vermil's activity
From 2014-11-21 to 2014-12-04
2014-12-04
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22:40 Doomsday Engine Bug #1924: [Intermission] Entering <Map title> positioned incorrectly
- danij wrote:
> vermil wrote:
> > incorrectly appear under the finished/entering graphic instead of underneath it
>... -
22:26 Doomsday Engine Bug #1924 (Closed): [Intermission] Entering <Map title> positioned incorrectly
- Map names changed via Dday's Map Info def's are incorrectly positioned on the intermission screen; they incorrectly a...
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22:34 Doomsday Engine Bug #1925 (New): [Doom] Values def can't change nightmare skill level option
- Values def based replacements for the nightmare skill graphic on the skill level menu don't work.
Apologies for th... -
13:55 Doomsday Engine Bug #1923 (New): PNG textures render as solid black (embedded in WAD)
- Pretty much what the subject states.
PNG flats render correctly, however PNG textures render solid black in game.
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13:46 Doomsday Engine Bug #968: [Doom] Mancubus attacks and high Z height differences
- I attach a pair of images, one from Vanilla Doom and one from Dday showing the discrepancy. Both attempted to replica...
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00:37 Doomsday Engine Bug #1921 (New): [Doom] No screen wipe from map to post map InFine
- Doomsday doesn't screen wipe when an infine def is the first thing to play after the map (i.e the nointermission flag...
2014-11-28
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11:33 Doomsday Engine Bug #1916 (Closed): Activating binding grab with mouse button(s) in control menu
- The mouse button can't be used to select a control to bind on the controls menu; Dday not only selects the control, b...
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11:31 Doomsday Engine Bug #1915 (Feedback): Click-to-focus also handled as UI click
- When one clicks on the Dday window to focus on it, that click is incorrectly interpreted by Dday as an action.
2014-11-23
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21:06 Doomsday Engine Bug #1913 (Rejected): Custom Playpal messes up future font colours
- If one loads a custom PLAYPAL into a game (i.e a mod) and then unloads back to Ring Zero, the menu font colours in al...
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17:42 Doomsday Engine Bug #1911 (Closed): Episode menu appearing when it shouldn't
- The new custom episode feature was added in build 1420.
When only one episode is defined, Dday is meant to skip th...
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