vermil's activity
From 2015-02-27 to 2015-03-12
2015-03-12
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13:46 Doomsday Engine Bug #1992: Load console command segfaults (needs retesting)
- This is one of the two add-ons
http://www.doomworld.com/idgames/index.php?file=levels/doom2/m-o/muskadet.zip
It... -
13:44 Doomsday Engine Bug #1992: Load console command segfaults (needs retesting)
- I've tested it with two add-ons myself, both feature Doom2 derived TEXTURE1 and PNAME lumps that add at least one tex...
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12:32 Doomsday Engine Bug #1992: Load console command segfaults (needs retesting)
- I was originally going to write this as another report, but I debate if it may be related.
I'll make clear that I ... -
12:13 Doomsday Engine Bug #1992: Load console command segfaults (needs retesting)
- Specifically, the seg fault occurs if the player has entered any map since starting the game mode (i.e if they use th...
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12:08 Doomsday Engine Bug #1992 (Closed): Load console command segfaults (needs retesting)
- In the latest unstable, the load console command causes a segfault when it tries to load a file.
Not the most tech... -
13:34 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
- Please note that in my initial report above, that I said Seven Portals (the main hub or Map02 to use it's ID) and Cha...
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10:39 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
- But here is another.
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10:35 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
- I used HeXen's Seven Portals hub map as a test, yes.
I sent you a save game to test this with a month or so ago, b... -
12:51 Doomsday Engine Bug #1993 (Feedback): Switching maps while XG lines are active causes seg fault
- Exiting or warping to another map while an XG def is active (whether or not it is actually affecting the map) appears...
2015-03-07
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22:32 Doomsday Engine Bug #1968: [Heretic, HeXen] Player's death removes footclipping effect (viewpoint jumps abruptly)
- Is it possible that the death camera be made to lower to a specific height above the floor (i.e instead of lowering t...
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11:43 Doomsday Engine Bug #1968: [Heretic, HeXen] Player's death removes footclipping effect (viewpoint jumps abruptly)
- Well, what I meant was, that the camera jumps up to non-footclipped position right at the start of the movement of th...
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11:56 Doomsday Engine Bug #1947: Heretic Treasure Chest minor Mapinfo ded and lump reading errors
- I was not aware of a syntax error in the DD_DEFN lump? That said, Dday 1.8.6 appeared able to handle this syntax erro...
2015-03-05
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12:15 Doomsday Engine Bug #1896: Validating Group def tic durations (value -1 is mishandled/unsupported)
- I was indeed specifying -1 in a group def. As I wrote above, I wasn't sure if it was a bug or a never supported featu...
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11:16 Doomsday Engine Bug #1969: [Doom] Multiplayer intermission using incorrect header graphics
- Sorry, I thought DaniJ had deleted his comment (the 'comment's' tab, that is displayed by default is sometimes errati...
2015-03-04
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12:55 Doomsday Engine Feature #1986: [MP] Configure what the server does when an episode ends
- To make clear, everything I said above was meant to be server admin controlled; none of it was meant to be client con...
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11:43 Doomsday Engine Feature #1986: [MP] Configure what the server does when an episode ends
- STAGE 1: Dealing with the main issue
My opinion is that by default, an episode should loop back to its beginning w...
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