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From 2013-11-30 to 2013-12-13

2013-12-13

12:51 Doomsday Engine Bug #1679 (Closed): main menu appearing in the loading screens when it shouldn't
If one opens and closes the main menu while dead and then restarts the map, the main menu appears in the loading scre... vermil
12:35 Doomsday Engine Bug #1667: Player weapon sounds interrupt "dont_stop" sounds
I wasn't sure whether this deserves an issue of it's own.
The Cyber Demon's alert sound doesn't seem to play the f...
vermil
01:14 Doomsday Engine Feature #1636: Support for Oculus Rift
skyjake wrote:
> Good news, I now have a Rift devkit of my own to play around with.
Awesome news! Welcome to the ...
cmbruns

2013-12-12

21:03 Doomsday Engine Feature #1678: Optimize stereoscopic pixel formats
Thanks for the detailed info.
I believe that with minor modifications, the existing classes should be adequate fo...
skyjake
19:18 Doomsday Engine Feature #1636: Support for Oculus Rift
Good news, I now have a Rift devkit of my own to play around with.
I can address some of the biggest usability iss...
skyjake

2013-12-11

19:00 Doomsday Engine Feature #1678: Optimize stereoscopic pixel formats
skyjake wrote:
> If it is required that rendering occurs in the system framebuffer (FBO 0), we could — in VR mode 13...
cmbruns

2013-12-10

17:10 Doomsday Engine Feature #1678: Optimize stereoscopic pixel formats
If it is required that rendering occurs in the system framebuffer (FBO 0), we could — in VR mode 13 specifically — re... skyjake

2013-12-09

11:13 Doomsday Engine Feature #1636: Support for Oculus Rift
With today's merge of the @gl2-lensflare@ changes back to @oculus-rift@ and @master@, VR mode 13 is probably broken. ... skyjake
11:12 Doomsday Engine Feature #1678 (Rejected): Optimize stereoscopic pixel formats
Support for a stereoscopic GL pixel format, used for instance with NVIDIA 3D Vision. This is implemented currently as... skyjake

2013-12-05

18:52 Doomsday Engine Feature #1677 (New): Square particle shape (option, as alternative to round particles)
The default shape for particles in Dday is a circle.
However, if users turn off OpenGL filtering, that circular sh...
vermil
17:26 Doomsday Engine Feature #1676 (Closed): FluidSynth for Windows
Just wanted to get this into the tracker, as right now there is no support for .sf2 soundfonts in Windows builds of D... sonicdoommario

2013-12-04

20:19 Doomsday Engine Feature #1675 (Closed): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
Use QOpenGLFunctions to select a particular OpenGL version (3.3).
Qt 5.4 introduces new OpenGL classes for modern ...
skyjake

2013-11-30

22:19 Doomsday Engine Bug #1674 (Rejected): I FOLLOWED ROME.RO s guide to play the DENGINE ... BUT THE KEYSTROKES ON MACOS ARE FAILURING THE EXPERIENCE..
Please post this on the user / technical support forums: http://dengine.net/forums/viewforum.php?f=7 skyjake
22:09 Doomsday Engine Bug #1674 (Rejected): I FOLLOWED ROME.RO s guide to play the DENGINE ... BUT THE KEYSTROKES ON MACOS ARE FAILURING THE EXPERIENCE..
http://planetromero.com/2013/11/doomsday-1-12-server-setup
i forward to de-ngine.
selftroll!
i g...
rm1911
20:22 Doomsday Engine Feature #1342: Alpha/Beta/Prerelease support?
Apologies if the below comes across and rude and/or presumptuous, not to mention it's hardly 'technical' in nature. I... vermil
 

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