skyjake's activity
From 2011-07-17 to 2011-07-30
2011-07-29
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18:42 Doomsday Engine Revision d39cefff (github): Win32: Export Smoother_Clear
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17:26 Doomsday Engine Revision b68194bc (github): Incremented DOOMSDAY_VERSION
- For 1.9.7.
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17:25 Doomsday Engine Revision 86c6afc9 (github): Pos/angle/momentum fixes for remote players
- Fixes a problem where a remote player's position is
not correctly updated when he steps through a teleport.
Now posit... -
13:57 Doomsday Engine Revision eb30f349 (github): Clear server-side Smoother after FIXPOS
- E.g., teleporting causes a non-linear break in the movement.
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12:48 Doomsday Engine Revision a8d2204d (github): Mac OS X: Use the Cocoa QTKit API
- The old Carbon QuickTime API is becoming obsolete.
2011-07-28
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18:25 Doomsday Engine Revision 4145dda3 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/engine/portable/include/sv_pool.h
doomsday/engine/portable/src/cl_world.c
doomsday/engine/port... -
18:19 Doomsday Engine Revision d15668ba (github): Client: Disallow dev-mobj-bbox in non-debug netgames
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17:15 Doomsday Engine Revision f535c02c (github): Fixed: Clientside plane glows
- The server was sending some bogus glow colors,
overriding the client's correct colors. Materials
define the glow colo... -
10:19 Doomsday Engine Revision 379c2efe (github): Client: Fixed initial plane heights update
- The client receives a number of plane height updates
when joining a game. However, the viewer is reset
immediately af...
2011-07-27
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17:22 Doomsday Engine Revision d1b8c24f (github): Network: Send floats as floats, not fixed-point
- Previously floats were sent as 16.16 fixed-point numbers,
which have a rather limited value range. For instance,
game... -
17:19 Doomsday Engine Revision aaba10ef (github): Removed a debug output
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17:19 Doomsday Engine Revision abd823a4 (github): Client: Fixed player Z coord problems
- The Z coordinate was not always correctly updated
for the visible player mobj, particularly when the clmobj
had the "... -
11:18 Doomsday Engine Revision 83accb7a (github): Merge branch 'beta6-ringzero' into ringzero+master
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10:56 Doomsday Engine Revision 92ff84cd (github): Merge branch 'master' into ringzero+master
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10:03 Doomsday Engine Revision 5118c791 (github): Cleanup
2011-07-26
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21:58 Doomsday Engine Revision 06bf71ad (github): Smoother: Fixed client-side stuttering
- The coordinates were being timed using the client's sharp
gameTime instead of the original server gameTime.
This caus... -
19:21 Doomsday Engine Revision 6f393520 (github): Working on the Smoother
- Fixes a problem where the smoother starts
lagging behind in time.
Something is causing the smoother's output to be f...
2011-07-25
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11:11 Doomsday Engine Revision a075affa (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/build/win32/doomsday_cl.rsp
doomsday/engine/api/doomsday.def
doomsday/engine/portable/include/...
2011-07-24
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15:35 Doomsday Engine Revision 236c0c39 (github): Win32: Update build for the Smoother class
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14:22 Doomsday Engine Revision 424c37f5 (github): Apply movement smoothing in the renderer
- Rather than applying it in the game logic, the smoother
is now applied in the renderer when the mobj becomes
a visspr... -
14:11 Doomsday Engine Revision 9134d456 (github): jDoom64: Added missing breaks to switch compounds
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14:10 Doomsday Engine Revision 8f11e850 (github): Added missing 'break's to a switch compound
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12:11 Doomsday Engine Revision 261e2cd5 (github): Client: Use the Smoother for remote players
- Now works better, but there is still a timing problem
with the client's Smoother: remote movement lags
a lot even wit... -
11:49 Doomsday Engine Revision 7d4f17da (github): Working on remote player movement
- Smoothers are cleared when map changes.
All remote players (on client and server) get unlimited step-ups. -
11:08 Doomsday Engine Revision ddf8c7c2 (github): Working on remote player movement
- Movement is now replicated on server-side without big
errors. The next step is to interpolate properly it on
client-s... -
11:06 Doomsday Engine Revision a49cd2d1 (github): P_TryMove: Allow large step-ups for remote players
- Otherwise there is a big risk of remote players getting stuck
in stairs on server-side as the Z coordinate is being
i...
2011-07-23
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12:53 Doomsday Engine Revision ef2c58eb (github): Working on client-side remote player smoothing
- Still not working correctly. Something is going wrong with
the times of the movement path points. Also, the onFloor
f...
2011-07-22
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23:01 Doomsday Engine Revision 45c6ab75 (github): Added Smoother: calculating player movement paths
- de::Smoother is a class whose purpose is to reproduce a smooth
movement path out of a handful of distinct points.
Th... -
17:14 Doomsday Engine Revision 7de69a3a (github): libcommon: Use common.h to include the game's headers
- For convenience.
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14:15 Doomsday Engine Revision fb61c64d (github): jDoom64: Added missing breaks to switch compounds
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13:23 Doomsday Engine Revision e9718914 (github): Win32: Fixed build (there is no type "bool")
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10:47 Doomsday Engine Revision 5d13e153 (github): Added missing 'break's to a switch compound
2011-07-21
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20:29 Doomsday Engine Revision fc154f92 (github): Fixed compilation issues
- dehmain.c now forward declares font_s as a struct instead of
including the engine's private header. This seems like a... -
20:20 Doomsday Engine Revision 777a5158 (github): Merge branch 'beta6-ringzero' into ringzero+master
- Conflicts:
doomsday/engine/portable/src/sys_reslocator.c -
20:15 Doomsday Engine Revision 4aa23aa4 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/plugins/jdoom/src/p_telept.c -
20:12 Doomsday Engine Revision 87d22bb8 (github): Client: Adjusted the way fixes are acknowledged
- Now the ack is sent only after the new coordinates, momentum
and/or angles have been applied to the mobj.
Also added... -
18:07 Doomsday Engine Revision 96ffee75 (github): Build config: Default to -O2 on gcc
- There has been a number of issues with -O3.
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17:56 Doomsday Engine Revision e409ad82 (github): Mac OS X: Use the correct png.h on Lion
- The correct png.h is from the 10.6 SDK, which is version 1.2.
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17:52 Doomsday Engine Revision 402ae8fb (github): Ensure that the default port to connect to is zero
- The value was uninitialized previously.
2011-07-20
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15:50 Doomsday Engine Revision c641ef6e (github): Mac OS X: Fixed all gcc compiler issues
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15:25 Doomsday Engine Revision 87ce4754 (github): Added a public definition for font_s
- This solves the compiler warnings about font_s.
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12:24 Doomsday Engine Revision b32f8d24 (github): Mac OS X: Fixed all gcc compiler issues
2011-07-19
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21:31 Doomsday Engine Revision c37761fd (github): Warnings and missing symbols
- Fixing the build post merge.
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21:23 Doomsday Engine Revision 8a7ec31a (github): Added a public definition for font_s
- This solves the compiler warnings about font_s.
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19:23 Doomsday Engine Revision a03163ae (github): Merge branch 'beta6-ringzero' into ringzero+master
- Conflicts:
doomsday/engine/portable/src/dd_main.c -
19:14 Doomsday Engine Revision 6d6b9e48 (github): Fixing the build
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18:34 Doomsday Engine Revision 52d67aae (github): Merge branch 'master' into ringzero+master
- Conflicts:
distrib/win32/setup.iss.template
doomsday/CMakeLists.txt
doomsday/build/win32/doomsday_cl.rsp
doomsday... -
11:39 Doomsday Engine Revision 020f01e3 (github): Copyright years update
- This should make merging ringzero with master a bit easier.
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11:35 Doomsday Engine Revision 9e2669fe (github): Copyright years update
- This should make merging ringzero with master a bit easier.
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11:23 Doomsday Engine Revision 3def8bed (github): Copyright years update
- This should make the merge with ringzero a bit easier.
2011-07-18
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18:05 Doomsday Engine Revision 24df2e66 (github): Added var "net-dev-latency" for simulating lag
- Messages are received only after the simulated lag
interval has elapsed. -
17:39 Doomsday Engine Revision b33fad16 (github): Make sure clients never teleport locally
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17:35 Doomsday Engine Revision 29e0b3cf (github): Fixed: Client was able to exit the map locally
- Clients are not able to exit the map on their own. The server is
responsible for determining if and when the map shou... -
17:26 Doomsday Engine Revision 2328e56c (github): Allow "suicide" cmd for clients
- While it is technically a cheat, it allows getting out of a jam
without disconnecting. Thus "suicide" is now allowed ... -
17:15 Doomsday Engine Revision 6e325924 (github): Allow rend-dev-mobj-bbox in netgames
- Quite useful for debugging.
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17:04 Doomsday Engine Revision 4a38f3a6 (github): Fixed: Frags should be cleared for a newly joined player
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00:08 Doomsday Engine Revision 4b548abd (github): isDedicated and novideo are not interchangeable
- Checking for novideo in graphics code makes more sense.
A dedicated server might theorically at some point run in
a v...
2011-07-17
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19:53 Doomsday Engine Revision 14e3050c (github): Win32: Fixing novideo mode
- Tried to cherry-pick 704f059 from ringzero, but it went awry.
Instead, this commit contains the equivalent changes ap... -
19:21 Doomsday Engine Revision 3cec0bcd (github): isDedicated and novideo are not interchangeable
- Checking for novideo in graphics code makes more sense.
A dedicated server might theorically at some point run in
a v...
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