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danij's activity

From 2015-05-08 to 2015-05-21

2015-05-21

10:07 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
Indeed. This is why I've found it tricky to resolve this issue because all the evidence seems to suggest there is eit... danij
03:11 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
skyjake wrote:
> I attached a save from Shadow Wood, after the puzzle has been completed. Is it correct behavior tha...
danij
03:23 Doomsday Engine Feature #1834: Import Snowberry addon formats as Doomsday 2 packages
Implementation note: It is very likely that we'll need to adapt other addon formats into Doomsday 2 packages. A flexi... danij
02:17 Doomsday Engine Revision d73a447b (github): Fixed|libdoom64: Use of uninitialized local variable (typo)
danij
02:01 Doomsday Engine Bug #2061 (Closed): Crash when exiting a map (~SectorCluster) [1.15 RC1]
danij
02:00 Doomsday Engine Revision d81a6539 (github): Fixed|World|SectorCluster: Crash when exiting a map
IssueID #2061 danij
01:58 Doomsday Engine Revision 3536493c (github): Fixed|World|SectorCluster: Crash when exiting a map
IssueID #2061 danij

2015-05-19

21:06 Doomsday Engine Bug #2061: Crash when exiting a map (~SectorCluster) [1.15 RC1]
Most likely. SectorClusters once built are presently only destroyed when tearing down the map during a map change/unl... danij

2015-05-18

22:23 Doomsday Engine Bug #2034 (Closed): [HeXen DK] Snowberry versus Ring Zero launching
danij

2015-05-15

12:05 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
skyjake wrote:
> That's interesting. I wonder if yours is from a different version?
Could be. Mine has been patched...
danij
11:12 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
My copy of hexdd.wad is indeed a PWAD danij
10:53 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
Note that regardless of whether hexdd.wad is marked as an IWAD it should be treated by Snowberry as a required/startu... danij
10:25 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
On Windows the Python sources are compiled to bytecode .pyc files I believe, perhaps the executable was built from ol... danij
07:34 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
Build1595 - Snowberry is still using -file for HEXDD.wad for me.
Options.rsp:...
danij

2015-05-14

01:44 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
My take is this is simply obsolete logic in Snowberry - both HEXEN.WAD and HEXDD,WAD should be specified with -iwad s... danij
01:39 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
It appears this problem is quite simply that HEXDD.wad is being loaded twice when launched from Snowberry. A summary ... danij

2015-05-13

22:50 Doomsday Engine Bug #2049: Inadequate minimum OpenGL version detection/handling (Windows)
Very glad to hear this is now fixed.
(Trying to debug anything using Qt Creator on Windows is a complete nightmare...
danij
10:35 Doomsday Engine Bug #2049: Inadequate minimum OpenGL version detection/handling (Windows)
Doomsday's dialog is not shown and no error is printed in the log, on Windows 7 64-bit. danij
10:08 Doomsday Engine Bug #2049 (Closed): Inadequate minimum OpenGL version detection/handling (Windows)
The default display driver on Windows 7 does not support OpenGL 2.0 (or later) resulting in the Doomsday client faili... danij
08:59 Doomsday Engine Revision 481bc01c (github): Fixed|World|ContactSpreader: Spread contacts over middle surfaces with a non-opaque material
Addresses an issue with dynamic lights, observed in hexen-dk MAP48,
in the westernmost room (the Afrit cages).
danij
05:27 Doomsday Engine Revision 3be10324 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
05:27 Doomsday Engine Revision 5fdf8495 (github): Client|Server: Untangled header includes (don't use de_*.h), cleanup
danij
04:39 Doomsday Engine Feature #2047: Allow user to select a specific IWAD file for a (custom) game session
This is looking at the problem from the wrong perspective. Rather than overriding an IWAD for a pre-defined game mode... danij

2015-05-12

21:55 Doomsday Engine Bug #1591: [BSP] Fully overlapped map geometry is not always split
The 1.15 release target was indeed set because of the first part of this issue. As that is now addressed there is no ... danij
14:52 Doomsday Engine Revision 05f0b122 (github): Fixed|Hexen: Incorrect mana given on collection of fourth-weapon piece
IssueID #2045 danij
09:31 Doomsday Engine Bug #2045 (Closed): [HeXen] 4th weapon pickups for current player class give wrong quantity of mana
danij
09:29 Doomsday Engine Revision f9fe10bc (github): Fixed|Hexen: Incorrect mana given on collection of fourth-weapon piece
IssueID #2045 danij

2015-05-10

20:57 Doomsday Engine Bug #2045: [HeXen] 4th weapon pickups for current player class give wrong quantity of mana
Note that this issue has already been addressed in the recently pushed @hud-cleanup@ branch. danij

2015-05-09

00:15 Doomsday Engine Bug #2041 (New): Clipping issue in Hexen MAP10 - Wastelands near {x:160, y:-3248}
Seemingly a logic error in the map renderer, occlusion ranges added for the polyobj geometry result in geometry behin... danij

2015-05-08

23:23 Doomsday Engine Bug #2040 (Closed): Auto-completion popup widget width changes when scrolling
When scrolling through the auto-completion suggestions the popup widget's width changes according the width of the lo... danij
 

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