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From 2013-12-06 to 2013-12-19

2013-12-19

22:56 Doomsday Engine Revision dd4d0f84 (github): WadMapConverter: Cleanup
danij
13:22 Doomsday Engine Revision 2d9d28f3 (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti...
skyjake
13:06 Doomsday Engine Revision fd281e5f (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti...
skyjake
13:04 Doomsday Engine Revision 05a067f4 (github): Started work branch for low-latency input and modern player movement
The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ...
skyjake

2013-12-18

18:40 Doomsday Engine Revision 796c1c8d (github): Fixed: Build failure (C standard)
skyjake
17:50 Doomsday Engine Revision c2ff3b40 (github): Renderer|libdoom: Use postfx for invulnerability effect
The “post.fx.monochrome.inverted” shader is used as the
invulnerability effect in libdoom.
The blinking effect when ...
skyjake
10:20 Doomsday Engine Revision 200dc74c (github): Fixed|All Games|Menu: Double quit sound
Menu buttons will automatically play the relevant sound effect when
activated/triggered. The quit game menu action do...
danij
07:51 Doomsday Engine Revision 184d4424 (github): Refactor|MenuWidget|Client: Handling deletion of sub-widgets
When a widget is being deleted, only the de::Widget instance
remains; a dynamic cast to a subclass will fail.
skyjake
07:45 Doomsday Engine Revision 5381ab8f (github): Fixed|Doom|Automap: Missing glow on some key activated switch lines
Switch line specials should glow irrespective of the sidedness of a
map line.
IssueID #1670
danij
05:19 Doomsday Engine Revision 5de0f8f4 (github): Fixed|Sector: Ensure sector lightlevels are clamped to the normalized [0..1] range
Note that presently Doomsday does not support id Tech 1 map hacks
which depend on sector lightlevels outside of the [...
danij

2013-12-17

19:38 Doomsday Engine Revision d7de80de (github): Renderer: Clamp lightlevels applied uniformly to a chunk of map geometry
danij
18:48 Doomsday Engine Revision 24698bf7 (github): Cleanup
skyjake
18:46 Doomsday Engine Revision a88ec2ed (github): Refactor|UI|Task Bar: Custom widgets as submenus; improved task bar behavior
Added a SubwidgetItem class that allows one to create a custom
popup widget as the submenu of a menu item. MenuWidget...
skyjake
18:03 Doomsday Engine Revision bd6c41b8 (github): Fixed|Homepage: Updated "Report Bugs" / "Request Features" links to the new tracker
Also fixed a minor positioning issue with the top panel.
IssueID #1683
danij
13:15 Doomsday Engine Revision 62700d29 (github): UI|Client: Popups allow clicking through to widgets outside the popup
As a special case, mouse clicks on interactive widgets are allowed
to occur: even though the popup is open, it offers...
skyjake
10:36 Doomsday Engine Revision 738bc0cd (github): UI|Client|GuiWidget: Added a method for hit-testing a widget tree
This allows looking up a widget that would get hit by a position. skyjake
10:35 Doomsday Engine Revision ad22f3e9 (github): Fixed|Release Build: Compiler warning (unused variable)
skyjake

2013-12-16

21:20 Doomsday Engine Revision 86d42937 (github): Renderer: Use the left/right stereo swap mode in VR mode 13 (quad-buffered)
Todo: Test this on actual hardware.
IssueID #1680
skyjake
21:19 Doomsday Engine Revision ff523976 (github): libgui|GLFramebuffer: Stereo left/right swap mode
Even though rendering always happens in Canvas’s GL frame buffer,
VR mode 13 should now theoretically work as GLFrame...
skyjake
20:42 Doomsday Engine Revision 771e85b0 (github): Fixed: Build error (non-const references to temporaries)
skyjake
08:55 Doomsday Engine Revision 1eb8f988 (github): Changed release type to Candidate for 1.13
skyjake

2013-12-15

21:15 Doomsday Engine Revision e54eb5de (github): Fixed|CompositeBitmapFont: Inadvertent creation of redundant texture variants
R_GetPatchInfo should not be used here because obtaining the info
has the side effect of generating a redundant varia...
danij
17:49 Doomsday Engine Revision c21797e1 (github): Fixed|libdeng2: Protect HighPerformanceTimer for multithreaded access
If two threads check the current value of HighPerformanceTimer at
the same time, a race condition could occur. Also, ...
skyjake
17:47 Doomsday Engine Revision c4f614e0 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
17:46 Doomsday Engine Revision 5ef9c683 (github): Fixed|ResourceSystem: Automatically destroy a Material along with it's MaterialManifest
Todo: The way this is set up is now somewhat confused. The original
idea was to allow multiple material URIs to resol...
danij
17:27 Doomsday Engine Revision 8cb5f828 (github): Fixed: Failed release build
Goto labels need a statement following them. skyjake
16:12 Doomsday Engine Revision 7821ff60 (github): SFX|Audio|Client: Ensure a sample is loaded in a channel before comparing ids
danij
15:53 Doomsday Engine Revision e24c481f (github): Refactor|SFX|Audio|Client: Use de::Log for logging purposes; cleanup
danij
13:52 Doomsday Engine Revision c7a1e7a0 (github): Fixed|UI|GuiWidget: Disabled widgets shouldn’t animate immediately after creation
If a widget is disabled before its first update, it will not animate
its opacity to visualize the disabled state. Thi...
skyjake
13:23 Doomsday Engine Revision 0ccfc314 (github): Fixed|UI|All Games: Transition after selection a menu item
When a new game is started from the Main Menu, the menu is closed
before the map is loaded. Before, this was masked b...
skyjake
13:06 Doomsday Engine Revision 8044fe3a (github): Fixed|Busy Mode: Don’t hold on an obsolete transition frame
There may be a redundant request to render a transition frame,
however, if one comes some time later, we should respe...
skyjake

2013-12-14

14:39 Doomsday Engine Revision aae6a422 (github): Refactor|Renderer|Viewport: Represent viewport and viewwindow geometry as de::Rectanglei
danij
07:54 Doomsday Engine Revision 245e41b4 (github): Fixed|Renderer: Fatal error drawing a lit, shiny surface (refactoring oversight)
danij
06:32 Doomsday Engine Revision 1621484b (github): Cleanup
danij
04:53 Doomsday Engine Revision cace0423 (github): ColorPalette: Cleanup
danij
04:31 Doomsday Engine Revision d81da0bf (github): API|Resource: Replaced color palette translation map management
Palette translation mapping tables are now handled by ColorPalette.
Each palette has it's own set of translations, ea...
danij

2013-12-13

21:46 Doomsday Engine Revision b5e0ff01 (github): Refactor|Resources: Represent image_t dimensions as de::Vector2ui, cleanup
danij
16:30 Doomsday Engine Revision 5a60fccf (github): Refactor|Resources: image_t API cleanup
danij
08:11 Doomsday Engine Revision fa00c48c (github): Fixed: Build error and warnings
The error was a missing ‘typename’ keyword in a template definition. skyjake
08:00 Doomsday Engine Revision d9d2560b (github): Cleanup|GL|libgui: Removed EXT_compiled_vertex_array and related code
This OpenGL extension hasn’t been in use for years and also didn’t
work properly when it was used.
In the future, we...
skyjake

2013-12-12

21:56 Doomsday Engine Revision 40e27411 (github): Fixed: Build failure (ambiguous conversion of de::Id)
skyjake
21:54 Doomsday Engine Revision 2f9fb6d6 (github): Fixed: Compiler warnings
skyjake
21:54 Doomsday Engine Revision ed37dfd0 (github): Fixed|GL|OS X: Don’t fake EXT_compiled_vertex_array
We should respect what the driver says is supported. skyjake
17:03 Doomsday Engine Revision f0bf6474 (github): Fixed|ResourceSystem: Clearing material resources on shutdown
danij
16:35 Doomsday Engine Revision 1ba7a3ea (github): Resources: Clear all materials when a new game is loaded
It is presently necessary to clear all materials from the resource
system when loading a new game.
Todo for later: I...
danij
01:41 Doomsday Engine Revision 8c64e8e2 (github): Memory Zone: Removed the now unused PU_REFRESHRAW purge level
danij
01:31 Doomsday Engine Revision 17c67f5d (github): Ring Zero: Announce game resource loading has begun only if there is work to do
danij
00:55 Doomsday Engine Revision 6c220c4b (github): Merge branch 'master' into resourcesystem
danij
00:53 Doomsday Engine Revision fa8c0fe6 (github): Line|Map: Respect logical constness when manipulating Line::Side's shadow count
danij
00:30 Doomsday Engine Revision 17e1de64 (github): Merge branch 'master' into resourcesystem
Conflicts:
doomsday/client/src/render/rend_fakeradio.cpp
danij
00:19 Doomsday Engine Revision 67d35c4e (github): Refactor|ResourceSystem: Use a QHash for raw textures and return a QList of instance pointers
danij

2013-12-11

19:13 Doomsday Engine Revision f79d60fc (github): Performance|Renderer|Refactor: Retain constness in APIs; avoid redundant memory allocs
It is important not to accidentally lost constness of object
references, particularly when dealing with Qt containers...
skyjake
18:59 Doomsday Engine Revision a251db35 (github): Cleanup
skyjake
14:15 Doomsday Engine Revision f7263cc3 (github): UI|Client: Keep task bar hidden until app startup is complete
Looks cleaner this way. skyjake
14:14 Doomsday Engine Revision 62c53bb6 (github): UI|ToggleWidget: Ensure a disabled toggle’s state can be seen
The “flipper” of the toggle is now drawn with a larger-than-one
alpha so that it will be opaque even if the widget as...
skyjake
14:13 Doomsday Engine Revision 89a62661 (github): UI|Client: Animate widget opacity when enabling/disabling them
It is good to avoid abrupt visual changes. skyjake
12:22 Doomsday Engine Revision 8f5c5f1d (github): Merge branch 'master' into resourcesystem
Conflicts:
doomsday/client/src/gl/gl_texmanager.cpp
danij
08:47 Doomsday Engine Revision 4a4673df (github): Merge branch 'master' into low-latency-input
skyjake
08:46 Doomsday Engine Revision 20b5ff12 (github): Fixed|UI: Freeze game for busy mode during “reset”/“texreset”
It is now required to manually request the drawing of a freeze
frame at the appropriate time before starting busy ope...
skyjake

2013-12-10

19:48 Doomsday Engine Revision 794144f0 (github): Fixed: Typo
skyjake
19:33 Doomsday Engine Revision 8e70767e (github): Merge branch 'master' into low-latency-input
Conflicts:
doomsday/client/include/render/r_main.h
doomsday/client/src/render/r_main.cpp
skyjake
03:44 Doomsday Engine Revision 6d2f3994 (github): Renderer: Call Viewports_Register() from RenderSystem
danij
03:43 Doomsday Engine Revision 895b4f7d (github): ResourceSystem: Cleanup
danij
03:19 Doomsday Engine Revision 3a98e536 (github): Renderer: Use de::Vector3<>::xzy(); cleanup
danij
01:56 Doomsday Engine Revision 480a1c84 (github): Fixed|Renderer: Non-functional "texreset raw"
danij
01:36 Doomsday Engine Revision b3afeeb2 (github): ResourceSystem: Cleanup
danij
00:10 Doomsday Engine Revision 0ac7425e (github): Renderer: Cleanup
danij

2013-12-09

21:36 Doomsday Engine Revision 05e308a0 (github): Resources|Cleanup: Removed the now unused resource/models.cpp
danij
21:29 Doomsday Engine Revision de1d624d (github): Merge branch 'master' into resourcesystem
danij
21:13 Doomsday Engine Revision bde72ba4 (github): Merge branch 'master' into resourcesystem
Conflicts:
doomsday/client/include/dd_pinit.h
doomsday/client/include/de_render.h
doomsday/client/include/render/r_ma...
danij
17:01 Doomsday Engine Revision f61611a8 (github): Fixed|X11: Avoid GL error when starting in maximized window
When starting with a maximized window, X11 sends two window resize
events in a rapid succession. Perhaps the changes ...
skyjake
15:47 Doomsday Engine Revision d6a1636b (github): Refactor|Resources: ResourceSystem has ownership of raw textures
danij
11:39 Doomsday Engine Revision c98375d3 (github): libgui|Client: Canvas needs no depth or stencil (GLFramebuffer has them)
Since rendering is now occurring in GLFramebuffer, Canvas no longer
needs to have its own depth or stencil buffers.
...
skyjake
09:53 Doomsday Engine Revision fcc2b139 (github): Merge branch 'oculus-rift'
skyjake
09:32 Doomsday Engine Revision ebc1028b (github): Fixed|UI|Client: Squished busy transition frame during animation with sidebar
The transition frame has been prepared using the full framebuffer
size, so it must be drawn with the same sizing.
skyjake
09:31 Doomsday Engine Revision a8a9cef9 (github): libdeng2|Vector: Added a conversion method to an unsigned int vector
Also used for a RuleRectangle::sizeui() method. skyjake
08:15 Doomsday Engine Revision dfbf6ed1 (github): libgui|GLTarget: Blit only relevant buffer contents
Copying stencil or depth is usually not needed, so changed the
default blit attachments to just Color.
skyjake

2013-12-08

21:59 Doomsday Engine Revision b76d2657 (github): Cleanup
danij
21:58 Doomsday Engine Revision 56985bcb (github): Refactor|Renderer: Represent viewer origin points and vectors with de::Vector<>
danij
17:48 Doomsday Engine Revision 1e2b8199 (github): Refactor: Moved old UI font selection to ui_main.cpp/h; cleanup
danij
17:17 Doomsday Engine Revision e8d105a5 (github): Refactor: Continued dismantling the old "refresh" subsystem
danij
14:01 Doomsday Engine Revision 96f89c87 (github): Cleanup
danij
12:22 Doomsday Engine Revision 3713e997 (github): Fixed|Renderer|FX: Drawing the post-processed result frame
The sizing was not correct with the sidebar. Also, respect the
current target size, as it may be bigger than the wind...
skyjake
11:10 Doomsday Engine Revision 74256a99 (github): Renderer: Re-enabled old flare/halo rendering code
The new flares are not quite ready yet, and besides they can coexist
with the old code.
skyjake

2013-12-07

22:39 Doomsday Engine Revision 2c29bd04 (github): Fixed|Stereo 3D: Warning about double to float conversion
skyjake
22:39 Doomsday Engine Revision 0a9016ab (github): Windows|Fixed|libgui: Initial GLInfo and entrypoints setup
First get entrypoints, then query extensions. skyjake
21:51 Doomsday Engine Revision 1157709d (github): Windows|Fixed: Various build errors (missing exports, name conflicts)
skyjake
16:54 Doomsday Engine Revision ba87e9c8 (github): Fixed|OS X|qmake: Library directory for libintl
skyjake
16:30 Doomsday Engine Revision 84312e98 (github): Fixed|X11: Fetching OpenGL entrypoints (wrong name)
skyjake
14:26 Doomsday Engine Revision 917ea1f9 (github): EntityDatabase|World: Throw an error if an expected map entity property value is missing
Occurred when attempting to load a "DOOM in Hexen" format map in DOOM. danij
14:21 Doomsday Engine Revision 73e2e8c0 (github): Sprite|Resources: Added support for sprites with 16 view angle rotations
Emulate ZDoom's sprite frame rotation naming extension and duplication
behavior to support sprites with up to 16 disc...
danij
12:33 Doomsday Engine Revision 8b6f020d (github): libgui: Clear GLFramebuffer when inited/resized
Canvas will always use GLFramebuffer as the framebuffer. skyjake
10:58 Doomsday Engine Revision e8e50216 (github): Fixed|Refactor|Renderer: Use GLState for color mask, fixed drawing issues
Addressed GL state and drawing issues with various combinations of
FSAA, VR mode, and postfx.
skyjake
10:55 Doomsday Engine Revision bab850fd (github): libgui|GLState: Added color mask
skyjake
06:06 Doomsday Engine Revision 6ccfbfd0 (github): ResourceSystem|Optimize: Store temporary auto-generated SpriteDefs in a QHash; cleanup
Previously an in-place O(n) algorithm was used to ensure only one
sprite definition is generated for a given name.
danij
02:37 Doomsday Engine Revision 6e9d0136 (github): Refactor|ResourceSystem: Moved mobj visualization resource selection out of ResourceSystem
Sprite and model selection logic is now handled by Mobj_Sprite() and
Mobj_ModelDef() respectively. Sprite radius calc...
danij

2013-12-06

19:30 Doomsday Engine Revision 6fc7c869 (github): libgui|GL: Perform multisampling with renderbuffers
With OpenGL 2.1, the only way to render into a texture with
multisampling is to use OpenGL extensions.
GLFramebuffer...
skyjake
17:48 Doomsday Engine Revision 74de24ca (github): ResourceSystem: Cleanup prepared GL texture release
danij
17:17 Doomsday Engine Revision 920c7600 (github): Texture|Resources: Ensure any prepared GL texture is released on Texture::Variant deletion
danij
16:55 Doomsday Engine Revision b15406e8 (github): ResourceSystem: Always respect the cacheGroups argument when caching materials
danij
13:46 Doomsday Engine Revision f5c5bb2b (github): ResourceSystem: Cleaned up the material cache queue
danij
09:40 Doomsday Engine Revision 297df8c3 (github): Fixed|OS X|qmake: Library directory for libintl
skyjake
 

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