skyjake's activity
From 2014-11-12 to 2014-11-25
2014-11-23
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19:58 Doomsday Engine Revision 4f8426cc (github): Fixed|UI|Client: Inadvertent log clearing
- Now there is a separate method for resetting the height of the log
widget without clearing all entries.
Also the con... -
19:34 Doomsday Engine Revision 348427ee (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
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19:31 Doomsday Engine Revision ed0be853 (github): Windows|libappfw: Scrolling with the mouse wheel
- On Windows, the number of lines to scroll per wheel step is queried
from system preferences. -
14:36 Doomsday Engine Revision 4cb2352b (github): UI|Client|Task Bar: Reworded text
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13:51 Doomsday Engine Revision 057a5b8f (github): UI|Client|Console: "Clear Log" should actually remove all entries
- "Clear Log" will now erase entries from memory instead of simply
reducing the log height to zero.
Note that log heig... -
12:21 Doomsday Engine Revision eab05238 (github): Fixed|Input|Client|libgui: Handling mouse wheel events (Qt 5)
- In Qt 5, the pixel and angle deltas are provided separately. The former
is for trackpads while the latter is for actu... -
11:27 Doomsday Engine Revision af2660af (github): Cleanup: Compiler warnings
2014-11-21
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22:40 Doomsday Engine Revision a7d41696 (github): Fixed|libgui|X11: Replaced use of deprecated XKeycodeToKeysym
- Using solution from:
https://stackoverflow.com/questions/9838385/replace-of-xkeycodetokeysym
IssueID #1904 -
22:27 Doomsday Engine Revision e73e7aef (github): Fixed|libgui|QtNativeFont: Measuring and rasterizing must use the same metrics
2014-11-20
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20:18 Doomsday Engine Revision 0c8bf0d0 (github): UI|Client: Tutorial improvements
- The tutorial now has a progress indicator and next/back buttons with
arrows.
IssueID #1770 -
20:17 Doomsday Engine Revision e3f71619 (github): libappfw: ProgressWidget dotted mode; angle for StyleProceduralImage
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19:49 Doomsday Engine Revision f6ec235c (github): Refactor|libappfw: Method for calculating widget's content rectangle
- This calculation was being done in multiple places.
2014-11-19
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13:36 Doomsday Engine Revision 6924a801 (github): Fixed|libcommon: Qt 4 compatibility
- QMap::first() was added in Qt 5.2.
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12:47 Doomsday Engine Revision 223510fb (github): Reverted commit 4255ec2 due to OpenGL errors
- This will have to be revised when OpenGL 3.3 is taken into use.
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11:12 Doomsday Engine Revision 756f51f0 (github): Cleanup: Replaced tab indentation with spaces
2014-11-18
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21:34 Doomsday Engine Revision 0796f6f9 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into opengl3.3
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21:33 Doomsday Engine Revision 5fefecaf (github): Client|GL: Cleanup
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21:33 Doomsday Engine Revision c4cd904d (github): libgui: GLFramebuffer uses multisampled textures
- Now multisampling is done by rendering directly into a multisampled
texture in GLFramebuffer. There is no need for a ... -
15:01 Doomsday Engine Revision 9e032f4d (github): Fixed: Various build errors and warnings
- Not many legitimate problems here, mostly warnings/errors due to
stricter implementation of the C++11 standard. -
14:40 Doomsday Engine Revision eb6642ff (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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14:09 Doomsday Engine Revision e303d9f6 (github): libgui|Client: Switched to OpenGL 3.3 Core profile, ported shaders to 330
- Removed checking for GL extensions that are now part of the core.
GLBuffer now creates Vertex Array Objects for the v... -
09:56 Doomsday Engine Revision 4255ec24 (github): Fixed|ClientWindow|Windows: No need to recreate GL Canvas for FSAA/vsync changes
- FSAA is handled by multisampling the GLTarget renderbuffers, so there
is no need to touch the window surface. Also, c...
2014-11-17
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21:03 Doomsday Engine Revision 5aa24392 (github): Fixed|libdoomsday: Clearing mapped Config variables from database
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20:02 Doomsday Engine Revision 2ec76b32 (github): Debug|libgui|GLTarget: Converted a GL assert to a debug message
- On Windows, this assert may fail during canvas recreation.
Todo: In the long run, make canvas recreation unnecessary... -
20:00 Doomsday Engine Revision 71ddc7d0 (github): Fixed|ClientWindow|Windows: Use of the new fsaa/vsync variables
2014-11-16
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22:17 Doomsday Engine Revision bc765f79 (github): Refactor|Client|libappfw|libgui: Replaced 'vid-fsaa' and 'vid-vsync' with Config variables
- Console variables are game-specific, however the user most likely
prefers to use the same FSAA/vsync settings for all... -
22:03 Doomsday Engine Revision bfd885c3 (github): libgui: Querying the ID of a window
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22:02 Doomsday Engine Revision 56d3bf31 (github): Cleanup
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22:01 Doomsday Engine Revision 9f3672ce (github): Console|libdoomsday: Rudimentary access to de::Config variables
- This commit introduces a simple mechanism that allows the user to
interactively access de::Config variables as if the... -
19:32 Doomsday Engine Revision ac415f1d (github): UI|Task Bar: Added a separate in the Log menu
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19:32 Doomsday Engine Revision 3c51e377 (github): Cleanup: Unused function
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19:32 Doomsday Engine Revision 6ab3341d (github): Fixed|UI|Updater: Don't recheck if settings weren't changed
- In the update notification dialog, if one opens the Updater settings
and closes it without changing anything, a reche...
2014-11-15
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22:10 Doomsday Engine Revision abca343e (github): Fixed|Client|Windows: Potential crash if closing window during startup
- When game resources are being located, games become current for short
periods of time (kludge in Games::locateStartup... -
17:44 Doomsday Engine Revision 30d72c36 (github): libgui|Unix|OS X: Typo
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17:36 Doomsday Engine Revision abc6d5e6 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
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17:35 Doomsday Engine Revision 9d17c402 (github): libgui: Window state management behavior improvements
- Fixes the Windows-only problem where a fullscreen window would
randomly use the previous display resolution as its si... -
17:00 Doomsday Engine Revision 90b01fe4 (github): Debug|libgui|GLState: Verifying parts of the GL state
2014-11-13
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14:40 Doomsday Engine Revision 561b0910 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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14:39 Doomsday Engine Revision aad9cb3a (github): Builder|Unix|Fixed: Detecting platform version
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14:07 Doomsday Engine Revision 27503bcd (github): libappfw|BaseGuiApp: "-dpi" option overrides detected DPI factor
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13:56 Doomsday Engine Revision b1f0f695 (github): Fixed|Client|FX: Crash during game startup
- fx::Resize was accessing de::Config at construction time, which was too
early, and caused invalid refs to be used ins... -
13:42 Doomsday Engine Revision 81428cc7 (github): Fixed|Debug|Client: Missing symbols (no code compiled in inputdebug.cpp)
- DENG2_DEBUG was being checked before anyone had defined it.
2014-11-12
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10:27 Doomsday Engine Revision f8b06c1c (github): Builder|OS X|Fixed: Detecting platform version number
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