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vermil's activity

From 2015-01-30 to 2015-02-12

2015-02-12

12:28 Doomsday Engine Bug #1729: Repeat loading of DEHACKED patches specified on the command line following a game change
I would like to add that this issue also affects ded's.
One can easily see such, by loading a ded that references ...
vermil
12:13 Doomsday Engine Feature #1684: Launching without Snowberry
I mean obviously, I know one can quit and unload games via the taskbar. But I debate users would like the options I m... vermil
12:10 Doomsday Engine Feature #1684: Launching without Snowberry
I don't know if this is the right place as such.
But I've always noticed that Ring Zero lacks a quit button (I'm t...
vermil

2015-02-11

11:41 Doomsday Engine Bug #1969 (Closed): [Doom] Multiplayer intermission using incorrect header graphics
A little mistake in inlude.ded
The patch replacements for WIOSTS and WIFRGS should read 'SCRT' and 'FRGS' instead ...
vermil
11:10 Doomsday Engine Bug #1968 (New): [Heretic, HeXen] Player's death removes footclipping effect (viewpoint jumps abruptly)
When the player dies whiles footclipped, the footclipping is incorrectly disabled when the player dies (i.e the playe... vermil
11:07 Doomsday Engine Bug #1967 (New): [Multiplayer] Heretic/HeXen liquid splashes/damaging floors doubled
In Heretic and HeXen and HeXen MP, both liquid splashes and damaging floor effects occur twice. vermil
11:01 Doomsday Engine Bug #1966 (Closed): [MP] Powered up Phoenix Rod broken
In Heretic MP, the Powered up Phoenix Rod only fires a single puff of fire instead of a stream, though the weapon app... vermil
10:57 Doomsday Engine Bug #1965 (New): [Doom] Multiplayer Arch Vile Fire doesn't thrust the player upward
Pretty much what the subject states.
IIRC, the Iron Lich's Whirlwind attack in Heretic also suffers this bug.
vermil
10:52 Doomsday Engine Bug #1964 (Closed): Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
Pretty much what the subject states; the Arch Vile disappears during resurrecting a bad guy, before appearing again a... vermil
10:48 Doomsday Engine Bug #1963: [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)
Ok, further testing seems to reveal that it isn't taking damage that stops the pistol working, but rather after the p... vermil
10:46 Doomsday Engine Bug #1963 (New): [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)
Playing Plutonia Coop, where the player starts ontop a shotgun.
The players weapon doesn't switch to said shotgun ...
vermil

2015-02-02

11:17 Doomsday Engine Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
I wasn't using any resource packs and was trying to join a non-local server.
Specifically, various ones of Kuri Ka...
vermil

2015-01-30

23:54 Doomsday Engine Bug #1958 (New): Help infine clash with already playing infine
Entering the help infine while in map infine is already playing causes the screen to go black until the in map infine... vermil
20:30 Doomsday Engine Bug #1957: [Doom] God Mode cheat doesn't respect Values def
To add a little, whatever the obscure element of the god mode cheat that still thinks 100 over what is in the values ... vermil
20:18 Doomsday Engine Bug #1957 (New): [Doom] God Mode cheat doesn't respect Values def
An element of the god mode cheat (IDDQD or 'god') still appears to set some internal element of the players health to... vermil
 

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