danij's activity
From 2015-05-08 to 2015-05-21
2015-05-21
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10:07 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
- Indeed. This is why I've found it tricky to resolve this issue because all the evidence seems to suggest there is eit...
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03:11 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
- skyjake wrote:
> I attached a save from Shadow Wood, after the puzzle has been completed. Is it correct behavior tha... -
03:23 Doomsday Engine Feature #1834: Import Snowberry addon formats as Doomsday 2 packages
- Implementation note: It is very likely that we'll need to adapt other addon formats into Doomsday 2 packages. A flexi...
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02:17 Doomsday Engine Revision d73a447b (github): Fixed|libdoom64: Use of uninitialized local variable (typo)
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02:01 Doomsday Engine Bug #2061 (Closed): Crash when exiting a map (~SectorCluster) [1.15 RC1]
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02:00 Doomsday Engine Revision d81a6539 (github): Fixed|World|SectorCluster: Crash when exiting a map
- IssueID #2061
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01:58 Doomsday Engine Revision 3536493c (github): Fixed|World|SectorCluster: Crash when exiting a map
- IssueID #2061
2015-05-19
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21:06 Doomsday Engine Bug #2061: Crash when exiting a map (~SectorCluster) [1.15 RC1]
- Most likely. SectorClusters once built are presently only destroyed when tearing down the map during a map change/unl...
2015-05-18
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22:23 Doomsday Engine Bug #2034 (Closed): [HeXen DK] Snowberry versus Ring Zero launching
2015-05-15
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12:05 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
- skyjake wrote:
> That's interesting. I wonder if yours is from a different version?
Could be. Mine has been patched... -
11:12 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
- My copy of hexdd.wad is indeed a PWAD
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10:53 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
- Note that regardless of whether hexdd.wad is marked as an IWAD it should be treated by Snowberry as a required/startu...
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10:25 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
- On Windows the Python sources are compiled to bytecode .pyc files I believe, perhaps the executable was built from ol...
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07:34 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
- Build1595 - Snowberry is still using -file for HEXDD.wad for me.
Options.rsp:...
2015-05-14
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01:44 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
- My take is this is simply obsolete logic in Snowberry - both HEXEN.WAD and HEXDD,WAD should be specified with -iwad s...
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01:39 Doomsday Engine Bug #2034: [HeXen DK] Snowberry versus Ring Zero launching
- It appears this problem is quite simply that HEXDD.wad is being loaded twice when launched from Snowberry. A summary ...
2015-05-13
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22:50 Doomsday Engine Bug #2049: Inadequate minimum OpenGL version detection/handling (Windows)
- Very glad to hear this is now fixed.
(Trying to debug anything using Qt Creator on Windows is a complete nightmare... -
10:35 Doomsday Engine Bug #2049: Inadequate minimum OpenGL version detection/handling (Windows)
- Doomsday's dialog is not shown and no error is printed in the log, on Windows 7 64-bit.
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10:08 Doomsday Engine Bug #2049 (Closed): Inadequate minimum OpenGL version detection/handling (Windows)
- The default display driver on Windows 7 does not support OpenGL 2.0 (or later) resulting in the Doomsday client faili...
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08:59 Doomsday Engine Revision 481bc01c (github): Fixed|World|ContactSpreader: Spread contacts over middle surfaces with a non-opaque material
- Addresses an issue with dynamic lights, observed in hexen-dk MAP48,
in the westernmost room (the Afrit cages). -
05:27 Doomsday Engine Revision 3be10324 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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05:27 Doomsday Engine Revision 5fdf8495 (github): Client|Server: Untangled header includes (don't use de_*.h), cleanup
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04:39 Doomsday Engine Feature #2047: Allow user to select a specific IWAD file for a (custom) game session
- This is looking at the problem from the wrong perspective. Rather than overriding an IWAD for a pre-defined game mode...
2015-05-12
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21:55 Doomsday Engine Bug #1591: [BSP] Fully overlapped map geometry is not always split
- The 1.15 release target was indeed set because of the first part of this issue. As that is now addressed there is no ...
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14:52 Doomsday Engine Revision 05f0b122 (github): Fixed|Hexen: Incorrect mana given on collection of fourth-weapon piece
- IssueID #2045
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09:31 Doomsday Engine Bug #2045 (Closed): [HeXen] 4th weapon pickups for current player class give wrong quantity of mana
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09:29 Doomsday Engine Revision f9fe10bc (github): Fixed|Hexen: Incorrect mana given on collection of fourth-weapon piece
- IssueID #2045
2015-05-10
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20:57 Doomsday Engine Bug #2045: [HeXen] 4th weapon pickups for current player class give wrong quantity of mana
- Note that this issue has already been addressed in the recently pushed @hud-cleanup@ branch.
2015-05-09
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00:15 Doomsday Engine Bug #2041 (New): Clipping issue in Hexen MAP10 - Wastelands near {x:160, y:-3248}
- Seemingly a logic error in the map renderer, occlusion ranges added for the polyobj geometry result in geometry behin...
2015-05-08
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23:23 Doomsday Engine Bug #2040 (Closed): Auto-completion popup widget width changes when scrolling
- When scrolling through the auto-completion suggestions the popup widget's width changes according the width of the lo...
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