danij's activity
From 2014-03-28 to 2014-04-10
2014-04-10
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22:36 Doomsday Engine Revision d7abc6fe (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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20:15 Doomsday Engine Revision 6255b1cc (github): libcommon: Cleanup
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19:03 Doomsday Engine Revision 66c4e89d (github): libcommon: Handle GA_QUIT as a one time event
- Previously this game action was left on the "stack", thereby treating
this as a pseudo-game state. Now the quit game ...
2014-04-09
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18:19 Doomsday Engine Revision b1a1b208 (github): Documentation|libcommon|SaveSlots: Minor SaveSlots API doc fixes
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17:38 Doomsday Engine Revision b139e389 (github): libcommon|SaveSlots: Removed slot id mnemonic for old autosave mechanism
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17:28 Doomsday Engine Revision 976ef2e7 (github): Cleanup|libcommon|SaveSlots: Moved logic for G_SaveSlotIdFromUserInput into SaveSlots
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16:32 Doomsday Engine Revision 5aff3436 (github): libcommon|SaveSlots: Cleanup
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16:30 Doomsday Engine Revision 38b9553c (github): Refactor|libcommon|SaveSlots: Eliminate API for reverse SaveSlot lookup by SavedSession
- SaveSlots should support reverse lookup of a save slot by SavedSession
pointer/address as this confuses the design of... -
13:41 Doomsday Engine Revision 07996035 (github): Savegame Converter: Cleanup
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03:59 Doomsday Engine Revision 7e863a49 (github): Optimize|libdeng2|Lockable: Use automatic storage with Lockable
- Lockable, as used by Guard, should not use the current pimpl idiom
implementation as this allocates storage for the p...
2014-04-08
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14:05 Doomsday Engine Revision 789bb295 (github): Hexen: Wrong magic number in end game condition tests
- Map numbers are the work of Korax himself.
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13:24 Doomsday Engine Bug #1737 (Closed): [Hexen] Crash starting end game finale
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12:45 Doomsday Engine Bug #1737 (In Progress): [Hexen] Crash starting end game finale
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13:23 Doomsday Engine Revision 2a2821a3 (github): Fixed|Hexen: Crash starting end game finale
- IssueID #1737
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12:32 Doomsday Engine Bug #1710 (Closed): game-fastmonsters 0/1 doesn't work
- Changing game rules using cvars is not the right approach. Game rule management will be folded into game session prof...
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10:27 Doomsday Engine Revision 0b1ac4a3 (github): Deh Reader: Blacklist more Text string replacements (suppress benign warnings)
- Mainly file name format strings, error/log messages and a couple of
UI texts which Hacx was trying to replace.
The b... -
09:42 Doomsday Engine Revision 52909fd3 (github): Deh Reader: Cleanup
2014-04-07
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22:47 Doomsday Engine Revision 8942c229 (github): Cleanup|Savegame Converter: Use de::CommandLine::executeAndWait()
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17:09 Doomsday Engine Revision 06971a40 (github): Resources: Perform legacy savegame conversion in the background
- Improved conversion mechanism using a background TaskPool. Each
savegame conversion is handled using a separate concu...
2014-04-06
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16:50 Doomsday Engine Revision 31598c9e (github): libdeng2|SavedSession: Automatic management of the shared Session::SavedIndex
- SavedSessions are now automatically inserted and removed from the
shared Session::SavedIndex, when populated and befo... -
02:44 Doomsday Engine Revision c1d30ed2 (github): Fixed|libcommon|GameSession: Mistake in logic after unifying game session model
- When serializing the current state of a hub map on exit, player
mobjs should be excluded, else they'll be duplicated ... -
00:28 Doomsday Engine Revision 27217c3d (github): Fixed|libdeng2|NativeFile: Build error
2014-04-05
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11:41 Doomsday Engine Revision 0a7bf420 (github): Deh Reader: Cleanup
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11:35 Doomsday Engine Revision 00301d40 (github): Typo
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11:27 Doomsday Engine Revision 7a8b3da2 (github): libdeng2|Session|libcommon|GameSession: game::Session::Profile records the game identity key
- The unique identity key for the current game session is now available
from the profile. -
01:46 Doomsday Engine Revision 792a3a23 (github): libdeng2|Session: game::Session provides access to the resource file list
- game::Session now provides access to the Profile for the current game
session. This profile includes the list of reso...
2014-04-04
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23:54 Doomsday Engine Revision b453bb7b (github): Cleanup: Session resource file collation
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15:17 Doomsday Engine Bug #1736 (Closed): [HeXen] sky back layer not rendering
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14:59 Doomsday Engine Bug #1736 (Resolved): [HeXen] sky back layer not rendering
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04:31 Doomsday Engine Bug #1736 (In Progress): [HeXen] sky back layer not rendering
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14:10 Doomsday Engine Revision 5a55f5d2 (github): Fixed|Renderer|Client: Drawing of sky domes with multiple layers
- IssueID #1736
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14:07 Doomsday Engine Revision 29cf8474 (github): Fixed|libcommon|GameRuleset: Translation of boolean game rules, "fast" etc...
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14:06 Doomsday Engine Revision 2e79bb8d (github): libdeng2: Extracted game::Session base class from common::GameSession
- The game::Session base class grants the engine some limited visibility
of and access to the logical game side session... -
13:24 Doomsday Engine Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- Allow me to clarify a couple of points:
Firstly, I completely agree with your reasoning, Vermil, as to why a total... -
04:41 Doomsday Engine Bug #1729 (In Progress): Repeat loading of DEHACKED patches specified on the command line following a game change
2014-04-03
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11:10 Doomsday Engine Revision 79ab42b8 (github): Cleanup|libcommon|GameSession: Code readability improvements
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09:24 Doomsday Engine Revision 3f8c0831 (github): libcommon|GameSession: More appropriate internal.save description
- Unsaved game progress in the backing store is now appropriately
described as such, so that the user is made aware tha... -
07:43 Doomsday Engine Revision 7984de2a (github): Fixed|libcommon: Optional autoload confirmation on player reborn
- Games with multiple local players are now handled the same as when
playing a networked game (i.e., player 0 asking to... -
01:51 Doomsday Engine Revision 952d0274 (github): libcommon|GameSession: Minor GameSession API cleanup
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00:05 Doomsday Engine Bug #1740: [HeXen] Star Bridge no longer solid
- This doesn't appear to be limited to the star bridges. A quick check in Hexen shows that jumping on pretty much any m...
2014-04-02
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23:52 Doomsday Engine Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- There is already a debug display for this; look for Particle Generator Indices in the Developer Options under Rendere...
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07:13 Doomsday Engine Revision 56a37e51 (github): Fixed|libcommon|GameSession: Flushing internal.save contents
- Evidently flushing and populating individual subfolders within an
Archive is not yet working correctly. For now at le... -
01:29 Doomsday Engine Revision 89a962fb (github): libcommon|GameSession: Unified game session "reborn" logic
- The old Hexen-based "autosave" logic is now implicitly the same as
the unified reborn handling, making it redundant (...
2014-04-01
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21:24 Doomsday Engine Revision ed0a48d9 (github): libcommon|GameSession: Replace the saved session metadata when entering a new map
- This is only strictly necessary because of the current map URI...
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19:41 Doomsday Engine Revision 62b9eecd (github): libcommon|GameSession: Discard useless map states if not needed by the game progression
- Also fixed a potential write-access issue when deleting a SavedSession.
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19:08 Doomsday Engine Revision a626343c (github): Documentation|libcommon|GameSession: GameSession API doc tweaks
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18:52 Doomsday Engine Revision 9834459a (github): Typos
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18:23 Doomsday Engine Revision 5d80f1f4 (github): All Games: Unified game session model
- All supported games now use the same logical model for managing the
game session and the associated saved sessions. A...
2014-03-31
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12:43 Doomsday Engine Bug #1742 (Closed): [Hexen] Lightning flash disables sector sky light coloring
- Following a lightning flash animation in Hexen the sky light color (as applied to sector lighting) is not reset back ...
2014-03-30
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09:18 Doomsday Engine Revision a6cfcbe7 (github): libcommon|SaveSlots: Save slots no longer provide access to the associated SavedSession
- Forcing the user to locate the associated session using the bound save
path improves SoC and simplifies the API. Inte... -
08:26 Doomsday Engine Revision 9250328b (github): libcommon: Cleanup
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07:56 Doomsday Engine Revision a1baa026 (github): libdeng2|SavedSession: Cleanup
- Info no longer forces parsed key/value names to lowercase.
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07:55 Doomsday Engine Revision 94cc5290 (github): Refactor|libcommon: Removed the now superfluous "base" save slot
- As SaveSlots no longer own SavedSessions and the internal savegame
is managed independently, there is no need for "ba...
2014-03-29
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21:03 Doomsday Engine Revision e9d9360e (github): Typo
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20:52 Doomsday Engine Revision 08769939 (github): UI|Client: Ignore SavedSessions outside of /home/savegames
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20:36 Doomsday Engine Revision 8f92b514 (github): libcommon|Hexen: Moved the internal savegame to /home/cache/internal.save
- Hexen's internal savegame is no longer erroneously listed in the UI
however it is still written to disk as before.
N... -
17:18 Doomsday Engine Revision bd058d23 (github): Fixed|Savegame Tool: Translation of native ver 13 map URIs
- It appears the episode and map numbers in this save format version
are not consistent, e.g., all variants of Doom2 an...
2014-03-28
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21:00 Doomsday Engine Revision bf918983 (github): Fixed|Hexen|ACScriptInterpreter: DeferredTask memory management
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02:09 Doomsday Engine Revision 22b78959 (github): Typo
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02:00 Doomsday Engine Revision f4b669d2 (github): Scripting|ResourceSystem: Added built-in Doomsday Script 'SavedSession' module
- The SavedSession module provides access to the resource subsystem
functionality for savegame manipulation in Doomsday... -
01:45 Doomsday Engine Revision fd8a9af0 (github): API|Savegame Converter: HOOK_SAVEGAME_CONVERT arguments are now VFS paths
- Both the input file and the output folder are now described using
virtual file system paths. It is the job of the con...
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