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danij's activity

From 2012-04-27 to 2012-05-10

2012-05-10

07:16 Doomsday Engine Bug #968: [Doom] Mancubus attacks and high Z height differences
- **labels**: jDoom Gameplay --> Doom
danij

2012-05-09

04:24 Doomsday Engine Bug #998: Detail texture appearance incorrect (vs. #364)
Fixed for 1.9.8 danij
04:22 Doomsday Engine Bug #1036: Automatic game selection failed. No Registered Games.
The log message "No Registered Games" implies that your game plugins aren't being installed/found. Subsequently the e... danij

2012-05-07

06:42 Doomsday Engine Bug #909: [Hexen] Tiny difference in Ettin behaviour
- **labels**: jHexen Gameplay --> Hexen
danij
06:14 Doomsday Engine Bug #908: Detail texture maximum distance ignored
Rather than modifying the mip levels it would be a whole lot easier to use GL_TEXTURE_LOD_BIAS to apply the maximum d... danij

2012-05-05

18:34 Doomsday Engine Bug #1035: [Doom] Sector type 10: door bouncing off a mobj
- **labels**: jDoom Gameplay --> Doom
danij

2012-04-27

13:22 Doomsday Engine Bug #765: [Hexen] Korax teleport order
- **summary**: [HeXen] Korax teleport order --> [Hexen] Korax teleport order
danij
 

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