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From 2011-08-14 to 2011-08-27

2011-08-27

19:15 Doomsday Engine Revision 8c489797 (github): Falling damage with damage request
The client now requests damage when falling too high. skyjake
19:14 Doomsday Engine Revision 46832252 (github): Hexen: Player falling scream
The player sounds thinker was not enabled on the client. skyjake

2011-08-25

09:52 Doomsday Engine Revision 07ca1128 (github): Cleanup
skyjake

2011-08-24

15:42 Doomsday Engine Revision fa27009f (github): Merge changes from beta6-ringzero
danij
08:51 Doomsday Engine Revision 51dcebba (github): Fix minor warnings.
danij
08:09 Doomsday Engine Revision 8ed23b22 (github): W_ReadLumpSection expects a ptr to uint8_t buffer.
danij
08:08 Doomsday Engine Revision 84299243 (github): pathdirectory_s should be declared in engine/portable/include/dd_main.h
danij
07:53 Doomsday Engine Revision 419e2848 (github): pathdirectory_node_s should be declared in engine/portable/include/dd_main.h
danij
07:13 Doomsday Engine Revision d5bfafce (github): Fix segfault in createGlowLightForSurface when the surface to be lit
originates from a sector with zero subsectors. danij
06:06 Doomsday Engine Revision 359ad53f (github): Normalize line endings.
danij
06:05 Doomsday Engine Revision e5bc0bbb (github): Filesystem refactoring continues:
* Lumps can now be published into any number of LumpDirectorys
* AbstractFile specializations are no longer attribute...
danij
00:26 Doomsday Engine Revision 9cc60e1c (github): Relocated the implementation of the engine's public Wad interface
into engine/portable/src/dd_wad.c danij

2011-08-23

19:59 Doomsday Engine Revision afb2a050 (github): Rename engine/portable/src/dd_wad.c to engine/portable/src/fs_main.c
danij
19:34 Doomsday Engine Revision 5021fb12 (github): Moved engine/portable/include/dd_wad.h to engine/api/dd_wad.h
danij
19:30 Doomsday Engine Revision bfe11869 (github): File system refactoring continues:
* Separated the high level interface from the stream abstraction layer.
* Wad interface is now a public wrapper API t...
danij

2011-08-22

21:05 Doomsday Engine Revision e1b6a5f7 (github): Texture manager: Fixed buffer size error
The right part of the raw screen was treated as if it
was 256 pixels wide, when in reality it is 64 pixels.
skyjake
19:44 Doomsday Engine Revision 1795dcf4 (github): Doom: Make sure client doesn't execute line specials
skyjake
11:59 Doomsday Engine Revision 10813823 (github): Merge changes from branch beta6-ringzero
danij
11:36 Doomsday Engine Revision e91c5d8c (github): Redefined boolean
danij

2011-08-21

12:19 Doomsday Engine Revision a66b85e4 (github): Add placeholder CPF_UNUSED1 with the value of the former CBLF_RULER
danij
12:17 Doomsday Engine Revision 01abe34d (github): Normalize line endings.
danij
11:17 Doomsday Engine Revision 06fba5a0 (github): Printing a ruler was achieved by calling Con_FPrintf with the CBLF_RULER
flag, however and it was unobvious what the other arguments should be,
or how they would be interpreted. This routine...
danij
09:18 Doomsday Engine Revision 00e14e34 (github): More minor warning fixes.
danij
08:39 Doomsday Engine Revision 71245d7c (github): Minor warning fixes.
danij
05:47 Doomsday Engine Revision a21d264d (github): CVar_TypeName should not be static
danij

2011-08-20

20:42 Doomsday Engine Revision 9fcf7f2a (github): Merge changes from branch beta6-ringzero.
Note the net protocol version was incremented (breaking compatibility) due
to the IWAD name no longer being included ...
danij
20:00 Doomsday Engine Revision 3851cea8 (github): Cmd "ping": Removed loss % from results
We are no longer using an unreliable protocol. skyjake
18:41 Doomsday Engine Revision 5c827c9a (github): Add stringpool.c to doomsday_cl.rsp
danij
17:37 Doomsday Engine Revision 2083164f (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/build/win32/doomsday_cl.rsp
doomsday/build/win32/vcbuild.bat
doomsday/engine/api/doomsday.def
...
skyjake
11:35 Doomsday Engine Revision 61bc31c7 (github): Cleanup
skyjake
11:30 Doomsday Engine Revision 1bac52d3 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
11:28 Doomsday Engine Revision ba845514 (github): Win32: Fixed build
Also added Reader and Writer exports to doomsday.def. skyjake
11:24 Doomsday Engine Revision a4327678 (github): Build: Added option for the Writer type check
skyjake
08:18 Doomsday Engine Revision 3e70e85a (github): MobjThinker: Corrected Z vs. floorZ comparisons
I missed a ! when converting these to use FEQUAL. skyjake
08:11 Doomsday Engine Revision f98c6c34 (github): Fix a few more warnings.
danij
06:09 Doomsday Engine Revision 62cd79d7 (github): Minor warning fixes.
danij
04:00 Doomsday Engine Revision cb63d6f4 (github): Fix a few of warnings with Intel:
* Argument of type "const signed char *" is incompatible with
parameter of type "const char *" [lumpname_t]
* Enume...
danij
03:34 Doomsday Engine Revision 3c8af6fa (github): Include engine/api/uri.h in engine/portable/include/def_data.h also,
as this is presently included directly from plugins/dehread/src/dehmain.c danij
03:26 Doomsday Engine Revision 7696d662 (github): Fix build error in StringPool_Intern as Con_Error does not stop
the flow of execution. danij
03:23 Doomsday Engine Revision 4f8cf40e (github): Include api/stringpool.h and api/uri.h from doomsday.h
danij
02:16 Doomsday Engine Revision 572c2100 (github): Promoted StringPool to the public API as this will be useful to plugins.
danij
01:55 Doomsday Engine Revision e6842096 (github): Move portable/include/stringpool.h to api/stringpool.h
danij
01:45 Doomsday Engine Revision d973fc74 (github): Renamed api/dd_uri.h to api/uri.h to match naming conventions.
danij
01:41 Doomsday Engine Revision 3e651aad (github): Use opaque pointers to Uri instances and allow external linkage to
modules implemented in C++ danij
01:26 Doomsday Engine Revision 25d58c70 (github): Instead of Construct/Destruct, use New/Delete for the ResourceRecord class.
danij
01:23 Doomsday Engine Revision e0ee2e9d (github): Renamed GL_ConstructUriForTexture to GL_NewUriForTexture to match
naming conventions. danij
01:22 Doomsday Engine Revision a92af895 (github): Instead of Construct/Destruct, use New/Delete for the LumpFile,
WadFile and ZipFile classes. danij
01:15 Doomsday Engine Revision 75407dc3 (github): Instead of Construct/Destruct, use New/Delete for the MaterialVariant class.
danij
01:13 Doomsday Engine Revision dd010dbe (github): Removed unused FileDirectory_ConstructEmpty constructor.
danij
01:11 Doomsday Engine Revision e456c21b (github): Instead of Construct/Destruct, use New/Delete for the BlockSet
and ZBlockSet classes. danij
01:07 Doomsday Engine Revision dee84fcd (github): Instead of Construct/Destruct, use New/Delete for the StringPool class.
danij
01:05 Doomsday Engine Revision f455aefd (github): Instead of Construct/Destruct, use New/Delete for the FileDirectory,
PathDirectory and PathDirectoryNode classes. danij
01:01 Doomsday Engine Revision 34637d9e (github): Instead of Construct/Destruct, use New/Delete for the BitmapCompositeFont class.
danij
00:56 Doomsday Engine Revision 31f79ee9 (github): Instead of Construct/Destruct, use New/Delete for the ColorPalette class.
danij
00:53 Doomsday Engine Revision 62481289 (github): Instead of Construct/Destruct, use New/Delete for the public Uri class.
danij
00:29 Doomsday Engine Revision b79096d4 (github): Cleanup.
danij

2011-08-19

22:10 Doomsday Engine Revision 2d25cdf5 (github): A few more *_Delete() renamings
skyjake
22:07 Doomsday Engine Revision b237fc38 (github): Better naming conventions
Instead of New/Destruct, use New/Delete for the public
Writer, Reader and Smoother classes.
skyjake
20:10 Doomsday Engine Revision a62549f5 (github): Fixed: Floor hits (splashes) and other issues
This commit addresses floating-point comparisons (FEQUAL),
fixes the client-side floor hits (by adding a new request)...
skyjake
20:08 Doomsday Engine Revision 13516821 (github): Writer should allow using the entire buffer
skyjake
16:54 Doomsday Engine Revision 60725e7f (github): Fixed server message reception and chat packets
skyjake
15:06 Doomsday Engine Revision defaf5f7 (github): Coord packet: Use more appropriate data types
skyjake
14:42 Doomsday Engine Revision 236f28b5 (github): Cleanup.
danij
13:37 Doomsday Engine Revision cb6f33af (github): Net: Revised handshake and player info
These packets were using struct-based data,
which is a no-no. Now they rely on the Reader
and Writer.
Also fixed a p...
skyjake
13:03 Doomsday Engine Revision de99d818 (github): ZipFile now has an internal lump cache which must be cleared during vfs removal.
danij
12:51 Doomsday Engine Revision 9b2e055b (github): Cleanup.
danij
12:36 Doomsday Engine Revision 7d8815ed (github): Fix typo in comment in abstractfile.h
danij
11:37 Doomsday Engine Revision 7830dde5 (github): Fix potential segfault in ccmd "setaxis" (is this no longer needed?)
danij
11:36 Doomsday Engine Revision 3caa987e (github): Ignore *.suo in doomsday/build/win32/vs8/.gitignore
danij
11:33 Doomsday Engine Revision 3dbdbf8f (github): Rename dd_zip.c/h to zipfile.c/h respectively.
danij
11:09 Doomsday Engine Revision 5e642d33 (github): Began refactoring filesystem data structures to address lump name collision issues:
* Do not assume files are in WAD or ZIP format by name.
* All resource data files (WAD, ZIP and single lump) are now ...
danij
09:49 Doomsday Engine Revision 1a70fcda (github): Refactoring network messaging
All network messages are now written and read using
the engine's Writer and Reader classes.
Added the build option D...
skyjake

2011-08-16

17:48 Doomsday Engine Revision 18933366 (github): Refactoring network message reading and writing
It now uses the reliable Reader and Writer classes. skyjake

2011-08-14

19:02 Doomsday Engine Revision 14a03984 (github): Optimize: Sort PathDirectoryNodes into separate hash lists by node type,
speeding up searches significantly (e.g., when searching CVars ~65% of
the directory is now immediately rejected).
danij
18:00 Doomsday Engine Revision 1be087eb (github): Cleanup.
danij
09:38 Doomsday Engine Revision 61ef6d8a (github): Fix off-by-one miscalculation when presenting a hash range in printDistributionHistogram
danij
09:05 Doomsday Engine Revision 9895d825 (github): Added further stats to the PathDirectory hash distribution debug tool.
Fixed hash height calculation. danij
05:33 Doomsday Engine Revision d30a76c3 (github): Added debugging ccmd "varstats" - print detailed statistical info
about the PathDirectory used for the console variable database. danij
05:29 Doomsday Engine Revision d173a2e0 (github): Added debugging tools to PathDirectory for analysing hash efficiency.
danij
05:21 Doomsday Engine Revision 300d93fa (github): Fixed memory leak in console variable management.
If _DEBUG traverse all nodes in the cvar PathDirectory when clearing
and validate algorithm logic.
danij
05:04 Doomsday Engine Revision e54f6cb5 (github): Fixed memory leak in Fonts_LoadExternal
danij
05:04 Doomsday Engine Revision 20bfb387 (github): Fixed memory leak in libcommon clearWidgets
danij
05:02 Doomsday Engine Revision a48fe86a (github): Fixed memory leak in readDoomTextureDefLump
danij
 

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