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skyjake's activity

From 2014-11-12 to 2014-11-25

2014-11-23

19:58 Doomsday Engine Revision 4f8426cc (github): Fixed|UI|Client: Inadvertent log clearing
Now there is a separate method for resetting the height of the log
widget without clearing all entries.
Also the con...
skyjake
19:34 Doomsday Engine Revision 348427ee (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
skyjake
19:31 Doomsday Engine Revision ed0be853 (github): Windows|libappfw: Scrolling with the mouse wheel
On Windows, the number of lines to scroll per wheel step is queried
from system preferences.
skyjake
14:36 Doomsday Engine Revision 4cb2352b (github): UI|Client|Task Bar: Reworded text
skyjake
13:51 Doomsday Engine Revision 057a5b8f (github): UI|Client|Console: "Clear Log" should actually remove all entries
"Clear Log" will now erase entries from memory instead of simply
reducing the log height to zero.
Note that log heig...
skyjake
12:21 Doomsday Engine Revision eab05238 (github): Fixed|Input|Client|libgui: Handling mouse wheel events (Qt 5)
In Qt 5, the pixel and angle deltas are provided separately. The former
is for trackpads while the latter is for actu...
skyjake
11:27 Doomsday Engine Revision af2660af (github): Cleanup: Compiler warnings
skyjake

2014-11-21

22:40 Doomsday Engine Revision a7d41696 (github): Fixed|libgui|X11: Replaced use of deprecated XKeycodeToKeysym
Using solution from:
https://stackoverflow.com/questions/9838385/replace-of-xkeycodetokeysym
IssueID #1904
skyjake
22:27 Doomsday Engine Revision e73e7aef (github): Fixed|libgui|QtNativeFont: Measuring and rasterizing must use the same metrics
skyjake

2014-11-20

20:18 Doomsday Engine Revision 0c8bf0d0 (github): UI|Client: Tutorial improvements
The tutorial now has a progress indicator and next/back buttons with
arrows.
IssueID #1770
skyjake
20:17 Doomsday Engine Revision e3f71619 (github): libappfw: ProgressWidget dotted mode; angle for StyleProceduralImage
skyjake
19:49 Doomsday Engine Revision f6ec235c (github): Refactor|libappfw: Method for calculating widget's content rectangle
This calculation was being done in multiple places. skyjake

2014-11-19

13:36 Doomsday Engine Revision 6924a801 (github): Fixed|libcommon: Qt 4 compatibility
QMap::first() was added in Qt 5.2. skyjake
12:47 Doomsday Engine Revision 223510fb (github): Reverted commit 4255ec2 due to OpenGL errors
This will have to be revised when OpenGL 3.3 is taken into use. skyjake
11:12 Doomsday Engine Revision 756f51f0 (github): Cleanup: Replaced tab indentation with spaces
skyjake

2014-11-18

21:34 Doomsday Engine Revision 0796f6f9 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into opengl3.3
skyjake
21:33 Doomsday Engine Revision 5fefecaf (github): Client|GL: Cleanup
skyjake
21:33 Doomsday Engine Revision c4cd904d (github): libgui: GLFramebuffer uses multisampled textures
Now multisampling is done by rendering directly into a multisampled
texture in GLFramebuffer. There is no need for a ...
skyjake
15:01 Doomsday Engine Revision 9e032f4d (github): Fixed: Various build errors and warnings
Not many legitimate problems here, mostly warnings/errors due to
stricter implementation of the C++11 standard.
skyjake
14:40 Doomsday Engine Revision eb6642ff (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:09 Doomsday Engine Revision e303d9f6 (github): libgui|Client: Switched to OpenGL 3.3 Core profile, ported shaders to 330
Removed checking for GL extensions that are now part of the core.
GLBuffer now creates Vertex Array Objects for the v...
skyjake
09:56 Doomsday Engine Revision 4255ec24 (github): Fixed|ClientWindow|Windows: No need to recreate GL Canvas for FSAA/vsync changes
FSAA is handled by multisampling the GLTarget renderbuffers, so there
is no need to touch the window surface. Also, c...
skyjake

2014-11-17

21:03 Doomsday Engine Revision 5aa24392 (github): Fixed|libdoomsday: Clearing mapped Config variables from database
skyjake
20:02 Doomsday Engine Revision 2ec76b32 (github): Debug|libgui|GLTarget: Converted a GL assert to a debug message
On Windows, this assert may fail during canvas recreation.
Todo: In the long run, make canvas recreation unnecessary...
skyjake
20:00 Doomsday Engine Revision 71ddc7d0 (github): Fixed|ClientWindow|Windows: Use of the new fsaa/vsync variables
skyjake

2014-11-16

22:17 Doomsday Engine Revision bc765f79 (github): Refactor|Client|libappfw|libgui: Replaced 'vid-fsaa' and 'vid-vsync' with Config variables
Console variables are game-specific, however the user most likely
prefers to use the same FSAA/vsync settings for all...
skyjake
22:03 Doomsday Engine Revision bfd885c3 (github): libgui: Querying the ID of a window
skyjake
22:02 Doomsday Engine Revision 56d3bf31 (github): Cleanup
skyjake
22:01 Doomsday Engine Revision 9f3672ce (github): Console|libdoomsday: Rudimentary access to de::Config variables
This commit introduces a simple mechanism that allows the user to
interactively access de::Config variables as if the...
skyjake
19:32 Doomsday Engine Revision ac415f1d (github): UI|Task Bar: Added a separate in the Log menu
skyjake
19:32 Doomsday Engine Revision 3c51e377 (github): Cleanup: Unused function
skyjake
19:32 Doomsday Engine Revision 6ab3341d (github): Fixed|UI|Updater: Don't recheck if settings weren't changed
In the update notification dialog, if one opens the Updater settings
and closes it without changing anything, a reche...
skyjake

2014-11-15

22:10 Doomsday Engine Revision abca343e (github): Fixed|Client|Windows: Potential crash if closing window during startup
When game resources are being located, games become current for short
periods of time (kludge in Games::locateStartup...
skyjake
17:44 Doomsday Engine Revision 30d72c36 (github): libgui|Unix|OS X: Typo
skyjake
17:36 Doomsday Engine Revision abc6d5e6 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
skyjake
17:35 Doomsday Engine Revision 9d17c402 (github): libgui: Window state management behavior improvements
Fixes the Windows-only problem where a fullscreen window would
randomly use the previous display resolution as its si...
skyjake
17:00 Doomsday Engine Revision 90b01fe4 (github): Debug|libgui|GLState: Verifying parts of the GL state
skyjake

2014-11-13

14:40 Doomsday Engine Revision 561b0910 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:39 Doomsday Engine Revision aad9cb3a (github): Builder|Unix|Fixed: Detecting platform version
skyjake
14:07 Doomsday Engine Revision 27503bcd (github): libappfw|BaseGuiApp: "-dpi" option overrides detected DPI factor
skyjake
13:56 Doomsday Engine Revision b1f0f695 (github): Fixed|Client|FX: Crash during game startup
fx::Resize was accessing de::Config at construction time, which was too
early, and caused invalid refs to be used ins...
skyjake
13:42 Doomsday Engine Revision 81428cc7 (github): Fixed|Debug|Client: Missing symbols (no code compiled in inputdebug.cpp)
DENG2_DEBUG was being checked before anyone had defined it. skyjake

2014-11-12

10:27 Doomsday Engine Revision f8b06c1c (github): Builder|OS X|Fixed: Detecting platform version number
skyjake
 

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