danij's activity
From 2012-09-14 to 2012-09-27
2012-09-27
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06:25 Doomsday Engine Revision be271116 (github): Refactor|WadFile: Separated the lump cache into a new class
- Todo: Completely revise the implementation for thread-safe concurrent
access to the data. Ideally utilizing a multipl... -
05:05 Doomsday Engine Revision cac666ca (github): Refactor|Zone: Removed purge level PU_CACHE
- This is in no way a cache, its a purge level like any other...
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04:31 Doomsday Engine Revision 5a583598 (github): API: Revised lump cache interface
- The older interface was inadequate for a multithreaded architecture
where thread-safe access to the cached data is cr...
2012-09-26
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19:23 Doomsday Engine Revision 158aad18 (github): Fixed: Renamed WadFile and ZipFile's LumpRecord
- Evidently the code optimizer was getting itself rather confused by
the fact that zipfile.cpp and wadfile.cpp both def... -
19:01 Doomsday Engine Revision fee09d13 (github): Refactor|ZipFile: Implemented a public C++ interface for ZipFile
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17:16 Doomsday Engine Revision 92796d00 (github): Cleanup|WadFile: Minor post refactoring cleanup
- Todo: Apply similar refactorings to ZipFile.
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17:01 Doomsday Engine Revision c2d180db (github): WadFile: Improved lump index out-of-range exception messages
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16:47 Doomsday Engine Revision 7eef2fec (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
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16:46 Doomsday Engine Revision 5e834c0d (github): WadFile: Implemented lastIndex() and empty() methods
- Also fixed a couple of off-by-one valid lump index ranges as quoted
in some out-of-range exception error messages. -
07:13 Doomsday Engine Revision bef53750 (github): Refactor|WadFile: Implemented a public C++ interface for WadFile
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02:38 Doomsday Engine Revision 3656f6b3 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
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02:38 Doomsday Engine Revision 58fba78a (github): Refactor: Reimplemented ZipFile in C++
- Todo: Implement a public C++ interface
2012-09-25
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23:58 Doomsday Engine Revision edba8dea (github): Refactor: Switched zipfile.c to C++
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21:41 Doomsday Engine Revision 3c83d39f (github): Refactor: Reimplemented WadFile in C++
- Todo: Implement a public C++ interface
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16:22 Doomsday Engine Revision 6111a859 (github): Refactor: Switched wadfile.c to C++
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16:15 Doomsday Engine Revision 318f59b0 (github): Homepage: Tweaked the main menu text shadow color
2012-09-24
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22:02 Doomsday Engine Revision 0593d71c (github): Fixed|Homepage: Homepage main menu missing "active page" stylings
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21:25 Doomsday Engine Revision 63d502e1 (github): Fixed|Homepage: Focused links on the homepage missing visual cues
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19:37 Doomsday Engine Revision 2a19e3c9 (github): Homepage: Detail release dates for package downloads
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19:36 Doomsday Engine Revision 084fa02f (github): Homepage|Build Repository: Added "release_date" to the package JSON object graph
- If a release date is known for a package, include it in the JSON
object graph representation as "release_date" (strin... -
17:44 Doomsday Engine Revision 0b9db088 (github): Fixed|Homepage|Build Repository: Updated 1.9.7 package links on the homepage to the 1.9.7-1 release
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17:41 Doomsday Engine Revision e90f87be (github): Fixed|Homepage|Build Repository: Assign correct release dates to the 1.9.7 and 1.9.8 download packages
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17:38 Doomsday Engine Revision 8f4ec326 (github): Homepage|Build Repository: Added a releaseDate property to iDownloadable
- In the case of symbolic packages, there may be no corresponding
BuildEvent in the build repository and (thus no metad... -
16:49 Doomsday Engine Revision 2bff1583 (github): Fixed|Homepage|Build Repository: Homepage build stream widgets do not offset if no previous build
- When generating the previous|current|next build stream widgets, the
build event chain was not offset if no previous b... -
15:20 Doomsday Engine Revision 1fd4dfca (github): Homepage|Build Repository: Added static packages for Doomsday 1.9.7 and 1.9.8
- The build repository does not yet persist build events. Once they
drop out of the build event feed they will cease to...
2012-09-23
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13:58 Doomsday Engine Revision eaba956b (github): Fixed: Missing logic for "no bright pixels" case in GL_CalcLuminance()
- This case was inadvertently removed in the previous refactoring.
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12:33 Doomsday Engine Revision 89b3f964 (github): Fixed|DEH Reader: [CODEPTR] patches use .bex rules
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12:31 Doomsday Engine Revision 18cf13d8 (github): Refactor|BSP Builder: Use a vector for LineDefInfos in the BSP builder
- As LineDefs have a contiguous range of indices we can use these to
accelerate the info lookups by placing them in a v...
2012-09-22
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02:50 Doomsday Engine Revision eb105c1e (github): Cleaned up s_environ.cpp and added a todo comment re a design fault
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00:57 Doomsday Engine Revision c6abbd46 (github): Minor typo fixes to EntityDatabase apidocs
2012-09-21
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20:56 Doomsday Engine Revision ed2ccf20 (github): Optimize: Reduced map load times by a further ~10%
- The map entity property value database and definition datasets were
reimplemented making use of a StringPool to store...
2012-09-19
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17:13 Doomsday Engine Revision 93ff953e (github): Fixed: Mishandling of malformed Doom-format sound lumps
- Some add-ons include malformed Doom-format (i.e., raw PCM) lump data
with the intention being that the sound should n... -
13:33 Doomsday Engine Revision ce953001 (github): libcommon: Write a "Saved screenshot" confirmation message to the player's log
- Instead of writing the confirmation message to the console, add this
message to the console player's game message log... -
13:17 Doomsday Engine Revision 34cfc7f9 (github): Fixed|All Games: Game state change/notification messages should not be hideable
- The player has the option of hiding the game message log, however
there are times when a message "must" be shown to t...
2012-09-18
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17:08 Doomsday Engine Revision 841e5e84 (github): Removed debugging artefacts left behind in the previous commit #2
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17:04 Doomsday Engine Revision 2470328e (github): Removed debugging artefacts left behind in the previous commit
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17:03 Doomsday Engine Revision a3e2ebde (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
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17:02 Doomsday Engine Revision c96cb6f3 (github): Cleanup: Cleaned up R_ProjectSprite() somewhat
- Trying to get to the bottom of why sprites which don't fit between
the floor and ceiling visibly "jump" at the end of... -
14:00 Doomsday Engine Revision 8f063037 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
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14:00 Doomsday Engine Revision d50724c5 (github): Fixed: Categorization of "addon" textures in PWAD TEXTURE1/2 lumps
- This was the cause of the bug where hires replacements were not
being suppressed for IWAD defined textures which are ... -
13:12 Doomsday Engine Revision e5774e2a (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
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12:23 Doomsday Engine Revision 8e13d491 (github): Cleanup
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12:04 Doomsday Engine Revision 9c49eeba (github): Fixed: Incorrect default origin in GL_CalcLuminance()
- The origin is defined as a multiplier of the texture dimensions, not
an absolute offset. This fixes the offset of aut...
2012-09-17
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18:10 Doomsday Engine Revision 25bf6a73 (github): Implemented HEdge_PointDistance() and HEdge_PointOnSide() methods
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18:09 Doomsday Engine Revision 51a87ff1 (github): Fixed|Map Renderer: lumobj => BSP leaf contact spreading
- A bug in this algorithm allowed lights to spread through the closed
side of "one-sided" window effect lines. -
17:50 Doomsday Engine Revision f77667e2 (github): Refactor: Revised interface for R_MiddleMaterialCoversOpening()
- The old interface assumed that we would only ever need to determine
this result by deriving all arguments from a line... -
14:05 Doomsday Engine Revision 2a58b373 (github): Fixed|Map Renderer: Incorrect logic in R_MarkDependantSurfacesForDecorationUpdate()
- This function made assumptions about the current relationships of a
linedef's plane interfaces. This routine does not...
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