skyjake's activity
From 2015-10-18 to 2015-10-31
2015-10-30
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20:38 Doomsday Engine Revision ab888726 (github): Hexen|Fixed: Breaking a suit of armor makes no sound
- Now using one of the chunks as the sound origin, so it won't stop
when original object is removed.
IssueID #2115 -
20:34 Doomsday Engine Revision b9c71c05 (github): Hexen|Fixed: Breaking a suit of armor makes no sound
- Now using one of the chunks as the sound origin, so it won't stop
when original object is removed.
IssueID #2115 -
20:12 Doomsday Engine Revision da043bb0 (github): Cleanup
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20:11 Doomsday Engine Revision da2c7c0b (github): Scripting|Model Renderer: Added bindings for StateAnimator
- Currently only has a method for listing currently playing sequences.
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20:10 Doomsday Engine Revision 1885e89d (github): Cleanup|libcore: Accessing built-in script classes; setting super record
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18:10 Doomsday Engine Revision 40de768c (github): Scripting|Scheduler: Added a method for checking if a scheduler has finished
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18:06 Doomsday Engine Revision cd9e8f11 (github): Cleanup|Refactor: Use "names" as method name for accessing a namespace record
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13:56 Doomsday Engine Revision 28cbafca (github): Refactor|World|Client: Reacting to mobj damage
- The client is now notified of damage to mobjs via MobjThinkerData.
It can then spawn particle generators and check if... -
13:18 Doomsday Engine Revision 5ed9b064 (github): Common|libdoomsday: Damage to mobjs applied via libcommon
- `Mobj_InflictDamage()` applies damage to a mobj and notifies the
engine via MobjThinkerData.
Particle generator spaw... -
13:14 Doomsday Engine Revision 5f2ea4fd (github): Scripting: Added a utility for calling script functions from native code
- Makes it easier to call script functions from native code, with
arbitrary parameters passed in the function call. Use... -
13:11 Doomsday Engine Revision a851200b (github): Fixed|libcore: PackageLoader reports Doomsday Script parsing errors
- The exception from the Parser was hitherto uncaught.
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13:09 Doomsday Engine Revision a7f067d5 (github): Cleanup
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13:09 Doomsday Engine Revision 5cb3495d (github): libcore|Scripting: RecordValue is now derived from RecordAccessor
- Easier to access contents of the record.
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08:33 Doomsday Engine Revision 3f11e13f (github): API|Map: Use const mobj arguments in SpawnDamageParticleGen()
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08:31 Doomsday Engine Revision c1581910 (github): libdoomsday: Allow game plugins to include libdoomsday's world/mobj.h
- Workaround until the mobj situation is resolved with a cleaner
architecture.
2015-10-29
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19:00 Doomsday Engine Revision 7698a97a (github): Renderer|Refactor: Moved general purpose shader functions to GLSL files
- In the "net.dengine.client.renderer" pack, shaders/include/ contains
GLSL files with functions useful for many shader... -
10:51 Doomsday Engine Revision fbe5f621 (github): Fixed|Refactor|Thinker|Hexen: Mobj-on-mobj checks shouldn't duplicate the mobj
- When performing a check of whether a mobj was resting on another mobj,
Hexen would duplicate the entire thinker (!), ... -
09:07 Doomsday Engine Revision d0ce736b (github): Fixed|Model Renderer: Animation triggering when state changes multiple times
- Sometimes a mobj's state changes more than once before the mobj thinks.
ClientMobjThinkerData is now a bit smarter in...
2015-10-28
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20:54 Doomsday Engine Revision b5d43831 (github): Refactor|Record: Record member navigation; renamed addRecord()
- The term "subrecord" is used to mean a record owned by another record.
However, the member (.) notation (for instanc... -
18:52 Doomsday Engine Revision 13eac2d6 (github): Cleanup
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17:29 Doomsday Engine Revision f52aa56c (github): Scripting|World: Added the World.Thing class for mobj bindings
- MobjThinkerData's info record is now an object derived from World.Thing.
It identifies the mobj using its ID number, ... -
17:25 Doomsday Engine Revision 726462fe (github): Cleanup
2015-10-27
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17:22 Doomsday Engine Revision aa444f87 (github): libcore|Info: Report a syntax error if block attribute is missing a value
- Avoids the pitfall of `name inherits other {`, which is actually
interpreted as block type "name", block name "inheri... -
08:33 Doomsday Engine Revision ee3d427b (github): Fixed|Model Renderer: Rendering passes were indexed incorrectly
- When enabling and disabling rendering passes, the incorrect ones
were being accessed, due to the setup not processing...
2015-10-26
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21:14 Doomsday Engine Revision 462f7292 (github): Fixed|Qt: Workaround for older Qt 5 compatibility
- QVector::removeAll() was added in Qt 5.4.
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20:41 Doomsday Engine Revision 4736fc61 (github): Fixed|libgui: Unbinding shadowed uniforms from a GLProgram
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20:41 Doomsday Engine Revision 3304564b (github): libcore|PackageLoader: Log syntax errors in package metadata
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19:34 Doomsday Engine Revision f0ec6b89 (github): Merge branch 'gl2-models'
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19:34 Doomsday Engine Revision 92e05b26 (github): Fixed|Model Renderer: Use model's atlas when drawing; fixed shutdown crash
- Also removed the default textures, since they would have to be allocated
separately for each model, in the model's al... -
17:57 Doomsday Engine Revision 7553e085 (github): Refactor|Model Renderer: Use MultiAtlas; got rid of AuxiliaryData
- The client now derives its own version of ModelDrawable, so that there
is no need to maintain the separate AuxiliaryD... -
17:52 Doomsday Engine Revision 4da31507 (github): Refactor|ModelBank|libgui: Custom model objects in a ModelBank
- ModelBank now can be configured to use any type of ModelDrawable
derived objects. -
17:51 Doomsday Engine Revision b06e7e68 (github): libgui|ModelDrawable: Commit textures are initialization complete
- When using IAtlas, commit() is expected after all the images have been
allocated. MultiAtlas::AllocGroup will then de... -
17:49 Doomsday Engine Revision 6084dea4 (github): libgui|MultiAtlas: Added a clear() method to release all atlases
2015-10-25
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22:11 Doomsday Engine Revision c037512f (github): Refactor|libgui: Added abstract IAtlas interface
- More flexibility for TextureBank and ModelDrawable:
MultiAtlas::AllocGroup can be used instead of a regular atlas. -
22:04 Doomsday Engine Revision 7a952fd5 (github): Model Renderer: Added a "uAlpha" variable for the default model shader
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22:03 Doomsday Engine Revision b2b64247 (github): libgui|GLShaderBank: Default uniform values for shaders
- The shader definition can now declare default uniforms to specify
particular initial values. When the programs are us... -
22:00 Doomsday Engine Revision 56cd3d9e (github): libgui: Binding multiple overriding uniforms to a GLProgram
- GLProgram now keeps track of when uniforms override previously bound
uniforms. -
21:57 Doomsday Engine Revision 9e7303e2 (github): Refactor|Model Renderer: Cleanup
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18:21 Doomsday Engine Revision 71b9f8ef (github): libgui: Added MultiAtlas: expanding collection of atlases
- One atlas cannot hold an infinite number of images, but a MultiAtlas
can.
Atlas was modified to allow making allocat...
2015-10-24
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21:35 Doomsday Engine Revision 33579daa (github): libcore: Added SourceLineTable, used it in Info and ScriptedInfo
- All parsed ScriptedInfo records and their subrecords have __source__
variables indicating the source code location of... -
14:13 Doomsday Engine Revision f9896168 (github): Bumped version number to 1.15.5
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11:40 Doomsday Engine Revision 38896973 (github): libgui|ModelDrawable: Don't try to load textures twice
- A bank loads items when needed, so calling `load()` is redundant.
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11:39 Doomsday Engine Revision e7796c17 (github): libcore|Bank: Improved log output from Bank
- If loading fails, don't make a "loaded" log entry.
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11:11 Doomsday Engine Revision bdb380eb (github): libgui|ModelDrawable: More detailed warning message about failed texture loads
- Specify mesh and material indices and origin of the information.
2015-10-23
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20:54 Doomsday Engine Revision 74fdc980 (github): Merge branch 'gl2-models'
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20:53 Doomsday Engine Revision 1b5b2c0d (github): Fixed|Client: Improper deinit after mobj model asset init failure
- If a mobj's model asset initialization failed, the mobj was still
kept in the model's deletion audience. The model en... -
19:09 Doomsday Engine Revision 55bdd860 (github): Fixed|Model Renderer: Added missing "material" variable
- If no `render.material` was specified in the model, StateAnimator would
not create a "material" variable at all for a... -
19:08 Doomsday Engine Revision 76a9540c (github): Fixed|Model Renderer: Added missing "material" variable
- If no `render.material` was specified in the model, StateAnimator would
not create a "material" variable at all for a...
2015-10-21
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19:06 Doomsday Engine Revision 17d89e6d (github): Fixed|Model Renderer: Use default rendering passes if none defined
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10:39 Doomsday Engine Revision cf4b1677 (github): Refactor|Model Renderer|libgui: Correct mapping between meshes and materials
2015-10-20
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17:42 Doomsday Engine Revision 40f16a1a (github): Windows|MSVC|Fixed: Build failure
- MSVC seems to want to generate unused templated QList methods, and therefore
requires some operators and qHash to be ...
2015-10-19
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21:49 Doomsday Engine Revision b77ac2cf (github): Fixed|Model Renderer: Missing rendering pass information
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21:33 Doomsday Engine Revision 1d53cef3 (github): Merge branch 'gl2-models'
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18:13 Doomsday Engine Revision 439637c2 (github): Fixed|SettingsRegister: Config settings with a text value
- Now it is possible to keep variables like Config.master.apiUrl in
the SettingsRegister. -
18:13 Doomsday Engine Revision 41e0deae (github): Fixed|Network|Client: Ignore master server actions if no API URL set
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18:12 Doomsday Engine Revision 68c4b672 (github): Fixed|Network|Client: Ignore master server actions if no API URL set
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18:12 Doomsday Engine Revision 4c88a3ff (github): Fixed|SettingsRegister: Config settings with a text value
- Now it is possible to keep variables like Config.master.apiUrl in
the SettingsRegister. -
09:25 Doomsday Engine Revision 2bb06993 (github): Refactor|Model Renderer|libgui: Added ModelDrawable::Appearance
- Added a new object that contains parameters that affect how a model
gets drawn. ModelDrawable::Appearance contains th...
2015-10-18
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19:12 Doomsday Engine Revision d91a66da (github): Model Renderer: Model materials and switching between them
- If a model has multiple materials (sets of textures), it can switch
between them at no cost. Each rendering pass can ... -
19:10 Doomsday Engine Revision c06cf1a3 (github): libgui: Improved ModelDrawable documentation and terminology
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19:08 Doomsday Engine Revision 36fca260 (github): libcore: Minor improvements
- ScriptedInfo utility for checking block type. PackageLoader catches
syntax errors in the package Info. -
19:05 Doomsday Engine Revision d2fe2b79 (github): Refactor|libcore|Record: Iterating subrecords using a std::function
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