skyjake's activity
From 2011-04-10 to 2011-04-23
2011-04-22
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17:39 Doomsday Engine Revision b67faf2b (github): Server sends player's initial spawn position
- When the map changes, it is possible that it takes a while
before the entire world state has been transferred to the
... -
11:04 Doomsday Engine Revision 123cd31d (github): Removed obsolete files and code segments
2011-04-21
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21:25 Doomsday Engine Revision 3331c2ae (github): More robust pos/mom/angle fixes
- To ensure that the fix is applied to the correct mobj, the
fix now includes the clmobj ID for which the fix is intend... -
17:55 Doomsday Engine Revision 86441e7e (github): Client: Spawn local player mobjs far away
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14:14 Doomsday Engine Revision 955d399c (github): Client: Fixed showing of chat messages in HUD
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13:53 Doomsday Engine Revision 7aec8240 (github): Client: Fixed spawning of other players
- The client was spawning only the console player in the correct manner.
2011-04-19
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19:43 Doomsday Engine Revision b3a474dd (github): Client sends accurate position w/momentum
- Previously the client was sending position coordinates
only as (short) integers, without the fractional part. This
ca... -
19:17 Doomsday Engine Revision 4a59fa49 (github): Client: Fixed showing of HUD messages sent by server
- The DDPF_LOCAL flag should not be relied upon.
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19:16 Doomsday Engine Revision c62ce776 (github): jDoom: Fixed problem with key pickup notification
- The message about key pickup was not shown.
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17:19 Doomsday Engine Revision 27484a24 (github): Client: Fixed HUD info updates
- Keycards, ammo, etc. were not updated in the client's status bar.
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16:46 Doomsday Engine Revision cf2e72eb (github): Client: Fixed client getting stuck
- Server seems to think some valid coordinates are invalid.
The client was getting stuck near corners. -
16:45 Doomsday Engine Revision d4fd1685 (github): Fixed intermission in multiplayer
- Fire/Use-to-skip was not working.
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14:17 Doomsday Engine Revision 70c2e5dd (github): Fixed map change notifications
- The server was not sending any information about map changes
to the client. -
13:59 Doomsday Engine Revision 571425f8 (github): Client: Fixed view filter (palette effect for pain etc.)
- When the server sets the filter color, the client will not turn off the
view filter until the server says so. -
12:36 Doomsday Engine Revision 6730c54c (github): Client: Fixed explosion of missiles
- On clientside missiles will run through their explosion
sequence when they hit something, but the damage
is dealt onl... -
12:35 Doomsday Engine Revision ff2c1155 (github): Server sends mobj type to clients
- The mobj type (and mobjinfo) are important for the game logic
so it knows how to treat the mobjs. -
12:33 Doomsday Engine Revision 1019566a (github): Minor cleanup
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09:53 Doomsday Engine Revision b6fcf33c (github): More robust sharp ticking
- Now it is impossible for the fractional frameTime to become desynchronized
with the fixed 35 Hz ticks, because it is ...
2011-04-18
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17:33 Doomsday Engine Revision 9acdb07e (github): Removed obsolete scripts
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17:28 Doomsday Engine Revision 0fe3d3f4 (github): Client: Fixed picking up of items (and player pos changes)
- Instead of trying to handle object position changes on its own, the engine
now relies on the exported P_TryMove3f. Th... -
17:17 Doomsday Engine Revision 975e2729 (github): Added P_TryMove3f
- The function is in the common game plugin and is exported out from the game.
2011-04-17
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11:27 Doomsday Engine Revision 565b0daf (github): Client: Allow spawning objects with MF_LOCAL
2011-04-15
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18:29 Doomsday Engine Revision 42aae911 (github): Client: Fixed tick smoothing (for the most part)
- Removed the obsolete client-only player think. Now the client
uses the regular P_PlayerThink(). -
16:19 Doomsday Engine Revision a39468d0 (github): Cosmetic whitespace changes in source
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16:19 Doomsday Engine Revision 391157bc (github): Fixed view info calculations in R_SetupFrame
- The view information for effectively only calculated for
player #0 only, as the final parameters were always set
for ... -
16:16 Doomsday Engine Revision a66ee864 (github): Client: MobjThinker ignores partial/unpredictable clmobjs
2011-04-14
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19:09 Doomsday Engine Revision 1e477958 (github): Client: Fixed issue with "ghost" MT_TROOPs
- The client was spawning local MT_TROOPs that couldn't
be damaged. -
18:28 Doomsday Engine Revision 64ef9a3c (github): Fixed weapon change glitches in multiplayer
- On server-side the player controls were never checked
and the player brain was uninitialized (thus the forced
change ... -
15:23 Doomsday Engine Revision 28b960ed (github): MSVC: Fixed pointer arithmetic in cl_mobj.c
2011-04-12
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22:54 Doomsday Engine Revision 2b0e4cd5 (github): Z height information in mobj deltas
- The Z information is sent also if just the plane heights change.
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22:52 Doomsday Engine Revision f91ccd91 (github): Mobj flags synced from server to client
- In an effort to ensure that mobj state is properly transmitted from
the server to the clients, moved the mobj flags a... -
18:51 Doomsday Engine Revision e6013015 (github): Client mobjs are treated like regular mobjs
- The client mobjs are added to the thinker list and use the game's
mobj thinker function. However, at the moment, P_Mo...
2011-04-11
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18:56 Doomsday Engine Revision ae7e1daa (github): Refactoring clientside mobjs and player data
- Client mobjs are now equivalent to game mobjs + an attached extra info struct.
This allows handling the mobjs as-is i... -
18:53 Doomsday Engine Revision 9c93e2dd (github): Fixing warnings and doing general code cleanup.
- For instance, there were some unused music functions in the Quicktime driver.
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