skyjake's activity
From 2013-11-17 to 2013-11-30
2013-11-29
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21:21 Doomsday Engine Revision 636a390d (github): Cleanup
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20:44 Doomsday Engine Revision c7f5e3e8 (github): Refactor|Stereo 3D: Use a depth/stencil texture for Oculus Rift
- This allows lens flare occlusion to work in VR mode 9.
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17:02 Doomsday Engine Revision ac0c06ea (github): Renderer|FX|libgui: Apply target’s active rectangle when accessing depth values
- The shader has no visibility to the used GL viewport, so we must
do the transformation manually. -
16:32 Doomsday Engine Revision 6b523f73 (github): Refactor|libgui|GLTarget: Allow querying the attached depth texture
- The view may be rendered to any target, so there must be a way to
access the currently used depth texture. -
13:56 Doomsday Engine Revision 9ae5d689 (github): Refactor|libgui|GLTexture: Use GLPixelFormat
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13:55 Doomsday Engine Revision af04668e (github): Refactor|libgui|Image: Use GLPixelFormat
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13:54 Doomsday Engine Revision 4696bf0f (github): libgui: Added GLPixelFormat (replaces Image::GLFormat)
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12:36 Doomsday Engine Revision 2553dc27 (github): Renderer|FX: Check 5 depth points for partial occlusion of a light
- Could be improved further with resolution independence, and/or
taking into account the radius of the light source. -
12:01 Doomsday Engine Revision 4969d46c (github): Renderer|FX: Use depth buffer to occlude lens flares
- Work in progress…
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12:00 Doomsday Engine Revision cb6fd6cb (github): libgui|Canvas: Working on manual frame buffer mode
- Canvas needs to support rendering depth values to a texture.
To accomplish this, the FBO must be configured with suit... -
11:57 Doomsday Engine Revision 896208ef (github): libgui|GLState|GLUniform: Prepare for deletion of assets
- GLState must be aware that a render target might be deleted while
it is the current target.
GLUniform must be aware ... -
11:56 Doomsday Engine Revision 70ac79b0 (github): libgui|GLTexture: Setting up a depth+stencil texture
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11:55 Doomsday Engine Revision 46dbad40 (github): libgui|GLTarget: Reconfiguring an existing GLTarget instance
2013-11-28
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16:48 Doomsday Engine Revision 23a7552b (github): Renderer|FX|libgui: Working on accessing the depth buffer from a shader
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16:48 Doomsday Engine Revision 57f2860b (github): Fixed: Abnormal shutdown causes a crash when setting up busy mode
- During an abnormal shutdown, we shouldn’t allow busy mode at all.
Also, if all windows are closed, it means GL needs ... -
08:46 Doomsday Engine Revision 8727a454 (github): Renderer|FX: Revised “star” flare iamge
2013-11-27
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21:01 Doomsday Engine Revision 899f7d37 (github): Renderer|FX: Revised the “burst” flare image, improved arrangement
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12:41 Doomsday Engine Revision 4896f55d (github): Merge branch 'master' into low-latency-input
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12:39 Doomsday Engine Revision c8ea88ee (github): Merge branch 'master' into gl2-lensflare
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12:37 Doomsday Engine Revision 96531777 (github): Renderer|FX: Individual flare colors
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10:48 Doomsday Engine Revision 9d58223e (github): Renderer|FX: Using the “testlight” command to adjust test light params
2013-11-26
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20:42 Doomsday Engine Revision fe0393d2 (github): Cleanup
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20:38 Doomsday Engine Revision 545a5dfa (github): Renderer|FX: Working on lens flare arrangement; added angle condition
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19:02 Doomsday Engine Revision ceed0534 (github): Builder|Fixed: Handle error situation counting words in a log file
- Also, the 'saucy' builder is now instructed to make a source package
for the PPA.
2013-11-25
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21:18 Doomsday Engine Revision d6cef243 (github): Renderer|FX: Working on the arrangement of flares
- Todo: Factor in the angle from the view center.
Todo: Add more flares. -
12:55 Doomsday Engine Revision 8301181d (github): Renderer|FX: Adding multiple flares, determining mirroring in shader
- It is quite trivial to do flare mirroring after projection.
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12:12 Doomsday Engine Revision cee903fd (github): Fixed: Benign compiler warning (init order)
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12:10 Doomsday Engine Revision 9346404e (github): Fixed|Updater: Downloading files from SourceForge
- Apparently SourceForge now requires that the User-Agent is specified
in the GET request. -
12:10 Doomsday Engine Revision 7867443b (github): Fixed|Updater: Notification has an overly large shadow
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12:09 Doomsday Engine Revision 434c03fe (github): Fixed|Updater: Downloading files from SourceForge
- Apparently SourceForge now requires that the User-Agent is specified
in the GET request. -
12:01 Doomsday Engine Revision d3371dd9 (github): Fixed|Updater: Notification has an overly large shadow
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09:54 Doomsday Engine Revision c78558d1 (github): UI|Client: Use kd-tree allocator in root widget’s atlas
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09:32 Doomsday Engine Revision 532bd753 (github): Fixed|Builder|Ubuntu: libncurses-dev is required for building
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08:59 Doomsday Engine Revision ad621c34 (github): Builder|Ubuntu: Create a separate source package for Saucy
- The package version contains a distribution-specific part so
that they may coexist in the PPA.
2013-11-24
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20:40 Doomsday Engine Revision 8fc7743b (github): Renderer|FX: Use the KD-tree allocator for flare atlas
- The more sophisticated algorithm allows the images to fit into a
smaller space. -
20:29 Doomsday Engine Revision 08626690 (github): libgui: Added KdTreeAtlasAllocator
- KdTreeAtlasAllocator uses a 2D BSP tree to allocate space from an
atlas. Optimization is done by allocating the bigge...
2013-11-23
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18:14 Doomsday Engine Revision 78142e78 (github): Renderer|FX: Added a basic set of lens flare textures
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18:14 Doomsday Engine Revision 07f95ae6 (github): Client|LogWidget: Avoid a race condition in the log sink
- It was possible that when entries are added into the MemoryLogSink,
there was a situation where an invalid index was ...
2013-11-22
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18:56 Doomsday Engine Revision 6d623c0b (github): libdeng2|Bank: Print a wait time only if item had to be waited on
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17:57 Doomsday Engine Revision 34b52038 (github): Merge branch 'master' into gl2-lensflare
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17:50 Doomsday Engine Revision 28980a04 (github): Fixed|ClientApp: Subsystem deletion order
- When the appearance editor is open, the window system is dependent
on the settings in the render subsystem (ClientWin... -
17:41 Doomsday Engine Revision 26c07243 (github): UI|Client: Black background until app startup is complete
- Allows for a cleaner launch experience when the DE background is not
showing. -
17:23 Doomsday Engine Revision f9de783d (github): UI|Client: Draw post-busy transition in BusyWidget
- This commit fixes the issue where the transition was not drawn
correctly when the sidebar is open. Previously the dra... -
14:18 Doomsday Engine Revision 46958aa0 (github): Cleanup
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13:42 Doomsday Engine Revision 04d2777f (github): Cleanup
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13:41 Doomsday Engine Revision 46270152 (github): libdeng2|Bank: Adjusted log levels of messages from Bank
- Even at debug level it is not that helpful to output more than one
message per object load. -
13:40 Doomsday Engine Revision bb0af825 (github): libdeng2|Widgets: Added method for querying RuleRectangle’s size in integer
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09:49 Doomsday Engine Revision 73d1db24 (github): UI|Client: Further adjusted shadow of ProgressWidget text
- Better results could be produced using a shadow shader.
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09:48 Doomsday Engine Revision d3c33e14 (github): Debug|libdeng2|Log: Added assert for possible out-of-range list access
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08:57 Doomsday Engine Revision cea76872 (github): Fixed|Builder: Unicode in commit author fields
2013-11-21
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20:45 Doomsday Engine Revision eba29697 (github): Merge branch 'master' into gl2-lensflare
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20:39 Doomsday Engine Revision c9da4dbc (github): Refactor|Client: Renamed ContentTransform to WindowTransform
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18:28 Doomsday Engine Revision 0d221e5d (github): Merge branch 'master' into low-latency-input
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18:25 Doomsday Engine Revision 7ab8002d (github): Merge branch 'master' into gl2-lensflare
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18:17 Doomsday Engine Revision e0b19b08 (github): Merge branch 'oculus-rift'
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18:06 Doomsday Engine Revision 6f1c6eb2 (github): UI|Client: Don’t recreate canvas during busy mode
- It appears to be a little risky to recreate the Canvas during busy
mode’s secondary event loop (crashes in OS X somet... -
18:04 Doomsday Engine Revision 1e739771 (github): UI|Client: Adjusted shadow of ProgressWidget text
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11:02 Doomsday Engine Revision 237f13b8 (github): Merge branch 'oculus-rift' into gl2-lensflare
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10:53 Doomsday Engine Revision 3a9bb66c (github): Unix|qmake: Using ccache with gcc
- The previous options were only suitable for clang.
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10:52 Doomsday Engine Revision 8f05c541 (github): Unix|qmake: Using ccache with gcc
- The previous options were only suitable for clang.
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09:14 Doomsday Engine Revision 9d374c7b (github): libdeng2|Log: Use (v) to identify verbose messages
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09:02 Doomsday Engine Revision 2ac6c21b (github): UI|Client: Added shadow behind ProgressWidget’s text
- Make it more readable on light backgrounds.
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08:46 Doomsday Engine Revision 5766fae0 (github): Merge branch 'master' into oculus-rift
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08:46 Doomsday Engine Revision d96c7dbc (github): Merge branch 'oculus-rift' into low-latency-input
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08:45 Doomsday Engine Revision 50adc0f5 (github): Merge branch 'oculus-rift' into gl2-lensflare
- Conflicts:
doomsday/libgui/include/de/gui/opengl.h -
08:43 Doomsday Engine Revision 94f58d57 (github): Unix|qmake: Added build option for using ccache
- “deng_ccache” now makes the build use ccache for faster compilation.
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08:43 Doomsday Engine Revision af748260 (github): Unix|qmake: Added build option for using ccache
- “deng_ccache” now makes the build use ccache for faster compilation.
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08:06 Doomsday Engine Revision 2a120a35 (github): UI|Client: Tweaked appearance of ProgressWidget
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08:06 Doomsday Engine Revision c3551c93 (github): Refactor|Client: Renamed GuiWidget::deleteLater()
- Avoiding potential conflict with QObject::deleteLater().
2013-11-20
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20:07 Doomsday Engine Revision b5d030d8 (github): Client|UI: Minor improvements for robustness
- It is a little bit safer not to immediately delete a widget; better
to always use deleteLater(). Also make sure the c... -
20:05 Doomsday Engine Revision 6ebf2840 (github): Fixed|libdeng2|Widget: Crash when notifying a tree
- If a widget tree was modified while it was being notified, a crash
could occur because the widget list used for itera... -
13:41 Doomsday Engine Revision fb6d16d9 (github): libdeng2|Widget: Ensure containers are accessed in const mode
- When there is no need to modify the containers, make sure they aren’t
implicitly copied unnecessarily. -
12:16 Doomsday Engine Revision 704c9425 (github): Stereo 3D: Only use a stereo GL format if necessary
- Whenever the VR mode changes, the canvas GL format is checked for
possible changes. -
11:57 Doomsday Engine Revision d5bd255c (github): Cleanup
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08:39 Doomsday Engine Revision f3aa4aaa (github): Fixed|Stereo 3D|qmake: Debug/release build settings
- qmake’s own “debug” and “release” CONFIG values don’t work as one
would expect. Always use “deng_debug” instead. -
08:34 Doomsday Engine Revision 2a396b45 (github): Merge branch 'oculus-rift' of ssh://github.com/skyjake/Doomsday-Engine into oculus-rift
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08:33 Doomsday Engine Revision 84f3b664 (github): Busy Mode|API|libcommon: Busy transition frame is rendered rather than grabbed
- This commit changes how the “screen capture” is done for busy mode.
Instead of taking a screen shot of everything in ... -
08:24 Doomsday Engine Revision ac066db1 (github): Merge pull request #9 from cmbruns/oculus-rift
- Oculus rift
2013-11-19
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18:40 Doomsday Engine Revision e00f4f16 (github): Merge branch 'oculus-rift' of ssh://github.com/skyjake/Doomsday-Engine into oculus-rift
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18:35 Doomsday Engine Revision 841c23bb (github): Fixed|libgui|Windows: Missing exports
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17:57 Doomsday Engine Revision 88bacf61 (github): Merge branch 'oculus-rift' of ssh://Architecture.local/Users/jaakko/Projects/deng into oculus-rift
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11:49 Doomsday Engine Revision a0a3c517 (github): Fixed|Windows|Client|GL: Order of includes
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10:52 Doomsday Engine Revision 8d66a20a (github): Merge branch 'oculus-rift' of github.com:skyjake/Doomsday-Engine into oculus-rift
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10:46 Doomsday Engine Revision 1d7f146a (github): Cleanup: SDL is no longer needed (except for joystick and SDL_mixer)
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10:43 Doomsday Engine Revision 1b7834b9 (github): Fixed|Unix|GL: Fetching GL entrypoints
- When linking against libGL, only OpenGL 1.x functionality is available.
Later versions of the API (as well as extensi... -
08:02 Doomsday Engine Revision e2b65aea (github): Fixed|qmake: Warning about missing header files
- The convenience headers DrawList(s) were not using the correct case.
2013-11-18
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21:06 Doomsday Engine Revision 97cca147 (github): UI|Busy Mode|Client: Removed additional UI root for busy mode
- Busy mode now uses the same widget tree as the normal UI, meaning
that the task bar, notifications, and other game-un... -
21:04 Doomsday Engine Revision b090591d (github): UI|Client: Buttons and line editors can be disabled
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21:03 Doomsday Engine Revision a0559b5f (github): Refactor|libdeng2|Widgets: Checking for behavior flags in ancestors
- Both the ‘Hidden’ and ‘Disabled’ flags are inherited from parents.
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20:03 Doomsday Engine Revision c58a798d (github): Busy Mode: Drawing game widgets to texture for busy transition
- Instead of grabbing a screenshot, which unavoidably is already
affected by VR transforms, we will now render the game... -
18:23 Doomsday Engine Revision 45e1ae85 (github): Merge branch 'oculus-rift' of github.com:skyjake/Doomsday-Engine into low-latency-input
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18:17 Doomsday Engine Revision 2c0c73c5 (github): Merge branch 'master' into oculus-rift
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18:16 Doomsday Engine Revision e2b089ea (github): Renderer|FX|LensFlares: Drawing a white quad
- Next: texturing.
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17:50 Doomsday Engine Revision 5528f3d1 (github): Refactor|RenderSystem: Moved the shader bank to RenderSystem, added renderer.pack
- Shaders, appearance profiles, and other rendering-related files will
now be collected into “renderer.pack”.
The GLSh... -
17:10 Doomsday Engine Revision 8d7b84cb (github): Renderer|FX|LensFlares: Aspect correction in view space
- Calculate the appropriate view unit vector. This is dependent on the
GL viewport. -
15:59 Doomsday Engine Revision 314e57a2 (github): Renderer|FX: Added missing model-view transformation in fx::LensFlares
- Duh, the projection alone isn’t enough…
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15:55 Doomsday Engine Revision d8c8b73b (github): Merge branch 'oculus-rift' of github.com:skyjake/Doomsday-Engine into oculus-rift
2013-11-17
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22:25 Doomsday Engine Revision d00ca4d3 (github): Renderer|FX: Working on basic lens flare shader rendering
- Trying to get a simple white quad to appear on screen. This is not
quite working yet. -
22:23 Doomsday Engine Revision 15de061b (github): Renderer|FX: Added a convenience method for accessing GLShaderBank
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22:22 Doomsday Engine Revision 9f99a1a0 (github): Refactor|GL: Moved 3D projection matrix to its own function
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22:21 Doomsday Engine Revision 9fb12ad5 (github): libdeng2|Vector: Added a method for xzy swapping
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