Activity
From 2014-09-21 to 2014-10-04
2014-10-04
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22:44 Doomsday Engine Feature #1867: Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
- The reason the patches and sprites are offset incorrectly when read from in-wad PNG images is because the offset info...
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01:05 Doomsday Engine Bug #1871 (Closed): Wrong model skin selected
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00:16 Doomsday Engine Bug #1871: Wrong model skin selected
- Turns out that the skin selection problem is indeed caused by a change in the #skin => Texture mapping table. I'm cur...
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00:15 Doomsday Engine Bug #1871 (In Progress): Wrong model skin selected
2014-10-03
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23:00 Doomsday Engine Bug #1871: Wrong model skin selected
- Ok, despite the fact that the wrong model file is used (which also seems to be the case in previous versions of Dooms...
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20:46 Doomsday Engine Bug #1871: Wrong model skin selected
- Evidently the reason this occurs is because the wrong model is being used. In the jDRP there are two versions of brui...
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18:40 Doomsday Engine Bug #1871 (Closed): Wrong model skin selected
- When using the jDRP in build 1371 the skin selected for the Hell Knight's head model is incorrect resulting in a skin...
2014-10-02
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00:29 Doomsday Engine Bug #1870 (Closed): Generators not appearing in certain cases
- Sometime between build 1325 and 1333, the generator attached to Doom's rocket mobj stopped appearing in game. The def...
2014-09-30
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01:01 Doomsday Engine Feature #1842 (In Progress): Support ZDoom's episode and hub definitions in MAPINFO
2014-09-29
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23:09 Doomsday Engine Feature #1869 (New): Support 'shadowed' texture resources in animated textures
- Doom resource management behavior/logic generally states that a later texture with the same name as an earlier one wi...
2014-09-27
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00:21 Doomsday Engine Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
- To elaborate, the action I performed immediately upon the save game loading, was moving forward by constantly tapping...
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00:18 Doomsday Engine Bug #1868 (Closed): [Doom] Revenant missiles randomly switch from non-homing to homing
- The attached save game from BTSXe2 Map25 shows a non-homing Revenant missile become homing if the player performs no ...
2014-09-26
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01:29 Doomsday Engine Bug #1862 (Closed): [Doom] Infunctional teleporter trigger in pwad BTSXep2
2014-09-21
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23:53 Doomsday Engine Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- vittau wrote:
> I guess the .sav file was probably already corrupted?
Possibly not, this may be Issue #1846 related... - 23:12 Doomsday Engine Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- Then again, my game was started on an older version (can't remember if .3 or .4), so I guess the .sav file was probab...
- 23:06 Doomsday Engine Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- danij wrote:
> I'm also looking into this. My hunch is that the memory zone book-keeping error and the failed puzzle...
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