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From 2015-11-08 to 2015-11-21

2015-11-21

19:09 Doomsday Engine Bug #2130: Segfault during ambient occlusion drawing (Hexen map02)
This looks to be related to / caused by the broken map geometry being misinterpreted as a map hack. I'll investigate... danij
18:06 Doomsday Engine Bug #2130 (Closed): Segfault during ambient occlusion drawing (Hexen map02)
While noclipping through Korax's face on map02 (build 1785).
Backtrace:...
skyjake

2015-11-11

19:03 Doomsday Engine Bug #2126: [X11] Enabling fsaa via the video options menu breaks video output
I tried switching FSAA on OS X, and while it continues to render the view, there's a ton of OpenGL errors being repor... skyjake
18:35 Doomsday Engine Bug #2126 (Closed): [X11] Enabling fsaa via the video options menu breaks video output
On Linux, at least, enabling fsaa via the video options menu will result in the engine no longer drawing frames. This... rhargrave

2015-11-10

11:37 Doomsday Engine Feature #1600 (Closed): Drop Snowberry
skyjake
11:33 Doomsday Engine Feature #1995: Improved 3D model shaders
Fog is now implemented for 3D models (in _renderer.pack/include/fog.glsl_). skyjake
11:25 Doomsday Engine Feature #1244 (Closed): Scripting in model definitions (e.g., dependent on player health)
The equivalent functionality is now implemented by GL2 model definitions being able to trigger Doomsday Script under ... skyjake
11:21 Doomsday Engine Feature #1301: Redesigned DED Reader
Increasing progress because @ScriptedInfo@ now exists and is being used for the GL2 models, and some DED information ... skyjake
11:16 Doomsday Engine Bug #1094 (Closed): [Win32] RSP not passed to Doomsday with non-ASCII username
Closing because Snowberry is going away in 2.0. skyjake
11:14 Doomsday Engine Bug #2071 (Feedback): Vsync and FSAA settings behave incorrectly [1.15 RC1]
skyjake
 

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