CMake issues (linking minizip in Assimp target)
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17:49 Doomsday Engine Bug #2135 (Closed): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
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14:14 Doomsday Engine Bug #2135 (Resolved): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
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12:53 Doomsday Engine Bug #2135 (Closed): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
- To avoid potential problems with the obsolete LibOVR being used in the stable builds, we should disable it for now.
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16:53 Doomsday Engine Feature #2136 (Rejected): Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes
- The map renderer is responsible for drawing the world surfaces. Note that this excludes mobjs (which may be sprites o...
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16:04 Doomsday Engine Bug #2134: Crash after plugin load error in AudioDriver initialization (Fedora 21)
- I think the problem is in AudioDriver’s importInterfaces(). It fails to load the library via Library_New(), but then ...
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11:42 Doomsday Engine Bug #2134 (Closed): Crash after plugin load error in AudioDriver initialization (Fedora 21)
- Log output shows that the FluidSynth plugin fails to load (due to an unrelated reason):...
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11:12 Doomsday Engine Bug #1989 (New): Client assert fail (possible crash) if joining game during intermission
2015-11-26
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22:27 Doomsday Engine Bug #2074 (Resolved): Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
- I'm marking this issue as done because the basic mechanism has been implemented. Individual console commands whose ou...
2015-11-24
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19:34 Doomsday Engine Bug #778 (In Progress): Gamepad usability issues
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19:17 Doomsday Engine Bug #1915 (Feedback): Click-to-focus also handled as UI click
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19:08 Doomsday Engine Bug #1879 (Feedback): [Windows] Doomsday randomly fails to start when/after loading shader definitions
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19:07 Doomsday Engine Bug #2077 (Feedback): Odd lighting glitch in latest builds
2015-11-23
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22:13 Doomsday Engine Feature #2131 (Closed): Keyboard navigation
- One should be able to use the Doomsday UI with only the keyboard or a game controller.
Anticipated features:
* -...
2015-11-22
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15:53 Doomsday Engine Bug #2058 (Closed): [Windows] Adjust client UI scaling factor according to system DPI setting
- The DPI settings can be queried via Direct2D.
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14:54 Doomsday Engine Bug #2058 (In Progress): [Windows] Adjust client UI scaling factor according to system DPI setting
2015-11-21
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18:06 Doomsday Engine Bug #2130 (Closed): Segfault during ambient occlusion drawing (Hexen map02)
- While noclipping through Korax's face on map02 (build 1785).
Backtrace:...
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