Project

General

Profile

danij's activity

From 2014-03-28 to 2014-04-10

2014-04-10

22:36 Doomsday Engine Revision d7abc6fe (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
20:15 Doomsday Engine Revision 6255b1cc (github): libcommon: Cleanup
danij
19:03 Doomsday Engine Revision 66c4e89d (github): libcommon: Handle GA_QUIT as a one time event
Previously this game action was left on the "stack", thereby treating
this as a pseudo-game state. Now the quit game ...
danij

2014-04-09

18:19 Doomsday Engine Revision b1a1b208 (github): Documentation|libcommon|SaveSlots: Minor SaveSlots API doc fixes
danij
17:38 Doomsday Engine Revision b139e389 (github): libcommon|SaveSlots: Removed slot id mnemonic for old autosave mechanism
danij
17:28 Doomsday Engine Revision 976ef2e7 (github): Cleanup|libcommon|SaveSlots: Moved logic for G_SaveSlotIdFromUserInput into SaveSlots
danij
16:32 Doomsday Engine Revision 5aff3436 (github): libcommon|SaveSlots: Cleanup
danij
16:30 Doomsday Engine Revision 38b9553c (github): Refactor|libcommon|SaveSlots: Eliminate API for reverse SaveSlot lookup by SavedSession
SaveSlots should support reverse lookup of a save slot by SavedSession
pointer/address as this confuses the design of...
danij
13:41 Doomsday Engine Revision 07996035 (github): Savegame Converter: Cleanup
danij
03:59 Doomsday Engine Revision 7e863a49 (github): Optimize|libdeng2|Lockable: Use automatic storage with Lockable
Lockable, as used by Guard, should not use the current pimpl idiom
implementation as this allocates storage for the p...
danij

2014-04-08

14:05 Doomsday Engine Revision 789bb295 (github): Hexen: Wrong magic number in end game condition tests
Map numbers are the work of Korax himself. danij
13:24 Doomsday Engine Bug #1737 (Closed): [Hexen] Crash starting end game finale
danij
12:45 Doomsday Engine Bug #1737 (In Progress): [Hexen] Crash starting end game finale
danij
13:23 Doomsday Engine Revision 2a2821a3 (github): Fixed|Hexen: Crash starting end game finale
IssueID #1737 danij
12:32 Doomsday Engine Bug #1710 (Closed): game-fastmonsters 0/1 doesn't work
Changing game rules using cvars is not the right approach. Game rule management will be folded into game session prof... danij
10:27 Doomsday Engine Revision 0b1ac4a3 (github): Deh Reader: Blacklist more Text string replacements (suppress benign warnings)
Mainly file name format strings, error/log messages and a couple of
UI texts which Hacx was trying to replace.
The b...
danij
09:42 Doomsday Engine Revision 52909fd3 (github): Deh Reader: Cleanup
danij

2014-04-07

22:47 Doomsday Engine Revision 8942c229 (github): Cleanup|Savegame Converter: Use de::CommandLine::executeAndWait()
danij
17:09 Doomsday Engine Revision 06971a40 (github): Resources: Perform legacy savegame conversion in the background
Improved conversion mechanism using a background TaskPool. Each
savegame conversion is handled using a separate concu...
danij

2014-04-06

16:50 Doomsday Engine Revision 31598c9e (github): libdeng2|SavedSession: Automatic management of the shared Session::SavedIndex
SavedSessions are now automatically inserted and removed from the
shared Session::SavedIndex, when populated and befo...
danij
02:44 Doomsday Engine Revision c1d30ed2 (github): Fixed|libcommon|GameSession: Mistake in logic after unifying game session model
When serializing the current state of a hub map on exit, player
mobjs should be excluded, else they'll be duplicated ...
danij
00:28 Doomsday Engine Revision 27217c3d (github): Fixed|libdeng2|NativeFile: Build error
danij

2014-04-05

11:41 Doomsday Engine Revision 0a7bf420 (github): Deh Reader: Cleanup
danij
11:35 Doomsday Engine Revision 00301d40 (github): Typo
danij
11:27 Doomsday Engine Revision 7a8b3da2 (github): libdeng2|Session|libcommon|GameSession: game::Session::Profile records the game identity key
The unique identity key for the current game session is now available
from the profile.
danij
01:46 Doomsday Engine Revision 792a3a23 (github): libdeng2|Session: game::Session provides access to the resource file list
game::Session now provides access to the Profile for the current game
session. This profile includes the list of reso...
danij

2014-04-04

23:54 Doomsday Engine Revision b453bb7b (github): Cleanup: Session resource file collation
danij
15:17 Doomsday Engine Bug #1736 (Closed): [HeXen] sky back layer not rendering
danij
14:59 Doomsday Engine Bug #1736 (Resolved): [HeXen] sky back layer not rendering
danij
04:31 Doomsday Engine Bug #1736 (In Progress): [HeXen] sky back layer not rendering
danij
14:10 Doomsday Engine Revision 5a55f5d2 (github): Fixed|Renderer|Client: Drawing of sky domes with multiple layers
IssueID #1736 danij
14:07 Doomsday Engine Revision 29cf8474 (github): Fixed|libcommon|GameRuleset: Translation of boolean game rules, "fast" etc...
danij
14:06 Doomsday Engine Revision 2e79bb8d (github): libdeng2: Extracted game::Session base class from common::GameSession
The game::Session base class grants the engine some limited visibility
of and access to the logical game side session...
danij
13:24 Doomsday Engine Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
Allow me to clarify a couple of points:
Firstly, I completely agree with your reasoning, Vermil, as to why a total...
danij
04:41 Doomsday Engine Bug #1729 (In Progress): Repeat loading of DEHACKED patches specified on the command line following a game change
danij

2014-04-03

11:10 Doomsday Engine Revision 79ab42b8 (github): Cleanup|libcommon|GameSession: Code readability improvements
danij
09:24 Doomsday Engine Revision 3f8c0831 (github): libcommon|GameSession: More appropriate internal.save description
Unsaved game progress in the backing store is now appropriately
described as such, so that the user is made aware tha...
danij
07:43 Doomsday Engine Revision 7984de2a (github): Fixed|libcommon: Optional autoload confirmation on player reborn
Games with multiple local players are now handled the same as when
playing a networked game (i.e., player 0 asking to...
danij
01:51 Doomsday Engine Revision 952d0274 (github): libcommon|GameSession: Minor GameSession API cleanup
danij
00:05 Doomsday Engine Bug #1740: [HeXen] Star Bridge no longer solid
This doesn't appear to be limited to the star bridges. A quick check in Hexen shows that jumping on pretty much any m... danij

2014-04-02

23:52 Doomsday Engine Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
There is already a debug display for this; look for Particle Generator Indices in the Developer Options under Rendere... danij
07:13 Doomsday Engine Revision 56a37e51 (github): Fixed|libcommon|GameSession: Flushing internal.save contents
Evidently flushing and populating individual subfolders within an
Archive is not yet working correctly. For now at le...
danij
01:29 Doomsday Engine Revision 89a962fb (github): libcommon|GameSession: Unified game session "reborn" logic
The old Hexen-based "autosave" logic is now implicitly the same as
the unified reborn handling, making it redundant (...
danij

2014-04-01

21:24 Doomsday Engine Revision ed0a48d9 (github): libcommon|GameSession: Replace the saved session metadata when entering a new map
This is only strictly necessary because of the current map URI... danij
19:41 Doomsday Engine Revision 62b9eecd (github): libcommon|GameSession: Discard useless map states if not needed by the game progression
Also fixed a potential write-access issue when deleting a SavedSession. danij
19:08 Doomsday Engine Revision a626343c (github): Documentation|libcommon|GameSession: GameSession API doc tweaks
danij
18:52 Doomsday Engine Revision 9834459a (github): Typos
danij
18:23 Doomsday Engine Revision 5d80f1f4 (github): All Games: Unified game session model
All supported games now use the same logical model for managing the
game session and the associated saved sessions. A...
danij

2014-03-31

12:43 Doomsday Engine Bug #1742 (Closed): [Hexen] Lightning flash disables sector sky light coloring
Following a lightning flash animation in Hexen the sky light color (as applied to sector lighting) is not reset back ... danij

2014-03-30

09:18 Doomsday Engine Revision a6cfcbe7 (github): libcommon|SaveSlots: Save slots no longer provide access to the associated SavedSession
Forcing the user to locate the associated session using the bound save
path improves SoC and simplifies the API. Inte...
danij
08:26 Doomsday Engine Revision 9250328b (github): libcommon: Cleanup
danij
07:56 Doomsday Engine Revision a1baa026 (github): libdeng2|SavedSession: Cleanup
Info no longer forces parsed key/value names to lowercase. danij
07:55 Doomsday Engine Revision 94cc5290 (github): Refactor|libcommon: Removed the now superfluous "base" save slot
As SaveSlots no longer own SavedSessions and the internal savegame
is managed independently, there is no need for "ba...
danij

2014-03-29

21:03 Doomsday Engine Revision e9d9360e (github): Typo
danij
20:52 Doomsday Engine Revision 08769939 (github): UI|Client: Ignore SavedSessions outside of /home/savegames
danij
20:36 Doomsday Engine Revision 8f92b514 (github): libcommon|Hexen: Moved the internal savegame to /home/cache/internal.save
Hexen's internal savegame is no longer erroneously listed in the UI
however it is still written to disk as before.
N...
danij
17:18 Doomsday Engine Revision bd058d23 (github): Fixed|Savegame Tool: Translation of native ver 13 map URIs
It appears the episode and map numbers in this save format version
are not consistent, e.g., all variants of Doom2 an...
danij

2014-03-28

21:00 Doomsday Engine Revision bf918983 (github): Fixed|Hexen|ACScriptInterpreter: DeferredTask memory management
danij
02:09 Doomsday Engine Revision 22b78959 (github): Typo
danij
02:00 Doomsday Engine Revision f4b669d2 (github): Scripting|ResourceSystem: Added built-in Doomsday Script 'SavedSession' module
The SavedSession module provides access to the resource subsystem
functionality for savegame manipulation in Doomsday...
danij
01:45 Doomsday Engine Revision fd8a9af0 (github): API|Savegame Converter: HOOK_SAVEGAME_CONVERT arguments are now VFS paths
Both the input file and the output folder are now described using
virtual file system paths. It is the job of the con...
danij
 

Also available in: Atom