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vermil's activity

From 2015-02-27 to 2015-03-12

2015-03-12

13:46 Doomsday Engine Bug #1992: Load console command segfaults (needs retesting)
This is one of the two add-ons
http://www.doomworld.com/idgames/index.php?file=levels/doom2/m-o/muskadet.zip
It...
vermil
13:44 Doomsday Engine Bug #1992: Load console command segfaults (needs retesting)
I've tested it with two add-ons myself, both feature Doom2 derived TEXTURE1 and PNAME lumps that add at least one tex... vermil
12:32 Doomsday Engine Bug #1992: Load console command segfaults (needs retesting)
I was originally going to write this as another report, but I debate if it may be related.
I'll make clear that I ...
vermil
12:13 Doomsday Engine Bug #1992: Load console command segfaults (needs retesting)
Specifically, the seg fault occurs if the player has entered any map since starting the game mode (i.e if they use th... vermil
12:08 Doomsday Engine Bug #1992 (Closed): Load console command segfaults (needs retesting)
In the latest unstable, the load console command causes a segfault when it tries to load a file.
Not the most tech...
vermil
13:34 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
Please note that in my initial report above, that I said Seven Portals (the main hub or Map02 to use it's ID) and Cha... vermil
10:39 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
But here is another.
vermil
10:35 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
I used HeXen's Seven Portals hub map as a test, yes.
I sent you a save game to test this with a month or so ago, b...
vermil
12:51 Doomsday Engine Bug #1993 (Feedback): Switching maps while XG lines are active causes seg fault
Exiting or warping to another map while an XG def is active (whether or not it is actually affecting the map) appears... vermil

2015-03-07

22:32 Doomsday Engine Bug #1968: [Heretic, HeXen] Player's death removes footclipping effect (viewpoint jumps abruptly)
Is it possible that the death camera be made to lower to a specific height above the floor (i.e instead of lowering t... vermil
11:43 Doomsday Engine Bug #1968: [Heretic, HeXen] Player's death removes footclipping effect (viewpoint jumps abruptly)
Well, what I meant was, that the camera jumps up to non-footclipped position right at the start of the movement of th... vermil
11:56 Doomsday Engine Bug #1947: Heretic Treasure Chest minor Mapinfo ded and lump reading errors
I was not aware of a syntax error in the DD_DEFN lump? That said, Dday 1.8.6 appeared able to handle this syntax erro... vermil

2015-03-05

12:15 Doomsday Engine Bug #1896: Validating Group def tic durations (value -1 is mishandled/unsupported)
I was indeed specifying -1 in a group def. As I wrote above, I wasn't sure if it was a bug or a never supported featu... vermil
11:16 Doomsday Engine Bug #1969: [Doom] Multiplayer intermission using incorrect header graphics
Sorry, I thought DaniJ had deleted his comment (the 'comment's' tab, that is displayed by default is sometimes errati... vermil

2015-03-04

12:55 Doomsday Engine Feature #1986: [MP] Configure what the server does when an episode ends
To make clear, everything I said above was meant to be server admin controlled; none of it was meant to be client con... vermil
11:43 Doomsday Engine Feature #1986: [MP] Configure what the server does when an episode ends
STAGE 1: Dealing with the main issue
My opinion is that by default, an episode should loop back to its beginning w...
vermil
 

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