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danij's activity

From 2011-12-09 to 2011-12-22

2011-12-20

10:29 Doomsday Engine Revision d5751789 (github): Cleanup
danij
10:24 Doomsday Engine Revision df7b6459 (github): Updated Doom's UI widget drawers respective to the new alignment features
The Doom HUD is looking a lot better. Now for the other games...
Todo: Resolve overlap of keys on the status/face.
danij
10:19 Doomsday Engine Revision 96673ecb (github): Menu drawer used incorrect leading
danij
10:18 Doomsday Engine Revision d539f234 (github): Refactor: UIWidgets should not translate to screen space geometry origin
Translating a widget to this origin is the job of the owner/parent widget
not of the widget itself. Reworked drawing ...
danij
10:07 Doomsday Engine Revision bd8c7ce1 (github): Implement alignment flags for all UIWidgets (formerly only UIGroup)
danij
09:58 Doomsday Engine Revision dd2b805f (github): Control binding drawer used incorrect leading
danij
09:56 Doomsday Engine Revision 018f2da4 (github): Ranking and Pause displays used incorrect leading
danij
05:14 Doomsday Engine Revision aa530a2a (github): Merged contents UIWidget group TOPLEFT2 to TOPLEFT in Heretic
danij
03:21 Doomsday Engine Revision 9191ae3b (github): Cleanup
danij

2011-12-19

23:05 Doomsday Engine Revision c3217d55 (github): Relocated ST_doPaletteStuff from status/hud and into general refresh
Renamed ST_doPaletteStuff as R_UpdateViewFilter danij
22:25 Doomsday Engine Revision f6336cd4 (github): Cleanup
danij
19:37 Doomsday Engine Revision c02cc3ee (github): Refactor: Use Point2Raw to represent HUD widget origins
danij
17:12 Doomsday Engine Revision 93774b0b (github): Refactor: Use Point2Raw to represent menu page and object origins
danij
15:31 Doomsday Engine Revision c7e56d81 (github): Minor API refactorings
danij
13:10 Doomsday Engine Revision 50995410 (github): Hexen: Nest bottom row of fullscreen HUD widgets inside a new group
danij
13:04 Doomsday Engine Revision 54c98d84 (github): Heretic: Nest bottom row of fullscreen HUD widgets inside a new group
danij
12:40 Doomsday Engine Revision 4846afb1 (github): Doom: Nest bottom row of fullscreen HUD widgets inside a new group
danij
10:44 Doomsday Engine Revision 12713bc0 (github): Rename UWG_BOTTOM as UWG_BOTTOMCENTER
danij
10:32 Doomsday Engine Revision 24cf906b (github): Decouple UIWidget geometry calculation from widget drawing
Geometry is still updated during the drawning process however this is
now encapsulated behind the UIWidget drawing API.
danij
10:09 Doomsday Engine Revision a2b22f0b (github): Doom: Fixed origin of fullscreen player status/face widget patches
danij
08:21 Doomsday Engine Revision 3717453f (github): Cleanup
danij

2011-12-18

17:31 Doomsday Engine Revision 9747ecec (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/plugins/common/common.pri
doomsday/plugins/jdoom/src/p_mobj.c
doomsday/plugins/jdoom64/src/p_mobj...
danij
17:00 Doomsday Engine Revision ff7adf3d (github): Hexen: Fixed superfluous new line in massacre cheat log message
danij
16:22 Doomsday Engine Revision 956f8272 (github): Fixed: Render lists mismanaged GL_TEXTURE_2D state leaving it enabled
The assumed default state for GL_TEXTURE_2D is disabled, not enabled. danij
13:50 Doomsday Engine Revision 44eb4769 (github): Minor refactorings
danij
13:40 Doomsday Engine Revision 72158eb4 (github): Cleanup
danij
10:46 Doomsday Engine Revision bcd7c5e3 (github): Cleanup
danij
09:26 Doomsday Engine Revision 5f82ceed (github): Fixed mouse-click list selection in control panel
danij
06:28 Doomsday Engine Revision 05939ef8 (github): Cleanup
danij
06:05 Doomsday Engine Revision 2ede9222 (github): Fixed: LineDef_MiddleMaterialCoords
danij
05:21 Doomsday Engine Revision f41f72a6 (github): Fixed: Loading of older saved games from Plutonia and TNT broken
Older saved game versions did not differentiate between versions of
Doom2 (i.e., Plutonia and TNT are marked as Doom2...
danij
03:10 Doomsday Engine Revision 9ca58567 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/plugins/common/include/p_start.h
danij
03:07 Doomsday Engine Revision 3d113d84 (github): Fixed: Missing default usage flags for Detail and Reflection definitions
Earlier versions of Doomsday did not feature usage flags for these
definition types, consequently all addons authored...
danij
02:58 Doomsday Engine Revision f042f298 (github): Fixed error building jdoom as P_MoveThingsOutOfWalls is not present
danij
01:52 Doomsday Engine Revision b7367c70 (github): RIT_ShadowSubsectorLinker should return false to continue iteration
danij
01:13 Doomsday Engine Revision 951d06d7 (github): Cleanup
danij

2011-12-17

20:38 Doomsday Engine Revision c673be5f (github): Fixed merge issues
danij
20:23 Doomsday Engine Revision 42d6e859 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/engine/portable/src/p_linedef.c
danij
20:09 Doomsday Engine Revision 60b9ac57 (github): Cleanup
danij
00:44 Doomsday Engine Revision 429ce4f2 (github): Removed wide offset scale for the fullscreen HUD
danij
00:40 Doomsday Engine Revision 3541798c (github): Removed wide offset scale for the fullscreen HUD
Support for ultra wide-tall resolutions will not be finalised for the
release of 1.9.7 stable, so this option is not ...
danij
00:40 Doomsday Engine Revision eb403395 (github): Cleanup
danij
00:25 Doomsday Engine Revision c4fe8aa4 (github): Merge branch 'master' into ringzero+master
danij
00:24 Doomsday Engine Revision 3252cc39 (github): Cleanup
danij

2011-12-16

19:49 Doomsday Engine Revision f99fdf8b (github): Fixed skymask at wrong height when back ceiling < front floor
Cleanup danij

2011-12-15

18:40 Doomsday Engine Revision e3fe16b8 (github): Fix missing skymask fix when a middle texture fills the opening
danij
18:36 Doomsday Engine Revision 9c52ff21 (github): Fix flashing seg skymask geometry if devRendSkyMode
danij
17:10 Doomsday Engine Revision 46d33be9 (github): Cleanup
danij

2011-12-13

12:13 Doomsday Engine Revision 5f5c8846 (github): Fixed a couple of typos in a comment
danij
12:04 Doomsday Engine Revision ec5cb8a3 (github): Fix build errors with gcc re: function-local scope of type declarations
danij
11:45 Doomsday Engine Revision 28d42c5b (github): Wired up the games' default text colors with Finale page pre-colors
All games once again use the correct text colors for their various
interludes and finales.
danij
08:23 Doomsday Engine Revision 08b64922 (github): Fixed missing shadows on some text elements in Heretic's intermission
Todo: We need font renderer state flags for shadow, glitter, etc...,
having to set these on every draw call is rather...
danij
08:04 Doomsday Engine Revision 7cbc4361 (github): Removed DGL_DrawRawScreen as it is now redundant
Instead set the current texture using DGL_SetRawImage and then draw
a fullscreen quad (e.g., using DGL_DrawRect).
danij
07:40 Doomsday Engine Revision ce1318d7 (github): Fixed: Ignore carriage returns in FinaleInterpreter's TextFromLump
We aren't interested in carriage returns, only line feeds. This fixes
the missing character patch displayed when draw...
danij
05:31 Doomsday Engine Revision bd36555e (github): Renamed rcolord_t as ColorRawf
danij
05:11 Doomsday Engine Revision a23e3c7a (github): Removed spritetex_t as it is now redundant (use patchtex_t instead)
danij
04:42 Doomsday Engine Revision 70d11910 (github): Minor cleanup.
danij
04:01 Doomsday Engine Revision 4bd2302a (github): There may be no resource path associated with the texture record either
danij
03:58 Doomsday Engine Revision 0ab65906 (github): Restore the old kludge that defines all flats to be 64x64 during load
Textures which have hires replacements should not inherit their logical
dimensions from the actual texture. This need...
danij
03:52 Doomsday Engine Revision 654e1f9a (github): Always return a valid Uri despite no resource path for a declared texture
danij
03:03 Doomsday Engine Revision 230d6c18 (github): Merge branch 'master' into ringzero+master
danij

2011-12-12

09:16 Doomsday Engine Revision 36f48521 (github): Fix merge issues in previous commit
danij
08:46 Doomsday Engine Revision 60848717 (github): Map precache timer only considered time spent populating the cache queue
This timer once again figures in the time spent loading, processing and
uploading textures.
danij
08:03 Doomsday Engine Revision bf183f94 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/engine/api/doomsday.def
doomsday/engine/api/doomsday.h
doomsday/engine/api/sys_audiod.h
doomsday/...
danij

2011-12-11

21:55 Doomsday Engine Revision ba15ea29 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
21:55 Doomsday Engine Revision 0c18d36c (github): Merge branch 'map-space-quadtrees'
Conflicts:
doomsday/engine/api/doomsday.def
doomsday/engine/portable/src/p_objlink.c
danij
04:13 Doomsday Engine Revision 0e7240d0 (github): Merge branch 'master' into ringzero+master
As of this commit the rendering of multiple local player views is once
again functional.
Conflicts:
doomsday/engine/...
danij
03:17 Doomsday Engine Revision 3a4632d2 (github): Hexen: Fixed earthquake view shake
In the original game the offset applied to the camera view during an
earthquake was calculated at 35Hz due to the fix...
danij
02:51 Doomsday Engine Revision 0f3d0a7c (github): Added separate view variables for each local player
Separate values for view origin, angle and pitch are now stored in
viewdata_t for each local player.
danij
01:11 Doomsday Engine Revision 74629eef (github): Fixed: Net_AllocClientBuffers zeroed the entire client table
This is obviously not right, especially when both callers go to the
trouble of configuring a specific client prior to...
danij

2011-12-10

23:53 Doomsday Engine Revision 9cf1ff8f (github): Minor cleanup
danij
19:03 Doomsday Engine Revision bca64b64 (github): Fixed: Allow the warp ccmd to be used with only a map number
Heretic's warp ccmd in versions <= 1.8.6 allowed specifying only a
map number, in which case the episode value would ...
danij
18:58 Doomsday Engine Revision 212cc2dd (github): Inform the game plugin during PreInit of the determined gamemode
Now that game determination is handled by the engine and game plugin
pre-initialization is deferred until after start...
danij
17:49 Doomsday Engine Revision c7cf1b8a (github): Fixed: DOOM2 ending monsters too low
danij
17:11 Doomsday Engine Revision 8ece5e9d (github): Revert perspective Projection Matrix setup to previous implementation
Completing support for ultra- wide/tall windows will not be ready for
the 1.9.7 release, so use the previous method w...
danij

2011-12-09

23:26 Doomsday Engine Revision 8ab73032 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/engine/portable/src/con_data.c
doomsday/engine/portable/src/p_objlink.c
danij
10:18 Doomsday Engine Revision a8b4ec0e (github): Cleanup
danij
06:08 Doomsday Engine Revision b5872b8e (github): P_PathTraverse no longer assumes all Blockmaps have the same properties
Reworked trace intercept list:
* Replaced the global array with a doubly linked list with sentinel nodes.
* P_AddInte...
danij
 

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