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skyjake's activity

From 2012-12-02 to 2012-12-15

2012-12-15

19:56 Doomsday Engine Revision 64987879 (github): Fixed|GCC: Missing headers
skyjake
18:34 Doomsday Engine Revision 0f769da4 (github): Fixed: Use of PathTreeIterator
The purpose of the PathTreeIterator template is to avoid the need
to manually cast the node to the specialized tree n...
skyjake
17:47 Doomsday Engine Revision 1c76f8d6 (github): Fixed|libdeng2: Use 'de' namespace in DENG2_GUARD macro
skyjake
17:46 Doomsday Engine Revision 7bfa3e92 (github): Fixed: Dispose thread's log as the very last action in the thread
The final garbage recycling was creating a log entry. skyjake

2012-12-14

11:14 Doomsday Engine Revision b310462b (github): Documentation: Fixed a bunch of Doxygen issues
skyjake
10:45 Doomsday Engine Revision 70940584 (github): Documentation: Fixed a Doxygen warning
skyjake
10:38 Doomsday Engine Revision 47c5956b (github): Documentation|libdeng2: Improved apidoc
skyjake
10:16 Doomsday Engine Revision 1f666d7b (github): Window Manager: Only perform resize callback when size changes
Let's see if this has any impact on the "recursive repaint" issue on
Windows.
skyjake
10:15 Doomsday Engine Revision 690ce769 (github): Documentation|libdeng2: Fixed Doxygen error
skyjake
09:56 Doomsday Engine Revision 45d5b61d (github): libdeng2: Include more information in DirectoryFeed::RemoveError
skyjake
09:49 Doomsday Engine Revision 5006ceb0 (github): Documentation|Window Manager: Added a note about window state
skyjake

2012-12-13

22:28 Doomsday Engine Revision 654e2507 (github): Fixed|All Games: Centering the map title text
When drawing the map title, the scale factor was incorrectly being
applied to the horizontal alignment offset, even t...
skyjake
22:02 Doomsday Engine Revision 2af25a90 (github): Fixed|Mac OS X|qmake|libdoom64: Deployment of the binary
skyjake
21:18 Doomsday Engine Revision 930c154a (github): Cleanup
skyjake
21:16 Doomsday Engine Revision 8e7cf055 (github): Fixed: Crash when replacing text definitions
Null pointer access. skyjake
20:19 Doomsday Engine Revision 9836e5bd (github): Removed game plugin version from console title bar
Todo for later: Print plugin version if it doesn't match engine
version.
skyjake
18:20 Doomsday Engine Revision 068100ea (github): Fixed|GCC: Fixed build
Cannot initialize Patch::Flags with a 0 (integer). skyjake
17:38 Doomsday Engine Revision 867bfd1a (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
17:34 Doomsday Engine Revision 04b454e8 (github): Windows: Updated installer template
Remove "data\cphelp.txt" if one happens to exist from an earlier
installation.
skyjake
17:04 Doomsday Engine Revision 15eb9a46 (github): Cleanup
skyjake
12:55 Doomsday Engine Revision c2106caf (github): Fixed: Help string IDs are supposed to be case independent
They are stored and compared in lower case. skyjake
12:52 Doomsday Engine Revision c4aa8311 (github): libdeng2|Reader: Added a convenient method for reading a line of text
The readLine() methods reads a line of text. It is useful when dealing
with files whose content is in UTF-8 encoding....
skyjake
12:48 Doomsday Engine Revision c6767e1d (github): Fixed|libdeng2|FS: Finding file with a partial path
The logic for looking up files based on a partial path was incorrect. skyjake
12:45 Doomsday Engine Revision 02664a89 (github): Refactor: Rewrote the help text database (dd_help)
dd_help.c was rewritten to use C++, libdeng2, and more efficient
data structures. It now also supports full Unicode t...
skyjake
09:54 Doomsday Engine Revision f05e497c (github): Fixed|Windows: Crash at shutdown after changing display modes
When the main window was being destroyed at shutdown, the switch to desktop
resolution caused a window resize callbac...
skyjake

2012-12-12

21:05 Doomsday Engine Revision c34788b2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
20:53 Doomsday Engine Revision 889fa1d9 (github): libdoom|libheretic|libhexen: Sync game plugin versions with Doomsday's version
As jDoom, jHeretic and jHexen are no longer independent entities, it
is time to retire their own version numbers. All...
skyjake

2012-12-11

21:37 Doomsday Engine Revision b8c93bae (github): Cleanup
The block transfer protocol itself doesn't have a version number
(not included in the header). Instead, the header is...
skyjake
20:15 Doomsday Engine Revision b018f8ef (github): Dropped the game plugin name and version from main window title bar
The game plugin name and version are just visual clutter; it's not
worth keeping it visible all the time (in windowed...
skyjake
19:29 Doomsday Engine Revision 267aa14a (github): Debug: Print which path was provided via the "-iwad" option
skyjake
19:24 Doomsday Engine Revision d5748a98 (github): libdeng2: Standardizing log message style
skyjake
13:32 Doomsday Engine Revision 1f811f5a (github): Added a todo about rewriting directory_t with libdeng2
The native directory manipulations should be rewritten so that
libdeng2 (App, NativePath) and Qt are used.
The drive...
skyjake
13:30 Doomsday Engine Revision be94377d (github): Fixed|Clang: Compiler warning (printf argument type)
skyjake
12:23 Doomsday Engine Revision 085bf724 (github): Updater: Download window resizes to show full status message
The automatic updater's download progress text is now word-wrapped
and the window is automatically resized to show th...
skyjake

2012-12-10

21:44 Doomsday Engine Revision bba54ab1 (github): Fixed|Unix: Dynamic linker problem
-rdynamic strikes again. The internal::Header in libdeng2's socket.cpp
was incorrectly confused at runtime with the i...
skyjake
21:13 Doomsday Engine Revision 9861ad5d (github): Fixed|Server: Duplicate client ID check
Even though servers are now purely dedicated (no player #0 in the
game), it was still possible that the server checke...
skyjake
19:28 Doomsday Engine Revision 0ece8318 (github): Fixed|DisplayMode: Clamp values in the color transfer function
skyjake
14:52 Doomsday Engine Revision 95f8703b (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
13:53 Doomsday Engine Revision 46acee09 (github): Cleanup
skyjake
13:45 Doomsday Engine Revision 48477bf4 (github): Fixed|DisplayMode: Factor in the original color transfer curve
When Doomsday modifies the display's color transfer function, it
shouldn't override the monitor color calibration tha...
skyjake
10:13 Doomsday Engine Revision 62d995e4 (github): Documentation|libdeng2: Updated Reader apidoc
skyjake

2012-12-09

22:35 Doomsday Engine Revision 4e1c36e1 (github): Fixed|Server: Calculating scores for deltas
The code for determining a delta's score used incorrect logic.
See: http://sourceforge.net/p/deng/bugs/1083/
skyjake
22:18 Doomsday Engine Revision 04f20c6b (github): Fixed|InFine: Rotating objects
The rotation of Infine objects was broken in the 2010 refactoring.
Non-text objects are supposed to rotate around the...
skyjake
19:20 Doomsday Engine Revision e02af7f8 (github): Merge branch 'master' into vanilla-blockmap
skyjake
16:36 Doomsday Engine Revision 1e95352d (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
16:36 Doomsday Engine Revision 94dca7c8 (github): Fixed: Compilation with Qt 4.6
skyjake
16:35 Doomsday Engine Revision a7824408 (github): Cleanup
skyjake
13:32 Doomsday Engine Revision 0adfe29e (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
13:32 Doomsday Engine Revision becff7bc (github): Cleanup
skyjake
11:51 Doomsday Engine Revision 2661ce58 (github): Cleanup|Config: Added get() method for array values
skyjake
11:48 Doomsday Engine Revision d2e1e1af (github): Fixed|libdeng2|Record: Potential memory leak
If supplied an invalid variable name, addArray() would leak the
provided array value.
skyjake
00:14 Doomsday Engine Revision 9dd9af78 (github): Refactor|libdeng2|Record: Improved addArray() method
An array value can now be provided at time of creation. skyjake
00:10 Doomsday Engine Revision 20ff40ff (github): libdeng2|Script: Constants should be in all caps
Converted the members of the built-in Version module to all caps as
they are all constants.
skyjake
00:08 Doomsday Engine Revision 605aa7bf (github): Fixed: Compiler warnings
Order in initializer list. Also removed unneeded calls of default
constructor.
skyjake

2012-12-08

22:57 Doomsday Engine Revision cb28f242 (github): Merge branch 'scriptsys'
skyjake
22:57 Doomsday Engine Revision 27a4074f (github): Merge branch 'scriptsys'
skyjake
22:55 Doomsday Engine Revision 8f9a2c72 (github): Windows|libdeng2: Exported Counted and Function
skyjake
19:59 Doomsday Engine Revision c750494c (github): Members of native modules are read-only
We should not allow changing the values of the members of native
modules.
skyjake
19:49 Doomsday Engine Revision 612dc733 (github): Window Manager: Configure defaults in Config.de
Config.de is now able to determine the correct defaults for the
window manager with the help of the DisplayMode and V...
skyjake
19:48 Doomsday Engine Revision 191dd687 (github): Added a Doomsday Script binding for DisplayMode_OriginalMode()
The native script module DisplayMode now has one function
"originalMode" that binds to DisplayMode_OriginalMode().
M...
skyjake
19:30 Doomsday Engine Revision b89af2de (github): libdeng2|App: Added native module "Version" for version information
skyjake
19:29 Doomsday Engine Revision 61afbeb4 (github): libdeng2|Script: Implemented missing AND and OR operators
Oops. skyjake
19:28 Doomsday Engine Revision 28749bac (github): libdeng2: Added OS, CPU bits and debug mode to de::Version
While these are not part of the version number itself, they belong here
as part of the version information.
skyjake
17:13 Doomsday Engine Revision 25e49193 (github): Documentation|libdeng2: API documentation improvements
skyjake
17:13 Doomsday Engine Revision 08ab15ef (github): libdeng2: Function destructor is protected (reference-counted)
skyjake
17:12 Doomsday Engine Revision 35424271 (github): libdeng2|Record: Convenience methods for adding function members
skyjake
17:11 Doomsday Engine Revision a6c292a9 (github): Refactor|libdeng2: Improved de::Counted
Deleting a reference-counted object is not allowed in the public
interface. Subclasses may additionally alter the ref...
skyjake
13:46 Doomsday Engine Revision faf4cb3e (github): Refactor|libdeng2: Use QMap in de::App
skyjake
13:44 Doomsday Engine Revision 8819402b (github): Refactor|libdeng2: Use QList and QMap in de::Function
skyjake
13:31 Doomsday Engine Revision 4a9e0911 (github): libdeng2|App: Defining native modules
The application can have any number of built-in native modules.
This way namespaces that have been created by native ...
skyjake
12:49 Doomsday Engine Revision cadccce6 (github): libdeng2: Registering and unregistering native function entry points
skyjake
12:42 Doomsday Engine Revision 9d1b351c (github): Refactor|libdeng2|Script: Functions support native entry points
Support for native function entry points was added to de::Function.
Todo for later: The function definition statemen...
skyjake
12:33 Doomsday Engine Revision c96d075f (github): libdeng2: Serialized Config needs to use versioning
The header is now included in the serialized Config. skyjake
12:31 Doomsday Engine Revision f99578fe (github): libdeng2: Writer and Reader support versioning
Going forward, it is crucial for backwards compatibility that when
serializations of various objects change, the read...
skyjake

2012-12-07

21:37 Doomsday Engine Revision 2eab26c6 (github): Fixed: Compiler warning
skyjake
21:37 Doomsday Engine Revision 4fe04fa8 (github): Fixed: Temporary workaround for missing Config.window.main.normalRect
skyjake
21:27 Doomsday Engine Revision 0564688c (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
21:26 Doomsday Engine Revision 6a4dbc0a (github): Window Manager: Separate default normal geometry and resolution
While the default resolution is the desktop resolution, the default normal
(windowed) resolution is desktop size minu...
skyjake
20:02 Doomsday Engine Revision 75fddb60 (github): Window Manager: Default to desktop resolution (fullscreen or maximized)
Windows and Mac OS X default to a fullscreen mode, other platforms
default to maximized mode.
skyjake
20:01 Doomsday Engine Revision c8885ac4 (github): Fixed|libdeng2: Looking up a member without throwing an exception
skyjake
17:55 Doomsday Engine Revision 81e22907 (github): Cleanup
skyjake
17:47 Doomsday Engine Revision f22126d3 (github): FMOD: Sound effects are not resampled to 'sound-rate'
FMOD's output is by default played at the sound card's configured rate.
Typically this is around 44100 Hz (or 48000 H...
skyjake
17:07 Doomsday Engine Revision f31b39b5 (github): Doom|Heretic: Controls menu item names reflect gameplay behavior
Minor detail: the first weapon listed in weapon-toggling controls
should be the one that by default is activated when...
skyjake
15:16 Doomsday Engine Revision 0cc11366 (github): Fixed: Chat messages not appearing in HUD
A static memory buffer was being used improperly (message copied to
the same buffer where it already was located). Re...
skyjake
14:12 Doomsday Engine Revision cf8591ab (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:11 Doomsday Engine Revision 48781ea0 (github): FluidSynth: Bumped version number to 1.1.0
Minor version bump for the Doomsday 1.9.10 release because of the
ability to use fluidsynth's own audio driver (non-e...
skyjake
14:11 Doomsday Engine Revision dafe73af (github): Fixed: Compiler warnings
skyjake
14:10 Doomsday Engine Revision 29eca260 (github): Fixed|Unix: Fixed build (missing headers)
skyjake
14:00 Doomsday Engine Revision eed17003 (github): Fixed: Compilation with Qt 4.6
Used on the Mac OS X 10.4 platform. skyjake
12:37 Doomsday Engine Revision 3e787595 (github): libdeng2: Removed NativePath::omitBasePath() as unnecessary
skyjake
12:26 Doomsday Engine Revision 44f02255 (github): libdeng2: Standardizing quote style for output messages
Double quotes for file names and paths. skyjake
12:25 Doomsday Engine Revision 3b56f99e (github): Changed release type to "Candidate"
For the 1.9.10 release. skyjake

2012-12-06

20:47 Doomsday Engine Revision 3a4ec17a (github): Fixed typo
skyjake
20:13 Doomsday Engine Revision 7f2fddd5 (github): Fixed|Windows: Fixed build
skyjake
20:05 Doomsday Engine Revision 77044b30 (github): libdeng2|Mac OS X: Path prettification considers the app bundle path
Many paths contain the app bundle path instead of the basedir. skyjake
20:04 Doomsday Engine Revision 1e3262d0 (github): libdeng2: Initialize internal::Logs the first time a Log is used
skyjake
20:02 Doomsday Engine Revision 5e2f9240 (github): Fixed: Fatal error when a font is not set
Killing the entire engine when a font is not set seems a bit too
harsh...
skyjake
17:13 Doomsday Engine Revision 6560e584 (github): Debug|libdeng2: Investigating odd log behavior (invalid freed pointers)
skyjake
17:12 Doomsday Engine Revision c3341bee (github): Refactor|libdeng2: Added a separate method for removing base path
Prettifying a native path is not the same as removing the base path.
Now there is NativePath::omitBasePath(), while N...
skyjake
16:06 Doomsday Engine Revision c3ae324b (github): libdeng2: Describing files in a human-friendly manner
Because the libdeng2 FS is a fully virtual file system, the user needs
to know exactly where the data comes from in o...
skyjake
11:21 Doomsday Engine Revision 55472714 (github): libdeng2: Reverted incorrect path manipulations
The earlier changes were invalid because:
- forcing libdeng2 paths to NativePath does not produce valid native
pat...
skyjake

2012-12-05

22:37 Doomsday Engine Revision c63f8470 (github): Fixed: Crash when a model was not found
Uninitialized pointers could be returned.
Also, added missing headers for a Linux build.
skyjake
22:05 Doomsday Engine Revision 59e1ca11 (github): Fixed|Multiplayer: Crash when looking for a mobj's model
Clients may have mobjs with an actual null pointer state. skyjake
21:48 Doomsday Engine Revision 0d04cee7 (github): libdeng2: Files are Lockable and lock themselves automatically
Applied Guards to protect files during multithreaded access. (Currently
a NativeFile is used for flushing messages in...
skyjake
18:53 Doomsday Engine Revision d87e0a93 (github): Merge branch 'master' into vanilla-blockmap
skyjake
18:01 Doomsday Engine Revision b1a14dca (github): Optimize: Use Unicode in file name pattern matching
This does not perform any faster than the original, but it removes
the need to convert the path and pattern to UTF-8 ...
skyjake
15:06 Doomsday Engine Revision 2052b164 (github): libdeng2|Log: Cleanup
skyjake
14:53 Doomsday Engine Revision 16f2705a (github): libdeng2|Documentation: Internal types should be in de::internal namespace
skyjake
14:46 Doomsday Engine Revision 88755f58 (github): Documentation|libdeng2: Improved de::Log apidoc
skyjake
13:47 Doomsday Engine Revision 3c17b04c (github): Optimize|LumpIndex: Only prune duplicates when needed
Messing about with the potentially large QBitArray is unnecessary if
the "need prune duplicates" flag is unset.
skyjake
09:19 Doomsday Engine Revision ac5da31d (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
09:10 Doomsday Engine Revision 0984aa9d (github): Optimize|libdeng2: Path comparison uses segment hashes
When comparing two paths, it is faster to determine inequality
quickly by checking if the hashes are different.
Redu...
skyjake

2012-12-04

23:16 Doomsday Engine Revision d68f45ef (github): Optimize|libdeng2: App remembers the native base path once determined
App::nativeBasePath() may be called very often, so there is no point
in determining the base path location again and ...
skyjake
21:58 Doomsday Engine Revision 1160f0c4 (github): Adjusting messages visible in non-verbose release build
skyjake
21:57 Doomsday Engine Revision 21f05d3a (github): Cleanup
skyjake
21:16 Doomsday Engine Revision 62858877 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
20:53 Doomsday Engine Revision 77a8d09a (github): Fixed: Compiler warnings
Ignoring/suppressing warnings. skyjake
20:50 Doomsday Engine Revision 1ca2b929 (github): qmake|libdeng2: Updated with renamed files
skyjake
20:06 Doomsday Engine Revision e1837942 (github): libdeng2: Cleanup
skyjake
19:51 Doomsday Engine Revision a54459a7 (github): Fixed: Release build
Missing include. skyjake
19:42 Doomsday Engine Revision 01912bfd (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
19:36 Doomsday Engine Revision f40e2916 (github): Refactor|libdeng2: Entering log messages
Log messages are now entered using LogEntryStager. It is constructed
on the stack and makes sure all the arguments ha...
skyjake
18:19 Doomsday Engine Revision 03ad4401 (github): Fixed: Broken build
Defined textureid_t in one place, added missing //. skyjake
15:24 Doomsday Engine Revision f3ced89a (github): Documentation|libdeng2: API documentation improvements
skyjake
15:14 Doomsday Engine Revision 367db832 (github): libdeng2: Protect log entries against multithreaded access
The libdeng2 Log is a multithreaded system. Entries may be created in
any thread, and they get collected into a centr...
skyjake
14:28 Doomsday Engine Revision bafde25f (github): Debug|libdeng2: Tracking allocated memory in PathTree
Count the number of nodes owned by a PathTree. Added assertions for
making sure PathTree doesn't leak memory.
skyjake
13:59 Doomsday Engine Revision 99e83fff (github): Fixed|libdeng2: de::Reader was missing a destructor
Reader's internal Instance was never freed. skyjake
13:01 Doomsday Engine Revision 16cd87ab (github): Fixed: new[] / delete discrepancies
When using new[], one should use delete[] (issues reported by the valgrind
memory check tool).
skyjake
12:22 Doomsday Engine Revision 1f6b05a5 (github): Fixed|FluidSynth: Failure to stop the song
The FluidSynth player object was not being stopped properly when the song
was stopped.
skyjake
11:49 Doomsday Engine Revision 4dfeabf6 (github): Cleanup
skyjake

2012-12-03

22:31 Doomsday Engine Revision 1e3ebd50 (github): Documentation|Readme|Unix: For man pages, use a shorter title
"doomsday" is the name of the executable/package. skyjake
21:51 Doomsday Engine Revision 0c2ed44b (github): Linux: Deploy plugins to PREFIX/lib/doomsday
This should be more in line with platform conventions. skyjake
18:46 Doomsday Engine Revision 726c0104 (github): Fixed|Window Manager: Centering window after mode switch
With the window centering flag (the default), the window's position
needs to be calculated *after* the display mode h...
skyjake
15:46 Doomsday Engine Revision db0c144a (github): libdeng2|Config: Detect upgrades only once
Once the new version has been detected, we can forget about
__oldversion__.
skyjake
15:26 Doomsday Engine Revision b4e632b8 (github): libdeng2: Cleanup
skyjake
14:41 Doomsday Engine Revision 293c04eb (github): Refactor|Window Manager: Removed QSettings usage, replaced with de::Config
The default values for the window manager are in Config.de. skyjake
14:40 Doomsday Engine Revision f697fa04 (github): libdeng2|Test: Updated kitchen sink test script with new language features
- text slicing
- Record()
- making a copy of a record
- record as a return value from function
skyjake
14:39 Doomsday Engine Revision 501de076 (github): libdeng2|Script: Allow slice operator on text values
skyjake
14:38 Doomsday Engine Revision 477f5650 (github): libdeng2|Script: Detect a missing statement after ':'
This Python-like syntax is not accepted in Doomsday Script:
if value:
print value
skyjake
14:36 Doomsday Engine Revision 907da930 (github): libdeng2: Cleanup
skyjake
14:35 Doomsday Engine Revision 23f6b486 (github): libdeng2|Script: More convenient way to add values into an array
skyjake
14:33 Doomsday Engine Revision ea21e6e1 (github): Refactor|libdeng2|Script: Added DeleteStatement
Deleting is now a proper statement, which matches the semantics of
the script language.
This forces records to obser...
skyjake
14:27 Doomsday Engine Revision 390525b5 (github): libdeng2: LOG_DEV_TRACE messages omitted completely in release builds
skyjake
14:25 Doomsday Engine Revision 81bb1e6f (github): libdeng2|Script: Added built-in function Record
Makes an empty record or a copy of an existing record. skyjake
14:20 Doomsday Engine Revision 172548dc (github): Refactor|libdeng2: Replaced /config with /modules
There is no need to have a folder just for config scripts. Instead,
the /modules folder is now used for storing all s...
skyjake

2012-12-02

16:28 Doomsday Engine Revision 273a5a8a (github): Refactor|libdeng2: UpdaterSettings uses de::Config instead of QSettings
The updater settings are no longer stored using QSettings, but are
included in persist.pack as part of the Config nam...
skyjake
16:20 Doomsday Engine Revision 5c8902a3 (github): libdeng2: Cleanup
skyjake
16:12 Doomsday Engine Revision 482e355a (github): libdeng2: Added TimeValue, fixed bugs in de::Time
TimeValue allows manipulating time in expressions and lets variables
hold a Time as a value.
There were some bugs in...
skyjake
12:27 Doomsday Engine Revision 3dc0d04f (github): libdeng2: Adding boolean (number) values to a Record
skyjake
12:27 Doomsday Engine Revision 3739b591 (github): libdeng2: Cleanup
Indentation in the Value class headers. skyjake
 

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