danij's activity
From 2011-11-25 to 2011-12-08
2011-12-08
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04:33 Doomsday Engine Revision c0e51632 (github): Reimplemented Map_LinkLineDefInBlockmap
- Uses the same logic as id's original BLOCKMAP algorithm. The logic
employed by Lee K's algorithm resulted in positive... -
02:12 Doomsday Engine Revision 12f86834 (github): Implemented AABox and AABoxf structs for Axis-Aligned Bounding Boxes
- Changed all map data AABBs to use this new type in place of all the
variants of float[2][2] and float[4].
Changed al...
2011-12-07
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01:02 Doomsday Engine Revision 28d1c5ef (github): Reimplement Gridmap as a sparse region quadtree
- All map data blockmaps have been replaced with quadtrees (i.e., LineDefs
Mobjs, Polyobjs, Subsectors and the "obj-lin...
2011-12-03
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18:29 Doomsday Engine Revision 858c5302 (github): Fixed misplaced parentheses in R_InitObjLinksForMap
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16:41 Doomsday Engine Revision 105c5d31 (github): Fixed: Fatal error attempting to load test272.wad
- See here: http://www.doomworld.com/vb/source-ports/58002-immediate-noclip-at-level-start/
This fix addresses the fat... -
07:13 Doomsday Engine Revision 6f411118 (github): Reimplement objlink blockmap using Gridmap
- Now to solve the performance issues...
2011-12-02
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17:54 Doomsday Engine Revision 3bf0ca92 (github): Do not use the ceiling of the world xy to block coordinate calculation
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17:49 Doomsday Engine Revision ffb58952 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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17:48 Doomsday Engine Revision 21334450 (github): Fixed: Fatal error attempting to load test272.wad
- See here: http://www.doomworld.com/vb/source-ports/58002-immediate-noclip-at-level-start/
This fix addresses the fat... -
16:04 Doomsday Engine Revision bc0c8990 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/plugins/common/src/d_netsv.c -
00:20 Doomsday Engine Revision 2696415f (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/engine/portable/src/r_main.c
doomsday/plugins/common/include/r_common.h
doomsday/plugins/common/s...
2011-12-01
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19:49 Doomsday Engine Revision 64b7ea64 (github): Fixed compilation error in r_main.c
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19:41 Doomsday Engine Revision 026e804b (github): Cleanup
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19:32 Doomsday Engine Revision 350cad43 (github): Drop the 'i' suffix on the integer variants of Point2, Size2 and Rect
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18:57 Doomsday Engine Revision f5fde16a (github): Cleanup
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18:47 Doomsday Engine Revision 363854ce (github): Continued UI cleanup
- Implemented Point2i, Point2f, Size2i, Size2f, Recti and Rectf - the
instanceable class representations for their asso...
2011-11-30
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17:10 Doomsday Engine Revision 3ce4ed91 (github): Cleanup in preparation for completing work on game UI displays
- Implemented Rectangle2i, Point2i and Size2i so that we can begin to raise
the abstraction level for 2d displays.
Fix...
2011-11-28
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23:43 Doomsday Engine Revision 9e787ea0 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/engine/portable/src/p_data.c
doomsday/engine/portable/src/sys_opengl.c
2011-11-27
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15:36 Doomsday Engine Revision 7508b8fd (github): Cleanup
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13:10 Doomsday Engine Revision b2e32615 (github): Cleanup
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11:00 Doomsday Engine Revision 404940e6 (github): Refactor: Switched our internal directory delimiter to '/' (was native)
- Doomsday now represents all paths using a forward slash for hierarchy
delimiters internally. All paths are now normal... -
02:09 Doomsday Engine Revision 2669777a (github): Don't write texture coordinates for the sky sphere if texturing is disabled
- I'm going now, honest...
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01:54 Doomsday Engine Revision 414308eb (github): Further sky sphere renderer cleanup
- That'll do for now. I only intended to resolve the problem with releasing
of textures it didn't have ownership of... -
01:14 Doomsday Engine Revision ee1b2ca6 (github): Moved sky sphere texture width scale from skyVertex to the texture matrix
- This invariant term can be applied in the texture matrix and thus eliminate
a reason to update the hemisphere geometr... -
00:25 Doomsday Engine Revision c529887b (github): Removed the "simple" sky sphere rendering option as it is no longer needed
2011-11-26
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13:26 Doomsday Engine Revision d6e6cc4f (github): Cleanup
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12:59 Doomsday Engine Revision 7be9eec5 (github): Cleanup: MaterialSnapshot need not cache color and colorAmplified
- Users of the snapshots can access the averagecolor_analysis_t data
for the primary texture with Texture_Analysis()
S... -
09:07 Doomsday Engine Revision 3be8f02e (github): Sky light color calculation moved to R_GetSectorLightColor
- Also turned the "rend-light-sky" cvar into a blending factor with a subtle
default of 0.2
Cleanup -
05:46 Doomsday Engine Revision 88759240 (github): Added: Texture analysis TA_SKY_LINE_BOTTOM_COLOR
- Rather than use the average top line texture color for the lower hemisphere
of the sky sphere renderer, average the b... -
05:24 Doomsday Engine Revision d00e5e8e (github): Cleanup: It is no longer necessary for MaterialSnapshot to cache topColor
- Users of the snapshots can access the averagecolor_analysis_t data for
the primary texture with Texture_Analysis() -
03:59 Doomsday Engine Revision 354f4e6a (github): Removed incorrect migrant comment in r_sky.c
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03:48 Doomsday Engine Revision d33c7613 (github): Document interface of the sky management module
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03:26 Doomsday Engine Revision 75e78bde (github): Cleanup sky management/sphere renderer
- * Refactored implementation with a clean separation between view and model.
* Replaced ccmd "skydetail" by implementi...
2011-11-25
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12:02 Doomsday Engine Revision c2059b5f (github): Fixed: Bug #2982101 "GL state - wireframe vs sky vs fakeradio"
- See here https://sourceforge.net/tracker/index.php?func=detail&aid=2982101&group_id=74815&atid=542099#
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01:39 Doomsday Engine Revision 76d07639 (github): Removed "sky light balance" as it adversely affects a map's character
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00:47 Doomsday Engine Revision 015139a5 (github): Fixed DD_MaterialNamespaceNameForTextureNamespace
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