vermil's activity
From 2014-06-06 to 2014-06-19
2014-06-19
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23:56 Doomsday Engine Bug #1828: Tutorial doesn't claim mouse after clicking during launch
- I wasn't aware of those shortcut's. Thanks for the information.
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13:24 Doomsday Engine Bug #1828: Tutorial doesn't claim mouse after clicking during launch
- My apologies for another post. It turns out that this may be more specific than I thought.
If one clicks the mouse... -
13:15 Doomsday Engine Bug #1828: Tutorial doesn't claim mouse after clicking during launch
- Er, when one launches straight into a game (i.e with a -game).
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13:12 Doomsday Engine Bug #1828 (New): Tutorial doesn't claim mouse after clicking during launch
- The Tutorial doesn't claim the mouse when it runs; the game running claims the mouse.
This means, one can't actual... -
00:15 Doomsday Engine Bug #1827: [Doom] Revenant infinite loop case
- I have to correct myself above; the loop seems to have nothing to do with the Revenant or it's missile, rather it see...
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00:01 Doomsday Engine Bug #1827 (New): [Doom] Revenant infinite loop case
- On Map28 of this pwad, something regarding the masses of caged Revenant's causes Dday to sometimes get stuck in an in...
2014-06-18
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22:57 Doomsday Engine Bug #1826 (Closed): Viewing rendering profile visual C++ runtime libary crash
- In the last few 1.15 unstable releases, attempting to view at least the vanilla rendering profile causes Doomsday to ...
2014-06-14
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12:35 Doomsday Engine Bug #1129: Various mobj Z movement clipping bugs
- "That said, I've just tested the example I used for HeXen in 1.9.7 (the barrels at the bottom of sector 48 on HeXen D...
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12:23 Doomsday Engine Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
- Latest unstable build 1256.
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12:22 Doomsday Engine Bug #1821 (Progressed): [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
- Using the seven portals hub, I seem to notice that bad guys flagged as deaf in HeXen don't appear to be switching fro...
2014-06-12
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12:32 Doomsday Engine Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
- Indeed, the construction of the Arch Vile teleport triggers on Plutonia Map31 is basically identical to the Sergeants...
2014-06-11
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22:48 Doomsday Engine Bug #1820 (Closed): [MP] Heretic Hell Staff rain colors don't match player colors
- The Hell Staff rain is one player off what it should be.
For instance, player 1 is incorrectly using the Hell Staf...
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