Activity
From 2013-03-03 to 2013-03-16
2013-03-16
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23:41 Doomsday Engine Revision 39ce4476 (github): Fix typo
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23:03 Doomsday Engine Revision 0edcb1cc (github): Merge branch 'master' into mapdata-c++
- Conflicts:
doomsday/client/src/client/cl_sound.cpp
doomsday/client/src/map/p_particle.cpp -
22:01 Doomsday Engine Revision d3e60a97 (github): Surface: Added getter methods for the rest of Surface's property values
- Plus various refactorings to Surface to separate the client-only
state for plotted decoration sources.
Todo for late... -
21:50 Doomsday Engine Revision 98b6892a (github): Client: Warn the user about a different game mode on server
- The servers discovered via Beacon are not being filtered, so display
a warning if the game is different. -
21:19 Doomsday Engine Revision 4ed90cac (github): Fixed|Server: Crash when hit-testing mobjs
- A call was being made to a client-only API.
Note: __CLIENT__ is not defined in plugins (libcommon). -
21:17 Doomsday Engine Revision dea92aa3 (github): Revert "Fixed|Server: Crash when hit-testing mobjs"
- This reverts commit 544f6eed30a8daed6d196f09a19236206d4fb06a.
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21:15 Doomsday Engine Revision 49e01147 (github): Server|Debug: Moved debug message to a lower level
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21:12 Doomsday Engine Revision 94e64146 (github): Fixed|Server|Hexen: Sound sequences not played (e.g., door creak)
- On the server, no one was calling the sound sequence update function,
which caused the sequences to be not played. -
21:10 Doomsday Engine Revision 3c71fa5d (github): Fixed|Server: Sounds emitted by sectors
- When a sound was emitted by a sector (not a plane), the client was not
up to speed about which sound origin to use. -
21:08 Doomsday Engine Revision 544f6eed (github): Fixed|Server: Crash when hit-testing mobjs
- A call was being made to a client-only API.
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19:02 Doomsday Engine Revision e0daf0f1 (github): Fixed|Client|Hexen: Duplicated psprite attack effects
- The visual/audio effects of the Lightning, Frost Shards, and the
Cleric's Holy attack were duplicated by the client. -
18:41 Doomsday Engine Revision d335b5e3 (github): Fixed|GCC: Compiler warning about parentheses
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18:03 Doomsday Engine Revision f22cba1f (github): Fixed|Hexen: Special palettes of Mage/Cleric weapons
- The special palettes of the Mage/Cleric weapon 4 were being
overwritten by the pain/poison/etc. filter color.
Also a... -
14:08 Doomsday Engine Revision 6f567093 (github): Fixed|Server|libcommon: Player's weapon was undefined after map change
- Now the player's ready weapon is always updated after the map changes
and the players are respawned. The bug occurred... -
14:05 Doomsday Engine Revision 49baf2b9 (github): libshell: Adjusted autocompletion to insert common prefix first
- If all the possible completions have the same prefix, it will be
appended as the first completion. -
12:55 Doomsday Engine Revision e046632c (github): Fixed|Multiplayer: Server sends total kill, item and secret counts
- The client was unaware of the map's total kill, item and secret counts,
as clients do not spawn mobjs when the map is... -
12:30 Doomsday Engine Revision 20156780 (github): Server: Keep clients' kill, item, and secret counters up to date
- Whenever a counter changes, an update is sent to the client.
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10:02 Doomsday Engine Revision 0f92b24f (github): Fixed|Server: Assign first start spot to player #1
- Since there is no player #0 on the server, the first start spot (0)
should go to player #1. -
09:35 Doomsday Engine Revision 62066506 (github): Fixed|Heretic: Server defaults to E1M1
- Another regression due to the switch to 0-based map indices.
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09:29 Doomsday Engine Revision afc82a2e (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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09:29 Doomsday Engine Revision cdf0a673 (github): Fixed|Client: Clear view color filter when connecting
- An old view filter may remain from an earlier client session.
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00:20 Doomsday Engine Revision e18a918d (github): Merge branch 'master' into mapdata-c++
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00:13 Doomsday Engine Revision 3f4a6623 (github): Fix build
2013-03-15
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23:48 Doomsday Engine Revision 38531f99 (github): Merge branch 'master' into mapdata-c++
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18:46 Doomsday Engine Revision 30d4d46e (github): Documentation|gl_tex: Several apidoc fixes
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17:59 Doomsday Engine Revision dd02ec3c (github): Shell|GUI: Fine-tuned player position indicators
- Also fixed QPainter state for players after the first one
(save/restore). -
17:02 Doomsday Engine Revision 67b6902a (github): Fixed: Problem with QFont::exactMatch()
- GuardMalloc reports a problem with QFont::exactMatch(). Perhaps it
is too early to call it (before Qt event loop ente... -
17:00 Doomsday Engine Revision bf119788 (github): Fixed|libshell: Crash when shutting down app
- If the link was open, a disconnection signal was emitted during
destruction when the application had been partially d... -
14:37 Doomsday Engine Revision 5b6068aa (github): Shell|Server: Added basic player info packet
- The positions, names, numbers, and colors of players will be shown
in the map outline view.
Todo for later: Use the ... -
14:34 Doomsday Engine Revision 70123ebc (github): Fixed: More compiler warnings
- Mostly potentially uninitialized variables.
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14:07 Doomsday Engine Revision db8b252e (github): Refactor|Surface: Surface can manage the missing-material-fix state internally
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12:46 Doomsday Engine Revision f33f9164 (github): Surface: Added getter methods for more Surface property values
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12:14 Doomsday Engine Revision ac4e195e (github): Cleanup
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11:05 Doomsday Engine Revision bd29df6a (github): Refactor|SideDef: Replaced SideDef accessor/helper macros
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10:32 Doomsday Engine Revision 81eab9b2 (github): Shell|GUI|Mac OS X: Preferences dialog applies changes immediately
- Conforming to platform conventions.
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10:31 Doomsday Engine Revision 88f56300 (github): Fixed|Shell|GUI: Update window when font has been changed
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10:30 Doomsday Engine Revision 35538892 (github): libdeng2|Fixed: Stop LogBuffer autoflush timer in destructor
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10:26 Doomsday Engine Revision de74f9d8 (github): Documentation|Fixed: Incorrect use of @see instead of @ref
- @see produces a "See also" paragraph. When referring to flag groups,
one should use @ref instead. -
10:10 Doomsday Engine Revision cb7151e4 (github): Refactor|Surface: Ensure Surface's owner link is never invalidated
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05:57 Doomsday Engine Revision 4cca36ae (github): Sector: Added getter methods for all Sector property values
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03:53 Doomsday Engine Revision aa0081a4 (github): map/sector.cpp and render/lumobj.cpp depend on QListIterator
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03:51 Doomsday Engine Revision 90646dd4 (github): Fix typos
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03:30 Doomsday Engine Revision badfb74d (github): Refactor|Sector: Replaced all linked MapElement pointer arrays
- The linked MapElement pointer arrays, such as the lists of lines
and BSP leafs have been replaced with QLists of poin...
2013-03-14
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19:28 Doomsday Engine Revision 92932efb (github): Refactor|Sector: Replaced Sector accessor/helper macros
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09:57 Doomsday Engine Revision cb60015e (github): Shell|GUI|Text: Clear the log widget contents before connecting
- The contents of the log widget are cleared whenever opening a new
connection to a server. -
08:10 Doomsday Engine Revision 615c6caf (github): Cleanup
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07:42 Doomsday Engine Revision 9a3ee2c4 (github): Refactor: Began encapsulating line-of-sight testing in LineSightTest
- Note that the test is not fully encapsulated due to the manipulation
of the map data elements' "shared" validCount pr... -
04:15 Doomsday Engine Revision f19cfbee (github): Fix typo
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04:13 Doomsday Engine Revision 26c7bb80 (github): LineDef: Added getter methods for all LineDef property values
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02:27 Doomsday Engine Revision 3c1e764b (github): Refactor|FakeRadio: Cleaned up FakeRadio geometry construction somewhat
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00:21 Doomsday Engine Revision df07a4ca (github): Merge branch 'master' into mapdata-c++
- Conflicts:
doomsday/client/src/map/dam_file.cpp
doomsday/client/src/map/polyobj.cpp
2013-03-13
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21:48 Doomsday Engine Revision 3b0cb624 (github): Cleanup
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21:46 Doomsday Engine Revision 18087bd3 (github): Fixed|libshell: Escape quotes in LocalServer's name
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21:39 Doomsday Engine Revision 9f11661a (github): Shell|GUI: Setting a name for the server
- The name of a local server can now be specified when the server is
started. -
21:02 Doomsday Engine Revision eba5ecba (github): Refactor|Network: Applied the pimpl macro in MasterWorker
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19:43 Doomsday Engine Revision 133e6fef (github): Windows|Shell|GUI: App icon is defined in the RC file
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19:42 Doomsday Engine Revision 6eb0e055 (github): Fixed|Windows: More compiler warnings
- Warnings about unused function parameters were disabled.
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17:46 Doomsday Engine Revision 7b4b165d (github): Fixed|GCC|Clang: Various compiler warnings
- Mostly related to thinker function pointer types in plugins.
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11:15 Doomsday Engine Revision 72371dc1 (github): Fix typo
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11:11 Doomsday Engine Revision e86755b6 (github): Refactor|LineDef: Replaced last of the LineDef accessor/helper macros
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11:05 Doomsday Engine Revision 59e6ae48 (github): qmake|Fixed: QtWidgets is only for Qt 5
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10:31 Doomsday Engine Revision 831c26c3 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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10:30 Doomsday Engine Revision eb284af5 (github): Windows|Shell|GUI: Application icon
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08:53 Doomsday Engine Revision 52c29850 (github): Cleaned up rend_bias.h/cpp somewhat
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06:09 Doomsday Engine Revision 13174c01 (github): Refactor|LineDef: Replaced more LineDef accessor/helper macros
- Plus various const-correctness refactorings.
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04:09 Doomsday Engine Revision 5ee6498c (github): Refactor|LineDef: Minor LineDef interface improvements
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03:10 Doomsday Engine Revision 7b6659dd (github): Documentation: Clarification in the description of LineDef
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02:49 Doomsday Engine Revision 05ccd809 (github): Refactor|LineDef: Replaced various LineDef accessor/helper macros
2013-03-12
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19:47 Doomsday Engine Revision 9a965396 (github): Cleanup
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19:31 Doomsday Engine Revision 87eb710a (github): Fix typos and added a @todo re BSP tree element types
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19:13 Doomsday Engine Revision ead11a15 (github): BspNode: Added getter methods for all BspNode property values
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17:02 Doomsday Engine Revision 85a6ddbc (github): Merge branch 'master' into mapdata-c++
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12:25 Doomsday Engine Revision fa4b3573 (github): Documentation: Updated Doxygen config with PIMPL macros
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12:06 Doomsday Engine Revision 18d7d02f (github): Cleanup
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11:50 Doomsday Engine Revision 95733dcd (github): Fixed|Server|Client: Sending player state is pointless for non-servers
- Only a server needs to send a player's state to other players.
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10:57 Doomsday Engine Revision 3b41388f (github): Windows|Fixed: Updated use of de::function_cast
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10:02 Doomsday Engine Revision 64c8b030 (github): Fixed: Future-proofing for Qt 5 and C++11
- Corrected a number of issues when compiling with Qt 5 and C++11:
- Added whitespace between string literal concatena... -
07:18 Doomsday Engine Revision a8854dea (github): Fix typo
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07:11 Doomsday Engine Revision f8a673c7 (github): BspLeaf: Added getter methods for all BspLeaf property values
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03:36 Doomsday Engine Revision f1592563 (github): Refactor|SideDef: Moved all SideDef_* functions to methods of SideDef
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03:06 Doomsday Engine Revision 677b6194 (github): Refactor|LineDef: Moved all LineDef_* functions to methods of LineDef
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02:00 Doomsday Engine Revision 2d3b838b (github): Refactor|Sector: Moved all Sector_* functions to methods of Sector
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01:36 Doomsday Engine Revision 7a56237a (github): Refactor|BspNode: Moved all BspNode_* functions to methods of BspNode
2013-03-11
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19:52 Doomsday Engine Revision 6724ca02 (github): Refactor|BspLeaf: Moved all BspLeaf_* functions to methods of BspLeaf
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19:07 Doomsday Engine Revision 492e7308 (github): Merge branch 'master' into mapdata-c++
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13:30 Doomsday Engine Revision f07e4128 (github): Amethyst: Imported the latest sources from the Mercurial repository
- It is good to have all the tools included as part of the main source
distribution. The separate Amethyst repository w... -
10:11 Doomsday Engine Revision 6874650e (github): Server: Tweaked server log output
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10:11 Doomsday Engine Revision 526b8646 (github): Fixed|Plugins: Usage of extern "C"
- Clang was warning about duplicate externs.
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05:28 Doomsday Engine Revision f9aaecb4 (github): Hexen: Removed some unnecessary cruft from anim.ded
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04:39 Doomsday Engine Revision 196bb034 (github): Vertex: Fixed oversight in the previous cleanup refactoring
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04:35 Doomsday Engine Revision 47e6988d (github): Hexen: Fixed typos in texture precache group defs
2013-03-10
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21:18 Doomsday Engine Revision e733c029 (github): Refactor|HEdge: Moved all HEdge_* functions to methods of HEdge
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03:59 Doomsday Engine Revision 03cd7d87 (github): Refactor|Vertex: Further API improvements for Vertex
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02:13 Doomsday Engine Revision 31ffd5eb (github): Merge branch 'master' into mapdata-c++
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02:11 Doomsday Engine Revision 387e6cc2 (github): Vertex: Added getter methods for all Vertex property values
- Plus various refactorings to move more code into the class itself.
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01:33 Doomsday Engine Revision 8b795371 (github): libdeng1|Refactor: Const-correctness refactorings to the vector1 module; cleanup
2013-03-09
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17:52 Doomsday Engine Revision 7b715c5e (github): Merge branch 'master' into mapdata-c++
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17:44 Doomsday Engine Revision acc62a4d (github): Fixed|TextureManifest: Broken texture source classification
- Seemingly broken due to a refactoring oversight.
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17:08 Doomsday Engine Revision 87ed6efd (github): Fixed|Map Renderer: Read access error updating affection data for wall biassurfaces
- When updating wall biassurface_ts with source affection data a typo
in the algorithm resulted in a 3D dot product bei... -
10:17 Doomsday Engine Revision 7d245791 (github): Server|Fixed: Update game rules whenever map is changed
- The values of server-game-nomonsters etc. are applied also whenever
the map changes. -
10:16 Doomsday Engine Revision ed301575 (github): Server|libcommon|Fixed: Crashes due to calling client-only APIs
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10:09 Doomsday Engine Revision db7e5c3f (github): Plane: Added getter methods for all Plane property values
- Plus various refactorings to move more code into the class itself.
2013-03-08
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20:44 Doomsday Engine Revision c9bacc1d (github): Fixed|Server: Uncaught exception when client has wrong game mode
- If a client has the wrong game mode, it will be immediately terminated.
This will lead to failure in a subsequent N_S... -
20:32 Doomsday Engine Revision 74841b34 (github): Server: Better app termination handler (qFatal)
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20:31 Doomsday Engine Revision f00a7257 (github): libdeng2|Loop: Catch exceptions thrown during loop iteration
- Uncaught exceptions will not be tolerated in the Qt event loop.
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19:21 Doomsday Engine Revision 5a2aa498 (github): Server|Client: Sound deltas emitted from SideDef sections
- Added a new delta type (DT_SIDE_SOUND) that is used when a sound delta
is generated for a sound that is emitted by a ... -
14:49 Doomsday Engine Revision 48fc1235 (github): Fixed|Server: Failed assertion in def_main.c #1164
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11:38 Doomsday Engine Revision fa3b09bb (github): Cleanup: Private member naming with underscore prefix
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11:22 Doomsday Engine Revision 51bb1a5c (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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11:22 Doomsday Engine Revision 35fccfde (github): Debug|Server: Added assert in def_main
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10:50 Doomsday Engine Revision 95825fc7 (github): Cleanup
- Making it easier to see the default values in initialization.
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10:35 Doomsday Engine Revision ba2b8cb6 (github): Fixed: Minor warnings (initialization order)
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10:08 Doomsday Engine Revision 67cdfe5d (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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10:07 Doomsday Engine Revision e860f736 (github): Fixed|libshell|libdeng2: DENG2_PIMPL required by DENG2_PRIVATE
- The private instance must be derived from de::IPrivate for destruction
to work correctly. -
10:07 Doomsday Engine Revision f359350b (github): Fixed: Warnings given by new version of clang
- Some possible use of uninitialized variables.
2013-03-07
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22:20 Doomsday Engine Revision 7ff6f089 (github): Control Panel: Hide mouse cursor if not trapped by the Window
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21:58 Doomsday Engine Revision 5b2b867c (github): Definitions: Ignore incomplete defs when interpreting legacy material anims
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21:45 Doomsday Engine Revision a5d7181a (github): Fix typo
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21:30 Doomsday Engine Revision 233fc918 (github): Materials: Fixed animation of layer and decoration stages
- The interpolation point between the current and next stage was not
calculated correctly. -
21:24 Doomsday Engine Revision 91db71b2 (github): Definitions: Fixed interpretation of legacy Detail and Reflection defs
- Materials animated with the legacy Group animation method which also
have Detail and Reflection definitions need the ... -
09:23 Doomsday Engine Revision 3deaa573 (github): Merge branch 'pimpl-autoptr'
2013-03-06
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21:05 Doomsday Engine Revision ffb9e816 (github): Documentation|libdeng2: Pimpl macros
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20:48 Doomsday Engine Revision 773a824b (github): Fix typo
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20:01 Doomsday Engine Revision d018fb69 (github): Fixed|libcommon: P_CopyLine() must also copy the Linedef's tag
- Also added some new fatal error conditions which I believe are the
cause of various XG runtime bugs. -
15:56 Doomsday Engine Revision ae3e2272 (github): Fixed|libcommon: Intermittent read access violation in XG
- The XG system assumes in numerous places that the data values stored
in an xgline_t are zero-initialized. However, no... -
14:23 Doomsday Engine Revision b3aeb0ec (github): Fixed: Reapplied DENG2_PRIVATE to the Uri class
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14:10 Doomsday Engine Revision f81db7ae (github): libdeng2: Cleanup
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14:02 Doomsday Engine Revision 4d1890bc (github): Merge branch 'master' into pimpl-autoptr
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14:00 Doomsday Engine Revision 841f8839 (github): Fixed: Applied DENG2_PIMPL macros to private instances
- When using DENG2_PRIVATE, it is mandatory to derive the private
Instance from de::IPrivate or de::Private<>. -
13:57 Doomsday Engine Revision 285dcf86 (github): Windows: Fixed build (system header conflict)
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13:46 Doomsday Engine Revision 440f2c85 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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13:45 Doomsday Engine Revision db59eabc (github): Definitions: Support AGF_FIRST_ONLY when interpreting legacy Group defs
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12:38 Doomsday Engine Revision e3ee05b8 (github): libdeng2: Trying out a DENG2_PRIVATE compatible with old compilers
- std::auto_ptr<> with an undefined struct is not tolerated by some
compilers. Now DENG2_PRIVATE uses a custom PrivateA... -
12:38 Doomsday Engine Revision b9c7b1f3 (github): Cherry-picked the libdeng2 DENG2_PRIVATE auto_ptr commit
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11:53 Doomsday Engine Revision 256e1f40 (github): Fixed: UI resizing in busy mode
- BusyWidget was not handled viewResized events.
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11:30 Doomsday Engine Revision cdac8d83 (github): Revert "Refactor: DENG2_PRIVATE requires the use of DENG2_PIMPL"
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11:28 Doomsday Engine Revision aa4c9e83 (github): Revert "libdeng2: Trying out a DENG2_PRIVATE compatible with old compilers"
- This reverts commit 9d7aac39a23513551e0187da0082509692ad1a7e.
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11:07 Doomsday Engine Revision 9d7aac39 (github): libdeng2: Trying out a DENG2_PRIVATE compatible with old compilers
- std::auto_ptr<> with an undefined struct is not tolerated by some
compilers. Now DENG2_PRIVATE uses a custom PrivateA... -
10:40 Doomsday Engine Revision 356cdc99 (github): Cleanup
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10:39 Doomsday Engine Revision 2dce88fc (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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10:39 Doomsday Engine Revision 0f2544de (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- Conflicts:
doomsday/client/include/resource/textures.h
doomsday/client/src/resource/texturemanifest.cpp
doomsday/c... -
03:05 Doomsday Engine Revision 0cd0004c (github): Definitions: Interpret legacy Group defs into material anims
- Support the now deprecated Group-based method of defining entirely
new material animations if a material is otherwise... -
01:06 Doomsday Engine Revision 1da4f610 (github): Fixed: Crash attempting to load a map which utilizes XG
2013-03-05
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22:20 Doomsday Engine Revision 9295b137 (github): Refactor: Improved DENG2_PRIVATE with std::auto_ptr
- It is no longer necessary to always specify a destructor as auto_ptr
will delete the private instance automatically. -
22:12 Doomsday Engine Revision ac403ea8 (github): Cleanup
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21:24 Doomsday Engine Revision 7cfff443 (github): Refactor: Removed the now unnecessary Textures::iterateDeclared()
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20:07 Doomsday Engine Revision 952d1f31 (github): Cleanup
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20:06 Doomsday Engine Revision ad57d509 (github): Refactor|Textures: Refactored away the unnecessary UriValidationError(s)
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18:46 Doomsday Engine Revision e6d41698 (github): Refactor|Textures: Improved Textures implementation with Observers
- This addresses most of the remaining API design shortcomings.
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12:38 Doomsday Engine Revision 4a580cac (github): Fixed: Added missing header (QMap in material.h)
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11:10 Doomsday Engine Revision b1670ad6 (github): Improvement for previous commit
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11:08 Doomsday Engine Revision 7147520a (github): Fixed: Build error (QMap operator [])
- Let's see if the value() method works better; it also has an explicit
default value. -
04:32 Doomsday Engine Revision cc5b483a (github): Revert "Refactor: MaterialScheme now inherits from PathTreeT<MaterialManifest>"
- Seems this isn't working yet...
This reverts commit 38d09b057814285976f2a35cc8e355640ceaa1db. -
04:21 Doomsday Engine Revision 38d09b05 (github): Refactor: MaterialScheme now inherits from PathTreeT<MaterialManifest>
- Rather than wrap a private PathTree instance, MaterialScheme now
uses private inheritance for the same purpose (marsh...
2013-03-04
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21:04 Doomsday Engine Revision 59af6d38 (github): Cleanup
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18:24 Doomsday Engine Revision 1628cc18 (github): Fixed|R_DeclarePatch: Now assumes a percent-encoded name
- This routine was not being used consistently resulting in erroneous
double percent-encoding of names. It is now the r... -
17:52 Doomsday Engine Revision a6f49669 (github): API: Removed caps DD_MONOCHROME_PATCHES and DD_UPSCALE_AND_SHARPEN_PATCHES
- These caps are no longer used because the application of the filters
are determined when preparing a context variant ... -
10:58 Doomsday Engine Revision d1e95de9 (github): Shell|GUI|Fixed: Update view after receiving map outline
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10:27 Doomsday Engine Revision 718a0464 (github): Fixed: Extra qualifications (Material::) and build errors
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02:08 Doomsday Engine Revision c171b6cb (github): Fixed: Definitions in DD_DEFNS Wad lumps not processed
- FileInfo::lumpIdx is not the lump's position in the file system's
central LumpIndex, it is actually the position of t... -
01:27 Doomsday Engine Revision 7098b6ca (github): Materials: Fix instance destruction
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00:55 Doomsday Engine Revision bf3305e7 (github): Materials: Observe MaterialManifest deletion
- To ensure the manifest groups are always valid.
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00:31 Doomsday Engine Revision bce1f5a1 (github): Materials: Wired up Material deletion notifications
- It should now be possible to selectively clear material schemes as
desired instead of rebuilding the lot.
Todo for l...
2013-03-03
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23:42 Doomsday Engine Revision 133eda0c (github): MaterialScheme: Improved public interface
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23:06 Doomsday Engine Revision fa6c1fdc (github): interpretMaterialDef() should catch Materials::UnknownSchemeError
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23:00 Doomsday Engine Revision 9fe4ab47 (github): Refactor: Materials now observes MaterialManifest definition
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21:11 Doomsday Engine Revision c5145447 (github): Refactor: Materials now observes MaterialManifest derivation
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20:39 Doomsday Engine Revision 8cbe33a8 (github): Fixed build
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19:44 Doomsday Engine Revision c8d5bb7e (github): Fix typo
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19:30 Doomsday Engine Revision ef9c3aef (github): Cleanup
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19:22 Doomsday Engine Revision d305cf60 (github): Refactor: Cleaned up texture system console command output
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18:04 Doomsday Engine Revision 0fc6fc71 (github): Refactor|Textures: Improved Textures public interface
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17:31 Doomsday Engine Revision aa7b0bcf (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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17:29 Doomsday Engine Revision 205f3fc4 (github): Refactor|Materials: Improved Materials public interface
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17:25 Doomsday Engine Revision b4e4aca6 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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17:24 Doomsday Engine Revision 832c5780 (github): Documentation: Updated Readme for 1.10
- New Mac OS X un/install instructions. Added information about
the Shell. -
16:39 Doomsday Engine Revision 9d5617a2 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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16:38 Doomsday Engine Revision bc724662 (github): Material: Share material animation states
- Rather than store per-usage context animation states in the variant,
it is better to manage this information separate... -
11:12 Doomsday Engine Revision f2ebc552 (github): libdeng2: Added a serialization protocol label for 1.10
- The actual version number remains at 0.
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11:08 Doomsday Engine Revision a06a2662 (github): Cleanup
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10:57 Doomsday Engine Revision 1fa6da91 (github): Documentation: Fixed some Doxygen issues
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