skyjake's activity
From 2015-07-26 to 2015-08-08
2015-08-08
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19:36 Doomsday Engine Revision 36ef7204 (github): Model Renderer|Refactor: Internal data structures for model rendering passes
- Model auxiliary data now includes rendering passes for drawing
the model. Each pass draws a subset of the model's mes... -
19:31 Doomsday Engine Revision 4e89b0bd (github): libgui: Drawing selected meshes of a ModelDrawable
- GLBuffer now can take an optional argument that determines which
vertices/indices to draw. ModelDrawable can be told ... -
16:07 Doomsday Engine Revision f690cc20 (github): Model Renderer: Cleanup
- Made some helper methods private.
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14:25 Doomsday Engine Revision 3d3832ed (github): CMake: Disallow builds in the source tree
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14:24 Doomsday Engine Revision 58c921b4 (github): CMake: Disallow builds in the source tree
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14:20 Doomsday Engine Revision 4ed1e3eb (github): Model Renderer: Adjusted specular component alpha contribution
- The default specular texture does not produce any specular highlights.
2015-08-04
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19:47 Doomsday Engine Revision d8019328 (github): Merge branch 'gl2-models'
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10:47 Doomsday Engine Revision 1b8591fe (github): Refactor|Model Renderer: Derive a custom animation for MobjAnimator
- The custom animation state for state-triggered animations contains
looping control and the priority rating.
Also fix... -
10:40 Doomsday Engine Revision 6f8c6f2a (github): Refactor|libgui: Specialized animation sequences
- ModelDrawable::Animator::Animation can now be specialized so that
animators can include their custom state variables ...
2015-08-03
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22:26 Doomsday Engine Revision 2e938b54 (github): Model Renderer: Animation priorities and loop re-triggering
- It is now possible to set a priority value for each animation sequence
(default: 1). Lower priority animations cannot... -
22:22 Doomsday Engine Revision 1321e7ed (github): libgui|ModelDrawable: Finding running animations
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21:09 Doomsday Engine Revision de065c43 (github): Model Renderer: Controlling looping of animation sequences
- Added the "looping" boolean parameter for animation sequences.
Non-looping animations are stopped when they reach the... -
21:00 Doomsday Engine Revision e0bbe5b5 (github): libgui|ModelDrawable: Animation duration is public information
- When an animation is started, one also has access to its duration.
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20:59 Doomsday Engine Revision 71d9f62a (github): Scripting|libcore: Further variants of ScriptedInfo::isTrue/isFalse
- Easier to use in the case the variable may be missing completely.
2015-08-02
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16:23 Doomsday Engine Revision 563099c8 (github): Merge branch 'gl2-models'
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16:12 Doomsday Engine Revision 6b79485b (github): Model Renderer: Drawing GL2 models for psprites; minor cleanup
- ModelRenderer now supports rendering models in eye space, while
transforming light vectors according to view angles.
... -
15:56 Doomsday Engine Revision df0793a7 (github): Cleanup
2015-08-01
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22:10 Doomsday Engine Revision 5d5376fb (github): Fixed|libgui: Must swap red and blue when loading a 24-bit Targa image
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18:48 Doomsday Engine Revision fa2cae3a (github): Model Renderer: Setup a vispsprite for a GL2 model
- The data is passed to ModelRenderer, which performs the drawing
according to the parameters. -
15:06 Doomsday Engine Revision 775daf59 (github): Fixed|Builder: Finding the previous build for comparing changes
- The logic for finding a suitable previous build to produce a change
log was incorrect: version number matching was no... -
15:01 Doomsday Engine Revision 8819198f (github): Fixed|Builder: Finding the previous build for comparing changes
- The logic for finding a suitable previous build to produce a change
log was incorrect: version number matching was no... -
00:40 Doomsday Engine Revision bc78235e (github): Windows|CMake|Fixed: Run windeployqt on the right executable
- By default, windeployqt just seems to pick the first executable it finds,
which may not have all the required depende...
2015-07-31
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22:51 Doomsday Engine Revision bf296be2 (github): Fixed|Model Renderer: Eye position for specular lighting
- Previously only the eye direction was passed to the shader, but
for accurate results, the eye direction has to be cal... -
20:06 Doomsday Engine Revision a47acbf7 (github): Builder|Linux: Use available CPU count for parallel make
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20:01 Doomsday Engine Revision 953b5b03 (github): Model Renderer|ClientPlayer: Observe psprite and current weapon changes
- When the game notifies about current weapon and psprite state changes,
ClientPlayer checks that (respectively) if the... -
19:58 Doomsday Engine Revision 377512d0 (github): All Games|libdoomsday: Added notification about psprite state changes
- Whenever a psprite changes state, a plugin notification is sent so
the client can react to the change. -
19:56 Doomsday Engine Revision 9a0fdfb4 (github): UI|Client: Added a PrivilegedLogWidget into the window
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18:30 Doomsday Engine Revision bed4aa02 (github): Log|libappfw|Client: Added PrivilegedLogWidget (developer utility)
- Often when working on a specific piece of code, it is easiest to just
use qDebug to print debug messages because they...
2015-07-28
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20:16 Doomsday Engine Revision 27cfd972 (github): Builder: Generate an index page for code.iki.fi/builds/
- Latest builds and builds by version.
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06:30 Doomsday Engine Revision 1657eae4 (github): Merge branch 'master' into gl2-models
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04:16 Doomsday Engine Revision 5c5691e1 (github): Builder: Generated HTML pages use UTF-8 encoding
2015-07-27
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21:42 Doomsday Engine Revision bffa87f6 (github): Builder: Basic CSS styling for code.iki.fi build reports
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20:11 Doomsday Engine Revision f3c88499 (github): Fixed|Unix: Missing headers
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19:47 Doomsday Engine Revision 56ea4788 (github): Cleanup|CMake: Whitespace
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19:47 Doomsday Engine Revision 5114451a (github): Fixed|CMake|Installer: Missing/excessive installed components
- FMOD was not included in the packaged components.
The Assimp static libraries are not supposed to be installed as pa... -
19:47 Doomsday Engine Revision 24111816 (github): Fixed|Windows|CMake: Warning about missing VCINSTALLDIR
- Compiler runtime libraries installed manually.
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14:00 Doomsday Engine Revision fb0bea6b (github): Client: Players notified about weapon changes; ClientPlayer ticking
- ClientPlayer now gets notified about which weapon identifier to use.
Each (fractional) tick, players will also get a ... -
11:24 Doomsday Engine Revision 4f3cbfc1 (github): libdoomsday|Player: Added a tick() method
- Allows for players to perform ticks internally.
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11:22 Doomsday Engine Revision e810c803 (github): All Games|libdoomsday: Notify about player weapon changes
- Added Values that specify a text identifier for each player weapon.
Expanded `G_Ticker` to perform "post-tick" for e... -
10:52 Doomsday Engine Revision 9ebb9adb (github): Builder: Ignore warning from windeployqt
- Doomsday will deploy the required VC libraries manually.
2015-07-26
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14:41 Doomsday Engine Revision 257af9be (github): Fixed|64-bit: Ambiguous template arguments for de::min
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14:41 Doomsday Engine Revision ccb82295 (github): Client: Added PlayerWeaponAnimator for animating new HUD models
- Owned by ClientPlayer.
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14:39 Doomsday Engine Revision a317ae29 (github): Fixed|64-bit: Ambiguous template arguments for de::min
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14:37 Doomsday Engine Revision 89e7eb4f (github): Fixed|Network: Incorrect parsing of data sent from server
- Now taking use of the safe behavior of qstrncpy, which ensures null
termination.
This was triggering an assertion an... -
12:55 Doomsday Engine Revision 306739f7 (github): Builder|Pilot: Retry queries if the socket connection fails
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12:55 Doomsday Engine Revision 1307a254 (github): Builder|Pilot: Retry queries if the socket connection fails
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12:11 Doomsday Engine Revision 4c3d04a3 (github): Fixed|Windows: Missing exports, working around MSVC's C++11 issues
- It appears that a doubly-nested lambda function caused MSVC to lose track
of whether "this" is const or not (!). -
12:09 Doomsday Engine Revision 5e736f6d (github): Fixed|Network: Incorrect parsing of data sent from server
- Now taking use of the safe behavior of qstrncpy, which ensures null
termination.
This was triggering an assertion an... -
10:46 Doomsday Engine Revision 4b202d8d (github): Merge branch 'master' into gl2-models
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10:45 Doomsday Engine Revision d9c39cc0 (github): Merge branch 'app+player-cleanup'
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10:41 Doomsday Engine Revision 2502079b (github): Refactor|Server|Client: Removed the client_t struct
- Most of the remaining members went to ServerPlayer. Also applied some
minor cleanup regarding the use of these variab... -
08:56 Doomsday Engine Revision 4887dbbf (github): Refactor|Client|Server: Continued splitting up client_t
- Also removed "connected" as redundant. "bandwidthRating" was removed
as unused. "nodeID" was renamed to remoteUserId ...
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