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danij's activity

From 2011-11-25 to 2011-12-08

2011-12-08

04:33 Doomsday Engine Revision c0e51632 (github): Reimplemented Map_LinkLineDefInBlockmap
Uses the same logic as id's original BLOCKMAP algorithm. The logic
employed by Lee K's algorithm resulted in positive...
danij
02:12 Doomsday Engine Revision 12f86834 (github): Implemented AABox and AABoxf structs for Axis-Aligned Bounding Boxes
Changed all map data AABBs to use this new type in place of all the
variants of float[2][2] and float[4].
Changed al...
danij

2011-12-07

01:02 Doomsday Engine Revision 28d1c5ef (github): Reimplement Gridmap as a sparse region quadtree
All map data blockmaps have been replaced with quadtrees (i.e., LineDefs
Mobjs, Polyobjs, Subsectors and the "obj-lin...
danij

2011-12-03

18:29 Doomsday Engine Revision 858c5302 (github): Fixed misplaced parentheses in R_InitObjLinksForMap
danij
16:41 Doomsday Engine Revision 105c5d31 (github): Fixed: Fatal error attempting to load test272.wad
See here: http://www.doomworld.com/vb/source-ports/58002-immediate-noclip-at-level-start/
This fix addresses the fat...
danij
07:13 Doomsday Engine Revision 6f411118 (github): Reimplement objlink blockmap using Gridmap
Now to solve the performance issues... danij

2011-12-02

17:54 Doomsday Engine Revision 3bf0ca92 (github): Do not use the ceiling of the world xy to block coordinate calculation
danij
17:49 Doomsday Engine Revision ffb58952 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
17:48 Doomsday Engine Revision 21334450 (github): Fixed: Fatal error attempting to load test272.wad
See here: http://www.doomworld.com/vb/source-ports/58002-immediate-noclip-at-level-start/
This fix addresses the fat...
danij
16:04 Doomsday Engine Revision bc0c8990 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/plugins/common/src/d_netsv.c
danij
00:20 Doomsday Engine Revision 2696415f (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/engine/portable/src/r_main.c
doomsday/plugins/common/include/r_common.h
doomsday/plugins/common/s...
danij

2011-12-01

19:49 Doomsday Engine Revision 64b7ea64 (github): Fixed compilation error in r_main.c
danij
19:41 Doomsday Engine Revision 026e804b (github): Cleanup
danij
19:32 Doomsday Engine Revision 350cad43 (github): Drop the 'i' suffix on the integer variants of Point2, Size2 and Rect
danij
18:57 Doomsday Engine Revision f5fde16a (github): Cleanup
danij
18:47 Doomsday Engine Revision 363854ce (github): Continued UI cleanup
Implemented Point2i, Point2f, Size2i, Size2f, Recti and Rectf - the
instanceable class representations for their asso...
danij

2011-11-30

17:10 Doomsday Engine Revision 3ce4ed91 (github): Cleanup in preparation for completing work on game UI displays
Implemented Rectangle2i, Point2i and Size2i so that we can begin to raise
the abstraction level for 2d displays.
Fix...
danij

2011-11-28

23:43 Doomsday Engine Revision 9e787ea0 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/engine/portable/src/p_data.c
doomsday/engine/portable/src/sys_opengl.c
danij

2011-11-27

15:36 Doomsday Engine Revision 7508b8fd (github): Cleanup
danij
13:10 Doomsday Engine Revision b2e32615 (github): Cleanup
danij
11:00 Doomsday Engine Revision 404940e6 (github): Refactor: Switched our internal directory delimiter to '/' (was native)
Doomsday now represents all paths using a forward slash for hierarchy
delimiters internally. All paths are now normal...
danij
02:09 Doomsday Engine Revision 2669777a (github): Don't write texture coordinates for the sky sphere if texturing is disabled
I'm going now, honest... danij
01:54 Doomsday Engine Revision 414308eb (github): Further sky sphere renderer cleanup
That'll do for now. I only intended to resolve the problem with releasing
of textures it didn't have ownership of...
danij
01:14 Doomsday Engine Revision ee1b2ca6 (github): Moved sky sphere texture width scale from skyVertex to the texture matrix
This invariant term can be applied in the texture matrix and thus eliminate
a reason to update the hemisphere geometr...
danij
00:25 Doomsday Engine Revision c529887b (github): Removed the "simple" sky sphere rendering option as it is no longer needed
danij

2011-11-26

13:26 Doomsday Engine Revision d6e6cc4f (github): Cleanup
danij
12:59 Doomsday Engine Revision 7be9eec5 (github): Cleanup: MaterialSnapshot need not cache color and colorAmplified
Users of the snapshots can access the averagecolor_analysis_t data
for the primary texture with Texture_Analysis()
S...
danij
09:07 Doomsday Engine Revision 3be8f02e (github): Sky light color calculation moved to R_GetSectorLightColor
Also turned the "rend-light-sky" cvar into a blending factor with a subtle
default of 0.2
Cleanup
danij
05:46 Doomsday Engine Revision 88759240 (github): Added: Texture analysis TA_SKY_LINE_BOTTOM_COLOR
Rather than use the average top line texture color for the lower hemisphere
of the sky sphere renderer, average the b...
danij
05:24 Doomsday Engine Revision d00e5e8e (github): Cleanup: It is no longer necessary for MaterialSnapshot to cache topColor
Users of the snapshots can access the averagecolor_analysis_t data for
the primary texture with Texture_Analysis()
danij
03:59 Doomsday Engine Revision 354f4e6a (github): Removed incorrect migrant comment in r_sky.c
danij
03:48 Doomsday Engine Revision d33c7613 (github): Document interface of the sky management module
danij
03:26 Doomsday Engine Revision 75e78bde (github): Cleanup sky management/sphere renderer
* Refactored implementation with a clean separation between view and model.
* Replaced ccmd "skydetail" by implementi...
danij

2011-11-25

12:02 Doomsday Engine Revision c2059b5f (github): Fixed: Bug #2982101 "GL state - wireframe vs sky vs fakeradio"
See here https://sourceforge.net/tracker/index.php?func=detail&aid=2982101&group_id=74815&atid=542099# danij
01:39 Doomsday Engine Revision 76d07639 (github): Removed "sky light balance" as it adversely affects a map's character
danij
00:47 Doomsday Engine Revision 015139a5 (github): Fixed DD_MaterialNamespaceNameForTextureNamespace
danij
 

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