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danij's activity

From 2012-02-17 to 2012-03-01

2012-03-01

14:57 Doomsday Engine Revision 2851583b (github): Homepage|Build Repository: Only iBuilderProducts have build error/warning info
danij
12:22 Doomsday Engine Revision 2a6704d3 (github): Game Menu|Fixed: Added page flag NEVER_SCROLL for disabling page scrolling
The original games' main menu pages should never scroll, regardless
whether all elements actually fit on the page.
danij

2012-02-29

16:35 Doomsday Engine Revision f8a3c98a (github): Homepage: Fixed minor validation errors in server browser
danij
16:21 Doomsday Engine Revision 43caddb3 (github): Homepage: Fixed various minor validation errors in static pages
danij
15:13 Doomsday Engine Revision 60102418 (github): Homepage: Added the build id to the unstable package badges
danij
14:52 Doomsday Engine Revision 50bb3efc (github): Homepage|Build Repository: Instantiate stable packages when releaseType = stable
danij
14:50 Doomsday Engine Revision dfd6853e (github): Homepage: Updated Get It Now and source package links/labels for 1.9.7
Todo: These are the last remaining elements of the homepage that
require a manual update when a new version of Doomsd...
danij
14:47 Doomsday Engine Revision eee97584 (github): Homepage|Master Server: Pluralize 'player' and 'server' when necessary
danij
14:44 Doomsday Engine Revision c56500f4 (github): Homepage|Master Server: Highlight servers using port #0 in red
Some users may have difficulty in connecting to servers using port #0 danij
14:42 Doomsday Engine Revision c5b32c16 (github): Homepage|Master Server|Fixed: Active player count inversely affected server order
danij
13:19 Doomsday Engine Revision b79398cc (github): Homepage: Use jQuery to dynamically populate the download pages
The package download pages are now static and therefore be optimally
cached by the client browser. This also means we...
danij
11:59 Doomsday Engine Revision 8c59860c (github): Homepage|Master Server|Fixed: Duplicate of the last server in the list
danij
09:58 Doomsday Engine Revision 95326142 (github): Homepage|Master Server: Added an icon legend
danij
08:51 Doomsday Engine Revision e6e5ba3e (github): Homepage|Master Server: Use a padlock icon for a closed server
danij
07:37 Doomsday Engine Revision 300da8f6 (github): Homepage|Cleanup: Relocated server data and xml log files into the cache
danij
07:23 Doomsday Engine Revision baa26fd8 (github): Homepage|Refactor: Moved server event logging into the Master Server class
danij
06:53 Doomsday Engine Revision db1ba2b2 (github): Homepage|Master Server: Cleaned up master.php
danij
05:14 Doomsday Engine Revision a069d6b9 (github): Homepage|Master Server|Fixed: There may not be a data pair for an entry in servers.dat
If a property entry in servers.dat did not have a data pair then this
would result in a silent error upon attempting ...
danij
05:06 Doomsday Engine Revision 13bf2143 (github): Homepage|Master Server: Minor style tweaks
danij
05:00 Doomsday Engine Revision d047280a (github): Homepage|Master Server: Include a link to the event feed
danij
04:58 Doomsday Engine Revision bdaf8f76 (github): Homepage: Missing include in masterserver.class.php
danij
04:57 Doomsday Engine Revision 686924ea (github): Homepage: Forward clients to the new master server browser
If a client queries a response from master.php with no arguments, then
redirect it to the homepage's server browser i...
danij
04:27 Doomsday Engine Revision 46e6dba5 (github): Homepage|Master Server: New server browser implementation
danij

2012-02-28

18:40 Doomsday Engine Revision 0f3f39fe (github): Homepage|News Summary: Tweaked style in an attempt to normalize across all browsers
danij
17:56 Doomsday Engine Revision b4748680 (github): Homepage|News Summary: Tweaked element alignment in the stylesheet
danij
08:32 Doomsday Engine Revision a753bb6d (github): Homepage|Build Repository: Do not duplicate the platform name in the package names
The packages are sorted into a table and grouped by platform, so it
is redundant to include the platform name in the ...
danij
08:02 Doomsday Engine Revision 0e628691 (github): Homepage|Build Repository: Don't generate a jumplist when commit count <= 15
With so few commits there is no need for any navigational helpers. danij
07:44 Doomsday Engine Revision faaa9fd5 (github): Homepage|Build Repository: Display the secondary commit tags
The secondary commit tags are now output as small tag-like objects
like the 'Build Repository' tag displayed next to ...
danij
07:40 Doomsday Engine Revision 08bfd97a (github): Homepage|Build Repository: Rotate the commit jumplist horizontally when only one group
danij

2012-02-27

21:05 Doomsday Engine Revision 5d6bf0d8 (github): Homepage: Removed Dev Blog from the navbar and reordered links
Now that a summary of the dev blog appears on the homepage, the blog
does not need its own navbar link.
Reordered na...
danij
20:46 Doomsday Engine Revision 261023d5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
20:45 Doomsday Engine Revision d9915e33 (github): Homepage: Added a short summary of the latest developer blog posts
danij
20:42 Doomsday Engine Revision f0504ddf (github): Homepage: Enhanced Feed class adding callback arguments
danij
17:15 Doomsday Engine Revision 972e5ec7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
17:14 Doomsday Engine Revision c1e3ed6c (github): Homepage: Added a short summary of the latest build events
Display a summary of the three most recent build events and a link to
the builds rss feed on the homepage. Events wit...
danij
01:36 Doomsday Engine Revision a287e5b6 (github): Updated doxygen comments in a few places
danij
00:57 Doomsday Engine Revision f8adfe0d (github): Doom|Fixed: All texture animations are defined for all versions
Unlike the switches, all texture animations are present in all versions
of the game despite there being no graphics w...
danij
00:44 Doomsday Engine Revision c56a76b9 (github): Fixed unused variable warnings
danij
00:39 Doomsday Engine Revision 309c8ae7 (github): "unload" should be called at Sys_Shutdown time
Irrespective of whether the engine is shutting down normally or in
response to a fatal error, any currently loaded ga...
danij

2012-02-26

20:07 Doomsday Engine Revision 6703417c (github): Doom|Game Menu|Refactor: Main menu page no longer needs a specialised drawer
danij
18:35 Doomsday Engine Revision 9c70e13b (github): libcommon|API: GL_DrawPatch() now assumes a [x:0, y:0] origin if not specified
danij
18:33 Doomsday Engine Revision d16d2c7b (github): Game Menu: Episode and Files pages were missing MPF_LAYOUT_FIXED
danij
18:26 Doomsday Engine Revision 3093f9f4 (github): Game Menu|Fixed: Use fixed layouts for the main menu pages
The original games used absolute line heights and fixed layouts to
position the menu objects. Mods depend on these co...
danij
16:40 Doomsday Engine Revision 74ecbb70 (github): Game Menu|Added: Added a fixed layout method
Menu pages can now use either a fixed layout (all objects positioned
absolutely relative to the page origin) or make ...
danij

2012-02-25

17:19 Doomsday Engine Revision 9dbe2b55 (github): Hexen|Fixed: Correctly position the game ending text
danij
15:51 Doomsday Engine Revision 71eb8c3f (github): Fixed logic of SideDef_UpdateSurfaceTangents()
danij
15:43 Doomsday Engine Revision 1d8e9220 (github): Polyobj|Fixed: Seg angles were not kept in-sync with their LineDefs'
Also further cleaned up the polyobj implementation. danij
12:38 Doomsday Engine Revision 97dc854d (github): API: Use LineDef (and not Seg) with P_SetPolyobjCallback()
The original game would use the seg angles for the purpose of testing
collisions with mobjs. This rather defied the d...
danij
03:32 Doomsday Engine Revision 50118574 (github): Polyobj: Cleaned up polyobj implementation and updated apidoc
danij
00:09 Doomsday Engine Revision bd32f9f4 (github): Font Renderer|Fixed: Skip drawing if no current font is set
danij
00:08 Doomsday Engine Revision 7019312d (github): Win32: Default basedir is one level up from bin/
This avoids the need to specify it on the command line. Now we have
ringzero we should aim to avoid all unnecessary c...
danij

2012-02-24

23:38 Doomsday Engine Revision 7182fe03 (github): Win32|Fixed: -stdbasedir did not work as expected
danij
10:20 Doomsday Engine Revision 5d557b32 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
10:19 Doomsday Engine Revision 1b26b487 (github): Homepage|Add-on Repository|Refactor: Beginnings of a more dynamic Add-ons browser
danij
02:54 Doomsday Engine Revision 5aab3c21 (github): Homepage|Add-on repository|Refactor: Add-ons always carry a complete set of attribute flags
danij
02:09 Doomsday Engine Revision 9e5c2976 (github): Homepage|Add-on Repository: Sort add-ons alphanumerically
Plus some minor cleanup. danij
02:06 Doomsday Engine Revision 36a2cfbc (github): Homepage|Add-on Repository: Add-ons can now be marked "featured"
Presently it makes no difference whether an add-on is marked with
the featured flag. Eventually this will be used as ...
danij
00:37 Doomsday Engine Revision 66c54426 (github): Homepage|Add-on Repository: Record add-on version number and homepage URI
Version number and homepage URI are now recorded for each add-on.
If a download URI is not specified for an add-on, ...
danij
00:17 Doomsday Engine Revision 58b5b1b1 (github): Homepage|Add-on Repository: Updated µTorrent link
danij

2012-02-23

23:46 Doomsday Engine Revision fb1d4b11 (github): Homepage|Build Repository|Fixed: URIs for package downloads were not encoded
danij
23:29 Doomsday Engine Revision 508b4ef5 (github): Homepage|Fixed: ThickBox 3 scripts were being included outside <body>
danij
19:55 Doomsday Engine Revision 5df4bfd4 (github): Homepage|Add-on Repository|Fixed: Titles and descriptions were doubly encoded
danij
19:52 Doomsday Engine Revision 51324ce8 (github): Homepage|Add-on Repository|Fixed: Add-on list XML file used incorrect encoding
danij
19:37 Doomsday Engine Revision ef680972 (github): Homepage|Add-on Repository|Fixed: Add-on list XML file used incorrect encoding
danij
19:07 Doomsday Engine Revision 919c3fcc (github): Homepage|Add-on Repository|Fixed: Use game names instead of plugin names
danij
19:06 Doomsday Engine Revision 63c0e387 (github): Homepage|Add-on Repository|Fixed: Removed addition line break on the Add-ons page
danij
18:57 Doomsday Engine Revision 7018458a (github): Homepage|Addon Repository: Dynamically construct the addon lists from an XML file
The Add-ons page is now dynamically built by parsing an XML document
and constructing from it a collection of Addon r...
danij
17:01 Doomsday Engine Revision 5dc6056b (github): Homepage|Add-on Repository: Fixed numerous typos.
danij
16:40 Doomsday Engine Revision 68c15b59 (github): Homepage: Updated address for the HacX and Chex Quest badge graphics
Use the code.iki.fi mirror for these badge graphics. danij
16:38 Doomsday Engine Revision 760cbe95 (github): Homepage|Refactor: Addon Repository version 0.1
Reimplemented the formerly static Addons page as a dengine.net plugin
and fixed a few issues in the process.
The nex...
danij
16:18 Doomsday Engine Revision 704d2eb6 (github): Homepage|Fixed: Missing end tag in alternate RSS news link
danij
16:16 Doomsday Engine Revision 5f055fa4 (github): Homepage|Fixed: Feed embedder failed to encode special characters
danij
03:04 Doomsday Engine Revision 40e54bac (github): File Sys|Refactor: Removed all redundant legacy functionality from LumpFile
Todo for later: LumpFile itself is now redundant/there is no longer
a need for this specialization. It should be repl...
danij

2012-02-22

19:34 Doomsday Engine Revision c4e403c7 (github): File Sys: Minor cleanup.
danij
19:01 Doomsday Engine Revision 9ee80aa3 (github): File Sys|Fixed: Opening containers from lumps in other containers was broken
danij
14:14 Doomsday Engine Revision e1862e7e (github): File Sys|Fixed: -iwad failed locating iwads in root of Doomsday install dir
FileDirectory by default will attempt to remove the engine's install
dir when inserting paths, i.e., it tries to make...
danij
13:42 Doomsday Engine Revision 71ea346b (github): File Sys: Improved utility routines for working with relative paths
danij
13:39 Doomsday Engine Revision d5730395 (github): String: Improved interface to allow chaining of init functions
For example; Str_Set(Str_Init(&str), "sometext"); danij
12:46 Doomsday Engine Revision b687a8d1 (github): Win32|Fixed: Install cphelp.txt to the correct directory
danij
01:06 Doomsday Engine Revision 626d790c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
01:05 Doomsday Engine Revision 3546e6c5 (github): FileDirectory|Fixed: Do not apply the pretty transform when printing
As the print is used for debug purposes, don't bother making it look
pretty - we are interested in the actual path va...
danij

2012-02-21

19:40 Doomsday Engine Revision 3182b100 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
19:27 Doomsday Engine Revision 3a2912d5 (github): Minor cleanup.
danij
14:47 Doomsday Engine Revision 22903bd3 (github): Removed compile warning about priority loading of Zip resources
Game resource load order is defined by the order in which resources
are associated with a Game component during regis...
danij
14:34 Doomsday Engine Revision 096e43a0 (github): Doom|Added: Texture Environment defs for all materials in the Flats namespace
Merged Vermil's patch which adds Texture Environment definitions for
all materials in the Flats namespace - thanks!
danij
14:06 Doomsday Engine Revision b8b7cee2 (github): libheretic: Renamed audio.ded as sounds.ded
danij
14:05 Doomsday Engine Revision 9b743a9f (github): Heretic|Added: Texture Environment defs for all materials in the Flats namespace
Merged Vermil's patch which adds Texture Environment definitions for
all materials in the Flats namespace - thanks!
danij
14:01 Doomsday Engine Revision c309b2ec (github): libheretic: Moved Texture Environment defs from audio.ded into a new file
danij
13:56 Doomsday Engine Revision 9a75fe1a (github): Hexen|Added: Texture Environment defs for all materials in the Flats namespace
Merged Vermil's patch which adds Texture Environment definitions for
all materials in the Flats namespace - thanks!
danij
13:53 Doomsday Engine Revision 70e68a42 (github): libhexen: Renamed audio.ded as sounds.ded
danij
13:52 Doomsday Engine Revision 93c5e6d0 (github): libhexen: Moved Texture Environment defs from audio.ded into a new file
danij
13:39 Doomsday Engine Revision afbcd6d3 (github): Chex Quest|Added: Texture Environment defs for all materials in the Flats namespace
Merged Vermil's patch which adds Texture Environment definitions for
all materials in the Flats namespace - thanks!
danij
13:36 Doomsday Engine Revision 081968fa (github): Hacx: Do not attempt to load various missing BIGFN* font patches
The BIGFN font is missing patches for the characters; <space>,&,),@
Do not attempt to load such patches when constru...
danij
13:28 Doomsday Engine Revision 2779e524 (github): Hacx|Added: Texture Environment defs for all materials in the Flats namespace
Merged Vermil's patch which adds Texture Environment definitions for
all materials in the Flats namespace - thanks!
danij
13:20 Doomsday Engine Revision 662f13d9 (github): Doom|Game Menu: Offset the '?' character in the Which Episode? replacement string
Merged Vermil's patch which offsets the '?' character in the patch
replacement string used for the game menu's "Which...
danij

2012-02-20

04:13 Doomsday Engine Revision 749eb150 (github): Print IWAD CRC from loadResource()
danij
04:06 Doomsday Engine Revision 16303363 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
04:03 Doomsday Engine Revision 995ee800 (github): libdoom: Renamed lump M_THERM2 to M_THERMM for mod compatibility
danij
04:01 Doomsday Engine Revision 5aec0528 (github): Ensure MNTexts referencing strings from defs are set during menu init
danij
03:58 Doomsday Engine Revision a4079897 (github): File Sys|Fixed: Mark all non-game resources as "custom"
Previously only resources loaded from .wad archives which bore the
IWAD identification were marked as "IWAD". Consequ...
danij

2012-02-19

19:10 Doomsday Engine Revision 8ebc2fe7 (github): Chex Quest: Fixed hole in the statusbar due to empty STARMS patch
danij
19:09 Doomsday Engine Revision 1b8d5e90 (github): API: Record in PatchInfo whether no color info is present
When preparing a Patch graphic for use in the UI, evaluate whether
it contains any non-alpha pixels and if not, set t...
danij
17:26 Doomsday Engine Revision 064b0164 (github): All Games: Renamed cvar "menu-turningskull" as "menu-cursor-rotate"
The old name assumed that the cursor patches depicted a skull, which
is only known to be true when playing Doom.
Add...
danij
17:10 Doomsday Engine Revision a0fcea37 (github): Chex Quest: Added a Light definition for the ROCKET
The front rotation for this sprite is entirely green, resulting in
an autolight with a green hue, which looks wrong.
danij
17:02 Doomsday Engine Revision e5c18c0b (github): libdoom|Cleanup: Grouped all defaults for menu cvars in D_PreInit()
danij
16:45 Doomsday Engine Revision 937f8c43 (github): Chex Quest|Game Menu: Do not rotate the menu cursor in Chex Quest
The menu cursor in Chex Quest depicts a rotating chex piece so do not
draw the cursor with additional rotation.
danij
16:43 Doomsday Engine Revision 036483b8 (github): Chex Quest: Combine HUD keys by default
The original game uses empty patches for the skull keys so default to
combining the key displays.
danij
16:35 Doomsday Engine Revision ca2e9d5e (github): Chex Quest: Use the correct color for health, etc..., on the statusbar
danij
15:41 Doomsday Engine Revision 687b7297 (github): Chex Quest: Use more appropriate default font colors
danij
14:32 Doomsday Engine Revision 2d60c7b9 (github): Chex Quest|Fixed: Support for DEHACKED Frame patches was broken
Make use of the State 'Mods' directive to modify the original game
definitions instead of replacing them (for the pur...
danij
14:10 Doomsday Engine Revision 3f7c2128 (github): Chex Quest|Fixed: Support for DEHACKED Thing patches was broken
Make use of the Thing 'Mods' directive to modify the original game
definitions instead of replacing them. The DEHACKE...
danij
14:01 Doomsday Engine Revision d83ea9c8 (github): Ded Reader|Added: Thing defs now support the Mods directive
The 'Mods' directive allows the properties of an existing definition
to be modified instead of creating a new one. Th...
danij
13:44 Doomsday Engine Revision 8f957552 (github): Doom|Fixed: Flying enemies get stuck on one another
mf2_passmobj had been erroneously applied to all monsters in the game.
While this is the ideal in a "modern|3D playsi...
danij
13:12 Doomsday Engine Revision 5400039c (github): Added macro VALID_MOVEDIR() - test if a value is a valid dirtype_t
danij
13:02 Doomsday Engine Revision 89d724b4 (github): Removed unused variable oldZ in libdoom's p_enemy.c moveMobj()
danij
12:49 Doomsday Engine Revision 99efc793 (github): Doom: Reverted changes to mobj movement for floating enemies
We now know this issue is caused by something else. danij
12:43 Doomsday Engine Revision 017dd207 (github): Removed: Console variable "game-mobj-fracepsilon"
This option was intended to address an issue with the collision
detection (column in DOOM E1M7). While this option fi...
danij

2012-02-18

15:30 Doomsday Engine Revision 67017e56 (github): Game Menu|Refactor: Animate player visual and background in the widget's ticker
Todo: Flag widgets using a data property to signal when the random
state is active via focus change actions of the cl...
danij
15:20 Doomsday Engine Revision 10fc9abd (github): Implemented Rect_CopyRaw() - reconfigure to match RectRaw
danij
13:35 Doomsday Engine Revision 4f3d2f15 (github): Game Menu|Refactor: Animate focus effects using the active page's tic timer
danij
13:07 Doomsday Engine Revision a7958588 (github): Win32|Fixed: Fatal error alt+tab'ing during busy mode
danij
07:38 Doomsday Engine Revision 46810b38 (github): Game Menu|Doom: Use "Status" rather than "Face" in HUD options
We only know this display depicts a face in the original game. It may
be replaced by something entirely different in ...
danij
07:34 Doomsday Engine Revision a050c47a (github): Game Menu|Doom: Moved color widget further right
danij
07:32 Doomsday Engine Revision 0280bd91 (github): Game Menu: Use "Opacity" rather than "Alpha" for consistency
danij
07:31 Doomsday Engine Revision cf4004ff (github): Game Menu: Message color was missing from HUD options
danij
06:50 Doomsday Engine Revision 5c07ff0f (github): Game Menu: Empty implementation for per-widget tickers
danij
03:40 Doomsday Engine Revision 3b16d4b3 (github): Game Menu: Added MNRECT for simple rectangle widgets
danij

2012-02-17

04:02 Doomsday Engine Revision e3edfa93 (github): GL|Fixed: Startup order and default state configuration errors
At the time the default GL state is initialized it is not possible
to configure things like vsync. Features like this...
danij
02:26 Doomsday Engine Revision bc26339a (github): GL|Fixed: Segfault during shutdown if initialization failed
danij
01:17 Doomsday Engine Revision cb025866 (github): GL|Cleanup: GL_state.features.vsync usage
This value is only true on Win32 if the necessary entrypoints to
toggle it were successfully imported.
danij
 

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