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vermil's activity

From 2014-11-21 to 2014-12-04

2014-12-04

22:40 Doomsday Engine Bug #1924: [Intermission] Entering <Map title> positioned incorrectly
danij wrote:
> vermil wrote:
> > incorrectly appear under the finished/entering graphic instead of underneath it
>...
vermil
22:26 Doomsday Engine Bug #1924 (Closed): [Intermission] Entering <Map title> positioned incorrectly
Map names changed via Dday's Map Info def's are incorrectly positioned on the intermission screen; they incorrectly a... vermil
22:34 Doomsday Engine Bug #1925 (New): [Doom] Values def can't change nightmare skill level option
Values def based replacements for the nightmare skill graphic on the skill level menu don't work.
Apologies for th...
vermil
13:55 Doomsday Engine Bug #1923 (New): PNG textures render as solid black (embedded in WAD)
Pretty much what the subject states.
PNG flats render correctly, however PNG textures render solid black in game.
...
vermil
13:46 Doomsday Engine Bug #968: [Doom] Mancubus attacks and high Z height differences
I attach a pair of images, one from Vanilla Doom and one from Dday showing the discrepancy. Both attempted to replica... vermil
00:37 Doomsday Engine Bug #1921 (New): [Doom] No screen wipe from map to post map InFine
Doomsday doesn't screen wipe when an infine def is the first thing to play after the map (i.e the nointermission flag... vermil

2014-11-28

11:33 Doomsday Engine Bug #1916 (Closed): Activating binding grab with mouse button(s) in control menu
The mouse button can't be used to select a control to bind on the controls menu; Dday not only selects the control, b... vermil
11:31 Doomsday Engine Bug #1915 (Feedback): Click-to-focus also handled as UI click
When one clicks on the Dday window to focus on it, that click is incorrectly interpreted by Dday as an action. vermil

2014-11-23

21:06 Doomsday Engine Bug #1913 (Rejected): Custom Playpal messes up future font colours
If one loads a custom PLAYPAL into a game (i.e a mod) and then unloads back to Ring Zero, the menu font colours in al... vermil
17:42 Doomsday Engine Bug #1911 (Closed): Episode menu appearing when it shouldn't
The new custom episode feature was added in build 1420.
When only one episode is defined, Dday is meant to skip th...
vermil
 

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