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skyjake's activity

From 2011-07-17 to 2011-07-30

2011-07-29

18:42 Doomsday Engine Revision d39cefff (github): Win32: Export Smoother_Clear
skyjake
17:26 Doomsday Engine Revision b68194bc (github): Incremented DOOMSDAY_VERSION
For 1.9.7. skyjake
17:25 Doomsday Engine Revision 86c6afc9 (github): Pos/angle/momentum fixes for remote players
Fixes a problem where a remote player's position is
not correctly updated when he steps through a teleport.
Now posit...
skyjake
13:57 Doomsday Engine Revision eb30f349 (github): Clear server-side Smoother after FIXPOS
E.g., teleporting causes a non-linear break in the movement. skyjake
12:48 Doomsday Engine Revision a8d2204d (github): Mac OS X: Use the Cocoa QTKit API
The old Carbon QuickTime API is becoming obsolete. skyjake

2011-07-28

18:25 Doomsday Engine Revision 4145dda3 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/engine/portable/include/sv_pool.h
doomsday/engine/portable/src/cl_world.c
doomsday/engine/port...
skyjake
18:19 Doomsday Engine Revision d15668ba (github): Client: Disallow dev-mobj-bbox in non-debug netgames
skyjake
17:15 Doomsday Engine Revision f535c02c (github): Fixed: Clientside plane glows
The server was sending some bogus glow colors,
overriding the client's correct colors. Materials
define the glow colo...
skyjake
10:19 Doomsday Engine Revision 379c2efe (github): Client: Fixed initial plane heights update
The client receives a number of plane height updates
when joining a game. However, the viewer is reset
immediately af...
skyjake

2011-07-27

17:22 Doomsday Engine Revision d1b8c24f (github): Network: Send floats as floats, not fixed-point
Previously floats were sent as 16.16 fixed-point numbers,
which have a rather limited value range. For instance,
game...
skyjake
17:19 Doomsday Engine Revision aaba10ef (github): Removed a debug output
skyjake
17:19 Doomsday Engine Revision abd823a4 (github): Client: Fixed player Z coord problems
The Z coordinate was not always correctly updated
for the visible player mobj, particularly when the clmobj
had the "...
skyjake
11:18 Doomsday Engine Revision 83accb7a (github): Merge branch 'beta6-ringzero' into ringzero+master
skyjake
10:56 Doomsday Engine Revision 92ff84cd (github): Merge branch 'master' into ringzero+master
skyjake
10:03 Doomsday Engine Revision 5118c791 (github): Cleanup
skyjake

2011-07-26

21:58 Doomsday Engine Revision 06bf71ad (github): Smoother: Fixed client-side stuttering
The coordinates were being timed using the client's sharp
gameTime instead of the original server gameTime.
This caus...
skyjake
19:21 Doomsday Engine Revision 6f393520 (github): Working on the Smoother
Fixes a problem where the smoother starts
lagging behind in time.
Something is causing the smoother's output to be f...
skyjake

2011-07-25

11:11 Doomsday Engine Revision a075affa (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/build/win32/doomsday_cl.rsp
doomsday/engine/api/doomsday.def
doomsday/engine/portable/include/...
skyjake

2011-07-24

15:35 Doomsday Engine Revision 236c0c39 (github): Win32: Update build for the Smoother class
skyjake
14:22 Doomsday Engine Revision 424c37f5 (github): Apply movement smoothing in the renderer
Rather than applying it in the game logic, the smoother
is now applied in the renderer when the mobj becomes
a visspr...
skyjake
14:11 Doomsday Engine Revision 9134d456 (github): jDoom64: Added missing breaks to switch compounds
skyjake
14:10 Doomsday Engine Revision 8f11e850 (github): Added missing 'break's to a switch compound
skyjake
12:11 Doomsday Engine Revision 261e2cd5 (github): Client: Use the Smoother for remote players
Now works better, but there is still a timing problem
with the client's Smoother: remote movement lags
a lot even wit...
skyjake
11:49 Doomsday Engine Revision 7d4f17da (github): Working on remote player movement
Smoothers are cleared when map changes.
All remote players (on client and server) get unlimited step-ups.
skyjake
11:08 Doomsday Engine Revision ddf8c7c2 (github): Working on remote player movement
Movement is now replicated on server-side without big
errors. The next step is to interpolate properly it on
client-s...
skyjake
11:06 Doomsday Engine Revision a49cd2d1 (github): P_TryMove: Allow large step-ups for remote players
Otherwise there is a big risk of remote players getting stuck
in stairs on server-side as the Z coordinate is being
i...
skyjake

2011-07-23

12:53 Doomsday Engine Revision ef2c58eb (github): Working on client-side remote player smoothing
Still not working correctly. Something is going wrong with
the times of the movement path points. Also, the onFloor
f...
skyjake

2011-07-22

23:01 Doomsday Engine Revision 45c6ab75 (github): Added Smoother: calculating player movement paths
de::Smoother is a class whose purpose is to reproduce a smooth
movement path out of a handful of distinct points.
Th...
skyjake
17:14 Doomsday Engine Revision 7de69a3a (github): libcommon: Use common.h to include the game's headers
For convenience. skyjake
14:15 Doomsday Engine Revision fb61c64d (github): jDoom64: Added missing breaks to switch compounds
skyjake
13:23 Doomsday Engine Revision e9718914 (github): Win32: Fixed build (there is no type "bool")
skyjake
10:47 Doomsday Engine Revision 5d13e153 (github): Added missing 'break's to a switch compound
skyjake

2011-07-21

20:29 Doomsday Engine Revision fc154f92 (github): Fixed compilation issues
dehmain.c now forward declares font_s as a struct instead of
including the engine's private header. This seems like a...
skyjake
20:20 Doomsday Engine Revision 777a5158 (github): Merge branch 'beta6-ringzero' into ringzero+master
Conflicts:
doomsday/engine/portable/src/sys_reslocator.c
skyjake
20:15 Doomsday Engine Revision 4aa23aa4 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/plugins/jdoom/src/p_telept.c
skyjake
20:12 Doomsday Engine Revision 87d22bb8 (github): Client: Adjusted the way fixes are acknowledged
Now the ack is sent only after the new coordinates, momentum
and/or angles have been applied to the mobj.
Also added...
skyjake
18:07 Doomsday Engine Revision 96ffee75 (github): Build config: Default to -O2 on gcc
There has been a number of issues with -O3. skyjake
17:56 Doomsday Engine Revision e409ad82 (github): Mac OS X: Use the correct png.h on Lion
The correct png.h is from the 10.6 SDK, which is version 1.2. skyjake
17:52 Doomsday Engine Revision 402ae8fb (github): Ensure that the default port to connect to is zero
The value was uninitialized previously. skyjake

2011-07-20

15:50 Doomsday Engine Revision c641ef6e (github): Mac OS X: Fixed all gcc compiler issues
skyjake
15:25 Doomsday Engine Revision 87ce4754 (github): Added a public definition for font_s
This solves the compiler warnings about font_s. skyjake
12:24 Doomsday Engine Revision b32f8d24 (github): Mac OS X: Fixed all gcc compiler issues
skyjake

2011-07-19

21:31 Doomsday Engine Revision c37761fd (github): Warnings and missing symbols
Fixing the build post merge. skyjake
21:23 Doomsday Engine Revision 8a7ec31a (github): Added a public definition for font_s
This solves the compiler warnings about font_s. skyjake
19:23 Doomsday Engine Revision a03163ae (github): Merge branch 'beta6-ringzero' into ringzero+master
Conflicts:
doomsday/engine/portable/src/dd_main.c
skyjake
19:14 Doomsday Engine Revision 6d6b9e48 (github): Fixing the build
skyjake
18:34 Doomsday Engine Revision 52d67aae (github): Merge branch 'master' into ringzero+master
Conflicts:
distrib/win32/setup.iss.template
doomsday/CMakeLists.txt
doomsday/build/win32/doomsday_cl.rsp
doomsday...
skyjake
11:39 Doomsday Engine Revision 020f01e3 (github): Copyright years update
This should make merging ringzero with master a bit easier. skyjake
11:35 Doomsday Engine Revision 9e2669fe (github): Copyright years update
This should make merging ringzero with master a bit easier. skyjake
11:23 Doomsday Engine Revision 3def8bed (github): Copyright years update
This should make the merge with ringzero a bit easier. skyjake

2011-07-18

18:05 Doomsday Engine Revision 24df2e66 (github): Added var "net-dev-latency" for simulating lag
Messages are received only after the simulated lag
interval has elapsed.
skyjake
17:39 Doomsday Engine Revision b33fad16 (github): Make sure clients never teleport locally
skyjake
17:35 Doomsday Engine Revision 29e0b3cf (github): Fixed: Client was able to exit the map locally
Clients are not able to exit the map on their own. The server is
responsible for determining if and when the map shou...
skyjake
17:26 Doomsday Engine Revision 2328e56c (github): Allow "suicide" cmd for clients
While it is technically a cheat, it allows getting out of a jam
without disconnecting. Thus "suicide" is now allowed ...
skyjake
17:15 Doomsday Engine Revision 6e325924 (github): Allow rend-dev-mobj-bbox in netgames
Quite useful for debugging. skyjake
17:04 Doomsday Engine Revision 4a38f3a6 (github): Fixed: Frags should be cleared for a newly joined player
skyjake
00:08 Doomsday Engine Revision 4b548abd (github): isDedicated and novideo are not interchangeable
Checking for novideo in graphics code makes more sense.
A dedicated server might theorically at some point run in
a v...
skyjake

2011-07-17

19:53 Doomsday Engine Revision 14e3050c (github): Win32: Fixing novideo mode
Tried to cherry-pick 704f059 from ringzero, but it went awry.
Instead, this commit contains the equivalent changes ap...
skyjake
19:21 Doomsday Engine Revision 3cec0bcd (github): isDedicated and novideo are not interchangeable
Checking for novideo in graphics code makes more sense.
A dedicated server might theorically at some point run in
a v...
skyjake
 

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