skyjake's activity
From 2015-02-22 to 2015-03-07
2015-03-07
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16:59 Doomsday Engine Feature #1548: Multi-monitor support
- Assuming that the monitors are set up as an extended desktop, it would be possible to configure a Nx1 viewgrid with a...
2015-03-05
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11:28 Doomsday Engine Bug #1969 (In Progress): [Doom] Multiplayer intermission using incorrect header graphics
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11:27 Doomsday Engine Bug #1969: [Doom] Multiplayer intermission using incorrect header graphics
- vermil wrote:
> the 'comment's' tab, that is displayed by default is sometimes erratic with regards to what, if any,... -
07:57 Doomsday Engine Bug #1969: [Doom] Multiplayer intermission using incorrect header graphics
- danij wrote:
> All current versions of libdoom's inlude.ded seemingly use the correct names for these patches. Maybe... -
08:38 Doomsday Engine Feature #1887: Migrate project build system to CMake 3
- The final hurdle before this can be merged to master is to update the autobuilder to use CMake. This means that Snowb...
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08:33 Doomsday Engine Bug #1987 (Closed): FOV gets maxed out too early in a very wide window
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08:32 Doomsday Engine Bug #1941 (Closed): UI cursor illegible in stereoscopic 3D
2015-03-04
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13:32 Doomsday Engine Feature #1986: [MP] Configure what the server does when an episode ends
- danij wrote:
> implementing such cycles as scripts
That is not what I meant. The idea I failed to describe in my ... -
09:05 Doomsday Engine Feature #1900: OpenGL 3.3 Core Profile
- This work has been started in the @opengl3.3@ branch, although the crucial step of switching to @QOpenGLWindow@ has n...
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09:02 Doomsday Engine Feature #1900 (In Progress): OpenGL 3.3 Core Profile
2015-03-03
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10:42 Doomsday Engine Feature #1986: [MP] Configure what the server does when an episode ends
- However, to tackle this issue for the near term (with least amount of effort), even just restarting the cycle (if a c...
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10:39 Doomsday Engine Feature #1986: [MP] Configure what the server does when an episode ends
- If we were to retain the current map cycle implementation, sure, that would make sense. However, I would like to repl...
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10:34 Doomsday Engine Bug #1941: UI cursor illegible in stereoscopic 3D
- Fixing this should be pretty trivial so I'll take care of it for 1.15.
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10:33 Doomsday Engine Bug #1941 (In Progress): UI cursor illegible in stereoscopic 3D
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10:32 Doomsday Engine Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- danij wrote:
> The only remaining issue that I'm seeing from the original report is the delayed minimum OpenGL versi... -
06:34 Doomsday Engine Bug #1984 (Closed): Fedora (Linux) : error: unknown type name ‘libcommon_config_t’
2015-03-02
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09:28 Doomsday Engine Bug #1987 (Resolved): FOV gets maxed out too early in a very wide window
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09:14 Doomsday Engine Bug #1987 (In Progress): FOV gets maxed out too early in a very wide window
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09:03 Doomsday Engine Bug #1987 (Closed): FOV gets maxed out too early in a very wide window
- When the game window is very wide, the FOV setting gets maxed out too early. The behavior should be changed so that i...
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08:52 Doomsday Engine Feature #1986 (New): [MP] Configure what the server does when an episode ends
- Currently if an episode ends, the server will get stuck in the finale animation and the only way forward is to manual...
2015-03-01
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19:32 Doomsday Engine Bug #1985 (Closed): Linux: Doomsday halts startup until window looses focus.
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18:49 Doomsday Engine Bug #1985 (Resolved): Linux: Doomsday halts startup until window looses focus.
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18:55 Doomsday Engine Feature #1887: Migrate project build system to CMake 3
- CPack packaging is now set up. The produced packages still need fine-tuning with regard to metadata, installer UI gra...
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15:08 Doomsday Engine Feature #1643: Windows installer using WiX Toolset
- CMake supports WiX, so unless significant customization is required, we can switch to an @.msi@ installer quite easily.
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15:05 Doomsday Engine Feature #1643 (In Progress): Windows installer using WiX Toolset
2015-02-28
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19:59 Doomsday Engine Bug #1984: Fedora (Linux) : error: unknown type name ‘libcommon_config_t’
- Please check if commit:9d85dd9e compiles correctly (does for me).
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19:58 Doomsday Engine Bug #1984 (Resolved): Fedora (Linux) : error: unknown type name ‘libcommon_config_t’
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07:27 Doomsday Engine Bug #1984: Fedora (Linux) : error: unknown type name ‘libcommon_config_t’
- There must be a config.h on the include path that gets priority over libcommon's config.h. I'll make the #include use...
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07:23 Doomsday Engine Bug #1984 (In Progress): Fedora (Linux) : error: unknown type name ‘libcommon_config_t’
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07:30 Doomsday Engine Bug #1985: Linux: Doomsday halts startup until window looses focus.
- I have seen something similar recently. I'll investigate...
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07:29 Doomsday Engine Bug #1985 (In Progress): Linux: Doomsday halts startup until window looses focus.
2015-02-25
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16:38 Doomsday Engine Feature #1887: Migrate project build system to CMake 3
- This work is ongoing in the @cmake-build@ branch. The status is that one can build a fully functional Doomsday plus a...
2015-02-24
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19:01 Doomsday Engine Bug #1954 (Closed): Joining an MP game from a different game causes segfault (after version conflict)
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09:52 Doomsday Engine Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
- danij wrote:
> I'm guessing the problem lies in the sprite Texture generation in ResourceSystem. The name should be... -
09:10 Doomsday Engine Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
- I've discovered that the reason why the sprites are missing is that @findTextureForAnimationStage()@ fails with a @Mi...
2015-02-23
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09:25 Doomsday Engine Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
- I managed to find where the crash is occurring with Traductus (savegame attached). The associated commit commit:04452...
2015-02-22
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09:45 Doomsday Engine Feature #1887 (In Progress): Migrate project build system to CMake 3
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