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vermil's activity

From 2014-08-15 to 2014-08-28

2014-08-22

11:10 Doomsday Engine Bug #1858: 0 tic/time handling
Obviously, I am aware that Dday never officially supported 0 time lengths. vermil
11:08 Doomsday Engine Bug #1858 (New): 0 tic/time handling
Modern Dday with it's higher precision math (I assume this is the cause) is unable to handle 0 tic/time lengths in de... vermil

2014-08-21

10:27 Doomsday Engine Bug #1855: [XG] Dummything not fully initialized
skyjake wrote:
> Please test the fix with the next unstable build. At least in my old _xgtest_ the crash was fixed....
vermil
10:17 Doomsday Engine Bug #1853: [Doom] Platform movement sound origin
This issue seems fixed; well it appears to match 1.8.6 in all the places I tested.
vermil

2014-08-15

22:13 Doomsday Engine Bug #1855 (Closed): [XG] Dummything not fully initialized
Recent thinker changes mean that XG's dummyThing is not fully initialized, which causes Dday to crash on maps that ut... vermil
 

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