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danij's activity

From 2012-09-14 to 2012-09-27

2012-09-27

06:25 Doomsday Engine Revision be271116 (github): Refactor|WadFile: Separated the lump cache into a new class
Todo: Completely revise the implementation for thread-safe concurrent
access to the data. Ideally utilizing a multipl...
danij
05:05 Doomsday Engine Revision cac666ca (github): Refactor|Zone: Removed purge level PU_CACHE
This is in no way a cache, its a purge level like any other... danij
04:31 Doomsday Engine Revision 5a583598 (github): API: Revised lump cache interface
The older interface was inadequate for a multithreaded architecture
where thread-safe access to the cached data is cr...
danij

2012-09-26

19:23 Doomsday Engine Revision 158aad18 (github): Fixed: Renamed WadFile and ZipFile's LumpRecord
Evidently the code optimizer was getting itself rather confused by
the fact that zipfile.cpp and wadfile.cpp both def...
danij
19:01 Doomsday Engine Revision fee09d13 (github): Refactor|ZipFile: Implemented a public C++ interface for ZipFile
danij
17:16 Doomsday Engine Revision 92796d00 (github): Cleanup|WadFile: Minor post refactoring cleanup
Todo: Apply similar refactorings to ZipFile. danij
17:01 Doomsday Engine Revision c2d180db (github): WadFile: Improved lump index out-of-range exception messages
danij
16:47 Doomsday Engine Revision 7eef2fec (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
danij
16:46 Doomsday Engine Revision 5e834c0d (github): WadFile: Implemented lastIndex() and empty() methods
Also fixed a couple of off-by-one valid lump index ranges as quoted
in some out-of-range exception error messages.
danij
07:13 Doomsday Engine Revision bef53750 (github): Refactor|WadFile: Implemented a public C++ interface for WadFile
danij
02:38 Doomsday Engine Revision 3656f6b3 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
danij
02:38 Doomsday Engine Revision 58fba78a (github): Refactor: Reimplemented ZipFile in C++
Todo: Implement a public C++ interface danij

2012-09-25

23:58 Doomsday Engine Revision edba8dea (github): Refactor: Switched zipfile.c to C++
danij
21:41 Doomsday Engine Revision 3c83d39f (github): Refactor: Reimplemented WadFile in C++
Todo: Implement a public C++ interface danij
16:22 Doomsday Engine Revision 6111a859 (github): Refactor: Switched wadfile.c to C++
danij
16:15 Doomsday Engine Revision 318f59b0 (github): Homepage: Tweaked the main menu text shadow color
danij

2012-09-24

22:02 Doomsday Engine Revision 0593d71c (github): Fixed|Homepage: Homepage main menu missing "active page" stylings
danij
21:25 Doomsday Engine Revision 63d502e1 (github): Fixed|Homepage: Focused links on the homepage missing visual cues
danij
19:37 Doomsday Engine Revision 2a19e3c9 (github): Homepage: Detail release dates for package downloads
danij
19:36 Doomsday Engine Revision 084fa02f (github): Homepage|Build Repository: Added "release_date" to the package JSON object graph
If a release date is known for a package, include it in the JSON
object graph representation as "release_date" (strin...
danij
17:44 Doomsday Engine Revision 0b9db088 (github): Fixed|Homepage|Build Repository: Updated 1.9.7 package links on the homepage to the 1.9.7-1 release
danij
17:41 Doomsday Engine Revision e90f87be (github): Fixed|Homepage|Build Repository: Assign correct release dates to the 1.9.7 and 1.9.8 download packages
danij
17:38 Doomsday Engine Revision 8f4ec326 (github): Homepage|Build Repository: Added a releaseDate property to iDownloadable
In the case of symbolic packages, there may be no corresponding
BuildEvent in the build repository and (thus no metad...
danij
16:49 Doomsday Engine Revision 2bff1583 (github): Fixed|Homepage|Build Repository: Homepage build stream widgets do not offset if no previous build
When generating the previous|current|next build stream widgets, the
build event chain was not offset if no previous b...
danij
15:20 Doomsday Engine Revision 1fd4dfca (github): Homepage|Build Repository: Added static packages for Doomsday 1.9.7 and 1.9.8
The build repository does not yet persist build events. Once they
drop out of the build event feed they will cease to...
danij

2012-09-23

13:58 Doomsday Engine Revision eaba956b (github): Fixed: Missing logic for "no bright pixels" case in GL_CalcLuminance()
This case was inadvertently removed in the previous refactoring. danij
12:33 Doomsday Engine Revision 89b3f964 (github): Fixed|DEH Reader: [CODEPTR] patches use .bex rules
danij
12:31 Doomsday Engine Revision 18cf13d8 (github): Refactor|BSP Builder: Use a vector for LineDefInfos in the BSP builder
As LineDefs have a contiguous range of indices we can use these to
accelerate the info lookups by placing them in a v...
danij

2012-09-22

02:50 Doomsday Engine Revision eb105c1e (github): Cleaned up s_environ.cpp and added a todo comment re a design fault
danij
00:57 Doomsday Engine Revision c6abbd46 (github): Minor typo fixes to EntityDatabase apidocs
danij

2012-09-21

20:56 Doomsday Engine Revision ed2ccf20 (github): Optimize: Reduced map load times by a further ~10%
The map entity property value database and definition datasets were
reimplemented making use of a StringPool to store...
danij

2012-09-19

17:13 Doomsday Engine Revision 93ff953e (github): Fixed: Mishandling of malformed Doom-format sound lumps
Some add-ons include malformed Doom-format (i.e., raw PCM) lump data
with the intention being that the sound should n...
danij
13:33 Doomsday Engine Revision ce953001 (github): libcommon: Write a "Saved screenshot" confirmation message to the player's log
Instead of writing the confirmation message to the console, add this
message to the console player's game message log...
danij
13:17 Doomsday Engine Revision 34cfc7f9 (github): Fixed|All Games: Game state change/notification messages should not be hideable
The player has the option of hiding the game message log, however
there are times when a message "must" be shown to t...
danij

2012-09-18

17:08 Doomsday Engine Revision 841e5e84 (github): Removed debugging artefacts left behind in the previous commit #2
danij
17:04 Doomsday Engine Revision 2470328e (github): Removed debugging artefacts left behind in the previous commit
danij
17:03 Doomsday Engine Revision a3e2ebde (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
danij
17:02 Doomsday Engine Revision c96cb6f3 (github): Cleanup: Cleaned up R_ProjectSprite() somewhat
Trying to get to the bottom of why sprites which don't fit between
the floor and ceiling visibly "jump" at the end of...
danij
14:00 Doomsday Engine Revision 8f063037 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
danij
14:00 Doomsday Engine Revision d50724c5 (github): Fixed: Categorization of "addon" textures in PWAD TEXTURE1/2 lumps
This was the cause of the bug where hires replacements were not
being suppressed for IWAD defined textures which are ...
danij
13:12 Doomsday Engine Revision e5774e2a (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
danij
12:23 Doomsday Engine Revision 8e13d491 (github): Cleanup
danij
12:04 Doomsday Engine Revision 9c49eeba (github): Fixed: Incorrect default origin in GL_CalcLuminance()
The origin is defined as a multiplier of the texture dimensions, not
an absolute offset. This fixes the offset of aut...
danij

2012-09-17

18:10 Doomsday Engine Revision 25bf6a73 (github): Implemented HEdge_PointDistance() and HEdge_PointOnSide() methods
danij
18:09 Doomsday Engine Revision 51a87ff1 (github): Fixed|Map Renderer: lumobj => BSP leaf contact spreading
A bug in this algorithm allowed lights to spread through the closed
side of "one-sided" window effect lines.
danij
17:50 Doomsday Engine Revision f77667e2 (github): Refactor: Revised interface for R_MiddleMaterialCoversOpening()
The old interface assumed that we would only ever need to determine
this result by deriving all arguments from a line...
danij
14:05 Doomsday Engine Revision 2a58b373 (github): Fixed|Map Renderer: Incorrect logic in R_MarkDependantSurfacesForDecorationUpdate()
This function made assumptions about the current relationships of a
linedef's plane interfaces. This routine does not...
danij
 

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