vermil's activity
From 2015-01-30 to 2015-02-12
2015-02-12
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12:28 Doomsday Engine Bug #1729: Repeat loading of DEHACKED patches specified on the command line following a game change
- I would like to add that this issue also affects ded's.
One can easily see such, by loading a ded that references ... -
12:13 Doomsday Engine Feature #1684: Launching without Snowberry
- I mean obviously, I know one can quit and unload games via the taskbar. But I debate users would like the options I m...
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12:10 Doomsday Engine Feature #1684: Launching without Snowberry
- I don't know if this is the right place as such.
But I've always noticed that Ring Zero lacks a quit button (I'm t...
2015-02-11
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11:41 Doomsday Engine Bug #1969 (Closed): [Doom] Multiplayer intermission using incorrect header graphics
- A little mistake in inlude.ded
The patch replacements for WIOSTS and WIFRGS should read 'SCRT' and 'FRGS' instead ... -
11:10 Doomsday Engine Bug #1968 (New): [Heretic, HeXen] Player's death removes footclipping effect (viewpoint jumps abruptly)
- When the player dies whiles footclipped, the footclipping is incorrectly disabled when the player dies (i.e the playe...
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11:07 Doomsday Engine Bug #1967 (New): [Multiplayer] Heretic/HeXen liquid splashes/damaging floors doubled
- In Heretic and HeXen and HeXen MP, both liquid splashes and damaging floor effects occur twice.
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11:01 Doomsday Engine Bug #1966 (Closed): [MP] Powered up Phoenix Rod broken
- In Heretic MP, the Powered up Phoenix Rod only fires a single puff of fire instead of a stream, though the weapon app...
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10:57 Doomsday Engine Bug #1965 (New): [Doom] Multiplayer Arch Vile Fire doesn't thrust the player upward
- Pretty much what the subject states.
IIRC, the Iron Lich's Whirlwind attack in Heretic also suffers this bug. -
10:52 Doomsday Engine Bug #1964 (Closed): Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
- Pretty much what the subject states; the Arch Vile disappears during resurrecting a bad guy, before appearing again a...
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10:48 Doomsday Engine Bug #1963: [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)
- Ok, further testing seems to reveal that it isn't taking damage that stops the pistol working, but rather after the p...
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10:46 Doomsday Engine Bug #1963 (New): [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)
- Playing Plutonia Coop, where the player starts ontop a shotgun.
The players weapon doesn't switch to said shotgun ...
2015-02-02
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11:17 Doomsday Engine Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
- I wasn't using any resource packs and was trying to join a non-local server.
Specifically, various ones of Kuri Ka...
2015-01-30
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23:54 Doomsday Engine Bug #1958 (New): Help infine clash with already playing infine
- Entering the help infine while in map infine is already playing causes the screen to go black until the in map infine...
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20:30 Doomsday Engine Bug #1957: [Doom] God Mode cheat doesn't respect Values def
- To add a little, whatever the obscure element of the god mode cheat that still thinks 100 over what is in the values ...
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20:18 Doomsday Engine Bug #1957 (New): [Doom] God Mode cheat doesn't respect Values def
- An element of the god mode cheat (IDDQD or 'god') still appears to set some internal element of the players health to...
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