danij's activity
From 2011-12-09 to 2011-12-22
2011-12-20
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10:29 Doomsday Engine Revision d5751789 (github): Cleanup
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10:24 Doomsday Engine Revision df7b6459 (github): Updated Doom's UI widget drawers respective to the new alignment features
- The Doom HUD is looking a lot better. Now for the other games...
Todo: Resolve overlap of keys on the status/face. -
10:19 Doomsday Engine Revision 96673ecb (github): Menu drawer used incorrect leading
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10:18 Doomsday Engine Revision d539f234 (github): Refactor: UIWidgets should not translate to screen space geometry origin
- Translating a widget to this origin is the job of the owner/parent widget
not of the widget itself. Reworked drawing ... -
10:07 Doomsday Engine Revision bd8c7ce1 (github): Implement alignment flags for all UIWidgets (formerly only UIGroup)
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09:58 Doomsday Engine Revision dd2b805f (github): Control binding drawer used incorrect leading
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09:56 Doomsday Engine Revision 018f2da4 (github): Ranking and Pause displays used incorrect leading
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05:14 Doomsday Engine Revision aa530a2a (github): Merged contents UIWidget group TOPLEFT2 to TOPLEFT in Heretic
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03:21 Doomsday Engine Revision 9191ae3b (github): Cleanup
2011-12-19
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23:05 Doomsday Engine Revision c3217d55 (github): Relocated ST_doPaletteStuff from status/hud and into general refresh
- Renamed ST_doPaletteStuff as R_UpdateViewFilter
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22:25 Doomsday Engine Revision f6336cd4 (github): Cleanup
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19:37 Doomsday Engine Revision c02cc3ee (github): Refactor: Use Point2Raw to represent HUD widget origins
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17:12 Doomsday Engine Revision 93774b0b (github): Refactor: Use Point2Raw to represent menu page and object origins
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15:31 Doomsday Engine Revision c7e56d81 (github): Minor API refactorings
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13:10 Doomsday Engine Revision 50995410 (github): Hexen: Nest bottom row of fullscreen HUD widgets inside a new group
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13:04 Doomsday Engine Revision 54c98d84 (github): Heretic: Nest bottom row of fullscreen HUD widgets inside a new group
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12:40 Doomsday Engine Revision 4846afb1 (github): Doom: Nest bottom row of fullscreen HUD widgets inside a new group
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10:44 Doomsday Engine Revision 12713bc0 (github): Rename UWG_BOTTOM as UWG_BOTTOMCENTER
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10:32 Doomsday Engine Revision 24cf906b (github): Decouple UIWidget geometry calculation from widget drawing
- Geometry is still updated during the drawning process however this is
now encapsulated behind the UIWidget drawing API. -
10:09 Doomsday Engine Revision a2b22f0b (github): Doom: Fixed origin of fullscreen player status/face widget patches
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08:21 Doomsday Engine Revision 3717453f (github): Cleanup
2011-12-18
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17:31 Doomsday Engine Revision 9747ecec (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/plugins/common/common.pri
doomsday/plugins/jdoom/src/p_mobj.c
doomsday/plugins/jdoom64/src/p_mobj... -
17:00 Doomsday Engine Revision ff7adf3d (github): Hexen: Fixed superfluous new line in massacre cheat log message
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16:22 Doomsday Engine Revision 956f8272 (github): Fixed: Render lists mismanaged GL_TEXTURE_2D state leaving it enabled
- The assumed default state for GL_TEXTURE_2D is disabled, not enabled.
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13:50 Doomsday Engine Revision 44eb4769 (github): Minor refactorings
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13:40 Doomsday Engine Revision 72158eb4 (github): Cleanup
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10:46 Doomsday Engine Revision bcd7c5e3 (github): Cleanup
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09:26 Doomsday Engine Revision 5f82ceed (github): Fixed mouse-click list selection in control panel
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06:28 Doomsday Engine Revision 05939ef8 (github): Cleanup
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06:05 Doomsday Engine Revision 2ede9222 (github): Fixed: LineDef_MiddleMaterialCoords
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05:21 Doomsday Engine Revision f41f72a6 (github): Fixed: Loading of older saved games from Plutonia and TNT broken
- Older saved game versions did not differentiate between versions of
Doom2 (i.e., Plutonia and TNT are marked as Doom2... -
03:10 Doomsday Engine Revision 9ca58567 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/plugins/common/include/p_start.h -
03:07 Doomsday Engine Revision 3d113d84 (github): Fixed: Missing default usage flags for Detail and Reflection definitions
- Earlier versions of Doomsday did not feature usage flags for these
definition types, consequently all addons authored... -
02:58 Doomsday Engine Revision f042f298 (github): Fixed error building jdoom as P_MoveThingsOutOfWalls is not present
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01:52 Doomsday Engine Revision b7367c70 (github): RIT_ShadowSubsectorLinker should return false to continue iteration
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01:13 Doomsday Engine Revision 951d06d7 (github): Cleanup
2011-12-17
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20:38 Doomsday Engine Revision c673be5f (github): Fixed merge issues
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20:23 Doomsday Engine Revision 42d6e859 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/engine/portable/src/p_linedef.c -
20:09 Doomsday Engine Revision 60b9ac57 (github): Cleanup
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00:44 Doomsday Engine Revision 429ce4f2 (github): Removed wide offset scale for the fullscreen HUD
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00:40 Doomsday Engine Revision 3541798c (github): Removed wide offset scale for the fullscreen HUD
- Support for ultra wide-tall resolutions will not be finalised for the
release of 1.9.7 stable, so this option is not ... -
00:40 Doomsday Engine Revision eb403395 (github): Cleanup
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00:25 Doomsday Engine Revision c4fe8aa4 (github): Merge branch 'master' into ringzero+master
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00:24 Doomsday Engine Revision 3252cc39 (github): Cleanup
2011-12-16
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19:49 Doomsday Engine Revision f99fdf8b (github): Fixed skymask at wrong height when back ceiling < front floor
- Cleanup
2011-12-15
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18:40 Doomsday Engine Revision e3fe16b8 (github): Fix missing skymask fix when a middle texture fills the opening
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18:36 Doomsday Engine Revision 9c52ff21 (github): Fix flashing seg skymask geometry if devRendSkyMode
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17:10 Doomsday Engine Revision 46d33be9 (github): Cleanup
2011-12-13
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12:13 Doomsday Engine Revision 5f5c8846 (github): Fixed a couple of typos in a comment
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12:04 Doomsday Engine Revision ec5cb8a3 (github): Fix build errors with gcc re: function-local scope of type declarations
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11:45 Doomsday Engine Revision 28d42c5b (github): Wired up the games' default text colors with Finale page pre-colors
- All games once again use the correct text colors for their various
interludes and finales. -
08:23 Doomsday Engine Revision 08b64922 (github): Fixed missing shadows on some text elements in Heretic's intermission
- Todo: We need font renderer state flags for shadow, glitter, etc...,
having to set these on every draw call is rather... -
08:04 Doomsday Engine Revision 7cbc4361 (github): Removed DGL_DrawRawScreen as it is now redundant
- Instead set the current texture using DGL_SetRawImage and then draw
a fullscreen quad (e.g., using DGL_DrawRect). -
07:40 Doomsday Engine Revision ce1318d7 (github): Fixed: Ignore carriage returns in FinaleInterpreter's TextFromLump
- We aren't interested in carriage returns, only line feeds. This fixes
the missing character patch displayed when draw... -
05:31 Doomsday Engine Revision bd36555e (github): Renamed rcolord_t as ColorRawf
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05:11 Doomsday Engine Revision a23e3c7a (github): Removed spritetex_t as it is now redundant (use patchtex_t instead)
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04:42 Doomsday Engine Revision 70d11910 (github): Minor cleanup.
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04:01 Doomsday Engine Revision 4bd2302a (github): There may be no resource path associated with the texture record either
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03:58 Doomsday Engine Revision 0ab65906 (github): Restore the old kludge that defines all flats to be 64x64 during load
- Textures which have hires replacements should not inherit their logical
dimensions from the actual texture. This need... -
03:52 Doomsday Engine Revision 654e1f9a (github): Always return a valid Uri despite no resource path for a declared texture
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03:03 Doomsday Engine Revision 230d6c18 (github): Merge branch 'master' into ringzero+master
2011-12-12
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09:16 Doomsday Engine Revision 36f48521 (github): Fix merge issues in previous commit
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08:46 Doomsday Engine Revision 60848717 (github): Map precache timer only considered time spent populating the cache queue
- This timer once again figures in the time spent loading, processing and
uploading textures. -
08:03 Doomsday Engine Revision bf183f94 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/engine/api/doomsday.def
doomsday/engine/api/doomsday.h
doomsday/engine/api/sys_audiod.h
doomsday/...
2011-12-11
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21:55 Doomsday Engine Revision ba15ea29 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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21:55 Doomsday Engine Revision 0c18d36c (github): Merge branch 'map-space-quadtrees'
- Conflicts:
doomsday/engine/api/doomsday.def
doomsday/engine/portable/src/p_objlink.c -
04:13 Doomsday Engine Revision 0e7240d0 (github): Merge branch 'master' into ringzero+master
- As of this commit the rendering of multiple local player views is once
again functional.
Conflicts:
doomsday/engine/... -
03:17 Doomsday Engine Revision 3a4632d2 (github): Hexen: Fixed earthquake view shake
- In the original game the offset applied to the camera view during an
earthquake was calculated at 35Hz due to the fix... -
02:51 Doomsday Engine Revision 0f3d0a7c (github): Added separate view variables for each local player
- Separate values for view origin, angle and pitch are now stored in
viewdata_t for each local player. -
01:11 Doomsday Engine Revision 74629eef (github): Fixed: Net_AllocClientBuffers zeroed the entire client table
- This is obviously not right, especially when both callers go to the
trouble of configuring a specific client prior to...
2011-12-10
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23:53 Doomsday Engine Revision 9cf1ff8f (github): Minor cleanup
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19:03 Doomsday Engine Revision bca64b64 (github): Fixed: Allow the warp ccmd to be used with only a map number
- Heretic's warp ccmd in versions <= 1.8.6 allowed specifying only a
map number, in which case the episode value would ... -
18:58 Doomsday Engine Revision 212cc2dd (github): Inform the game plugin during PreInit of the determined gamemode
- Now that game determination is handled by the engine and game plugin
pre-initialization is deferred until after start... -
17:49 Doomsday Engine Revision c7cf1b8a (github): Fixed: DOOM2 ending monsters too low
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17:11 Doomsday Engine Revision 8ece5e9d (github): Revert perspective Projection Matrix setup to previous implementation
- Completing support for ultra- wide/tall windows will not be ready for
the 1.9.7 release, so use the previous method w...
2011-12-09
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23:26 Doomsday Engine Revision 8ab73032 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/engine/portable/src/con_data.c
doomsday/engine/portable/src/p_objlink.c -
10:18 Doomsday Engine Revision a8b4ec0e (github): Cleanup
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06:08 Doomsday Engine Revision b5872b8e (github): P_PathTraverse no longer assumes all Blockmaps have the same properties
- Reworked trace intercept list:
* Replaced the global array with a doubly linked list with sentinel nodes.
* P_AddInte...
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