Project

General

Profile

skyjake's activity

From 2015-02-22 to 2015-03-07

2015-03-07

16:59 Doomsday Engine Feature #1548: Multi-monitor support
Assuming that the monitors are set up as an extended desktop, it would be possible to configure a Nx1 viewgrid with a... skyjake

2015-03-05

11:28 Doomsday Engine Bug #1969 (In Progress): [Doom] Multiplayer intermission using incorrect header graphics
skyjake
11:27 Doomsday Engine Bug #1969: [Doom] Multiplayer intermission using incorrect header graphics
vermil wrote:
> the 'comment's' tab, that is displayed by default is sometimes erratic with regards to what, if any,...
skyjake
07:57 Doomsday Engine Bug #1969: [Doom] Multiplayer intermission using incorrect header graphics
danij wrote:
> All current versions of libdoom's inlude.ded seemingly use the correct names for these patches. Maybe...
skyjake
08:38 Doomsday Engine Feature #1887: Migrate project build system to CMake 3
The final hurdle before this can be merged to master is to update the autobuilder to use CMake. This means that Snowb... skyjake
08:33 Doomsday Engine Bug #1987 (Closed): FOV gets maxed out too early in a very wide window
skyjake
08:32 Doomsday Engine Bug #1941 (Closed): UI cursor illegible in stereoscopic 3D
skyjake

2015-03-04

13:32 Doomsday Engine Feature #1986: [MP] Configure what the server does when an episode ends
danij wrote:
> implementing such cycles as scripts
That is not what I meant. The idea I failed to describe in my ...
skyjake
09:05 Doomsday Engine Feature #1900: OpenGL 3.3 Core Profile
This work has been started in the @opengl3.3@ branch, although the crucial step of switching to @QOpenGLWindow@ has n... skyjake
09:02 Doomsday Engine Feature #1900 (In Progress): OpenGL 3.3 Core Profile
skyjake

2015-03-03

10:42 Doomsday Engine Feature #1986: [MP] Configure what the server does when an episode ends
However, to tackle this issue for the near term (with least amount of effort), even just restarting the cycle (if a c... skyjake
10:39 Doomsday Engine Feature #1986: [MP] Configure what the server does when an episode ends
If we were to retain the current map cycle implementation, sure, that would make sense. However, I would like to repl... skyjake
10:34 Doomsday Engine Bug #1941: UI cursor illegible in stereoscopic 3D
Fixing this should be pretty trivial so I'll take care of it for 1.15. skyjake
10:33 Doomsday Engine Bug #1941 (In Progress): UI cursor illegible in stereoscopic 3D
skyjake
10:32 Doomsday Engine Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
danij wrote:
> The only remaining issue that I'm seeing from the original report is the delayed minimum OpenGL versi...
skyjake
06:34 Doomsday Engine Bug #1984 (Closed): Fedora (Linux) : error: unknown type name ‘libcommon_config_t’
skyjake

2015-03-02

09:28 Doomsday Engine Bug #1987 (Resolved): FOV gets maxed out too early in a very wide window
skyjake
09:14 Doomsday Engine Bug #1987 (In Progress): FOV gets maxed out too early in a very wide window
skyjake
09:03 Doomsday Engine Bug #1987 (Closed): FOV gets maxed out too early in a very wide window
When the game window is very wide, the FOV setting gets maxed out too early. The behavior should be changed so that i... skyjake
08:52 Doomsday Engine Feature #1986 (New): [MP] Configure what the server does when an episode ends
Currently if an episode ends, the server will get stuck in the finale animation and the only way forward is to manual... skyjake

2015-03-01

19:32 Doomsday Engine Bug #1985 (Closed): Linux: Doomsday halts startup until window looses focus.
skyjake
18:49 Doomsday Engine Bug #1985 (Resolved): Linux: Doomsday halts startup until window looses focus.
skyjake
18:55 Doomsday Engine Feature #1887: Migrate project build system to CMake 3
CPack packaging is now set up. The produced packages still need fine-tuning with regard to metadata, installer UI gra... skyjake
15:08 Doomsday Engine Feature #1643: Windows installer using WiX Toolset
CMake supports WiX, so unless significant customization is required, we can switch to an @.msi@ installer quite easily. skyjake
15:05 Doomsday Engine Feature #1643 (In Progress): Windows installer using WiX Toolset
skyjake

2015-02-28

19:59 Doomsday Engine Bug #1984: Fedora (Linux) : error: unknown type name ‘libcommon_config_t’
Please check if commit:9d85dd9e compiles correctly (does for me). skyjake
19:58 Doomsday Engine Bug #1984 (Resolved): Fedora (Linux) : error: unknown type name ‘libcommon_config_t’
skyjake
07:27 Doomsday Engine Bug #1984: Fedora (Linux) : error: unknown type name ‘libcommon_config_t’
There must be a config.h on the include path that gets priority over libcommon's config.h. I'll make the #include use... skyjake
07:23 Doomsday Engine Bug #1984 (In Progress): Fedora (Linux) : error: unknown type name ‘libcommon_config_t’
skyjake
07:30 Doomsday Engine Bug #1985: Linux: Doomsday halts startup until window looses focus.
I have seen something similar recently. I'll investigate... skyjake
07:29 Doomsday Engine Bug #1985 (In Progress): Linux: Doomsday halts startup until window looses focus.
skyjake

2015-02-25

16:38 Doomsday Engine Feature #1887: Migrate project build system to CMake 3
This work is ongoing in the @cmake-build@ branch. The status is that one can build a fully functional Doomsday plus a... skyjake

2015-02-24

19:01 Doomsday Engine Bug #1954 (Closed): Joining an MP game from a different game causes segfault (after version conflict)
skyjake
09:52 Doomsday Engine Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
danij wrote:
> I'm guessing the problem lies in the sprite Texture generation in ResourceSystem. The name should be...
skyjake
09:10 Doomsday Engine Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
I've discovered that the reason why the sprites are missing is that @findTextureForAnimationStage()@ fails with a @Mi... skyjake

2015-02-23

09:25 Doomsday Engine Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
I managed to find where the crash is occurring with Traductus (savegame attached). The associated commit commit:04452... skyjake

2015-02-22

09:45 Doomsday Engine Feature #1887 (In Progress): Migrate project build system to CMake 3
skyjake
 

Also available in: Atom