UI|Busy Mode|Client: Removed additional UI root for busy mode
Busy mode now uses the same widget tree as the normal UI, meaning that the task bar, notifications, and other game-unrelated widgets can remain present (if not interactive) also during busy mode.
Todo: The transition screenshot is currently captured always when starting busy mode, although this is no longer the suitable time. Instead, the game plugin must notify the engine of a suitable “UI freeze point” that then gets rendered to a texture for possible use.
UI|Busy Mode|Client: Removed additional UI root for busy mode
Busy mode now uses the same widget tree as the normal UI, meaning
that the task bar, notifications, and other game-unrelated widgets
can remain present (if not interactive) also during busy mode.
Todo: The transition screenshot is currently captured always when
starting busy mode, although this is no longer the suitable time.
Instead, the game plugin must notify the engine of a suitable
“UI freeze point” that then gets rendered to a texture for possible
use.