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skyjake's activity

From 2011-04-10 to 2011-04-23

2011-04-22

17:39 Doomsday Engine Revision b67faf2b (github): Server sends player's initial spawn position
When the map changes, it is possible that it takes a while
before the entire world state has been transferred to the
...
skyjake
11:04 Doomsday Engine Revision 123cd31d (github): Removed obsolete files and code segments
skyjake

2011-04-21

21:25 Doomsday Engine Revision 3331c2ae (github): More robust pos/mom/angle fixes
To ensure that the fix is applied to the correct mobj, the
fix now includes the clmobj ID for which the fix is intend...
skyjake
17:55 Doomsday Engine Revision 86441e7e (github): Client: Spawn local player mobjs far away
skyjake
14:14 Doomsday Engine Revision 955d399c (github): Client: Fixed showing of chat messages in HUD
skyjake
13:53 Doomsday Engine Revision 7aec8240 (github): Client: Fixed spawning of other players
The client was spawning only the console player in the correct manner. skyjake

2011-04-19

19:43 Doomsday Engine Revision b3a474dd (github): Client sends accurate position w/momentum
Previously the client was sending position coordinates
only as (short) integers, without the fractional part. This
ca...
skyjake
19:17 Doomsday Engine Revision 4a59fa49 (github): Client: Fixed showing of HUD messages sent by server
The DDPF_LOCAL flag should not be relied upon. skyjake
19:16 Doomsday Engine Revision c62ce776 (github): jDoom: Fixed problem with key pickup notification
The message about key pickup was not shown. skyjake
17:19 Doomsday Engine Revision 27484a24 (github): Client: Fixed HUD info updates
Keycards, ammo, etc. were not updated in the client's status bar. skyjake
16:46 Doomsday Engine Revision cf2e72eb (github): Client: Fixed client getting stuck
Server seems to think some valid coordinates are invalid.
The client was getting stuck near corners.
skyjake
16:45 Doomsday Engine Revision d4fd1685 (github): Fixed intermission in multiplayer
Fire/Use-to-skip was not working. skyjake
14:17 Doomsday Engine Revision 70c2e5dd (github): Fixed map change notifications
The server was not sending any information about map changes
to the client.
skyjake
13:59 Doomsday Engine Revision 571425f8 (github): Client: Fixed view filter (palette effect for pain etc.)
When the server sets the filter color, the client will not turn off the
view filter until the server says so.
skyjake
12:36 Doomsday Engine Revision 6730c54c (github): Client: Fixed explosion of missiles
On clientside missiles will run through their explosion
sequence when they hit something, but the damage
is dealt onl...
skyjake
12:35 Doomsday Engine Revision ff2c1155 (github): Server sends mobj type to clients
The mobj type (and mobjinfo) are important for the game logic
so it knows how to treat the mobjs.
skyjake
12:33 Doomsday Engine Revision 1019566a (github): Minor cleanup
skyjake
09:53 Doomsday Engine Revision b6fcf33c (github): More robust sharp ticking
Now it is impossible for the fractional frameTime to become desynchronized
with the fixed 35 Hz ticks, because it is ...
skyjake

2011-04-18

17:33 Doomsday Engine Revision 9acdb07e (github): Removed obsolete scripts
skyjake
17:28 Doomsday Engine Revision 0fe3d3f4 (github): Client: Fixed picking up of items (and player pos changes)
Instead of trying to handle object position changes on its own, the engine
now relies on the exported P_TryMove3f. Th...
skyjake
17:17 Doomsday Engine Revision 975e2729 (github): Added P_TryMove3f
The function is in the common game plugin and is exported out from the game. skyjake

2011-04-17

11:27 Doomsday Engine Revision 565b0daf (github): Client: Allow spawning objects with MF_LOCAL
skyjake

2011-04-15

18:29 Doomsday Engine Revision 42aae911 (github): Client: Fixed tick smoothing (for the most part)
Removed the obsolete client-only player think. Now the client
uses the regular P_PlayerThink().
skyjake
16:19 Doomsday Engine Revision a39468d0 (github): Cosmetic whitespace changes in source
skyjake
16:19 Doomsday Engine Revision 391157bc (github): Fixed view info calculations in R_SetupFrame
The view information for effectively only calculated for
player #0 only, as the final parameters were always set
for ...
skyjake
16:16 Doomsday Engine Revision a66ee864 (github): Client: MobjThinker ignores partial/unpredictable clmobjs
skyjake

2011-04-14

19:09 Doomsday Engine Revision 1e477958 (github): Client: Fixed issue with "ghost" MT_TROOPs
The client was spawning local MT_TROOPs that couldn't
be damaged.
skyjake
18:28 Doomsday Engine Revision 64ef9a3c (github): Fixed weapon change glitches in multiplayer
On server-side the player controls were never checked
and the player brain was uninitialized (thus the forced
change ...
skyjake
15:23 Doomsday Engine Revision 28b960ed (github): MSVC: Fixed pointer arithmetic in cl_mobj.c
skyjake

2011-04-12

22:54 Doomsday Engine Revision 2b0e4cd5 (github): Z height information in mobj deltas
The Z information is sent also if just the plane heights change. skyjake
22:52 Doomsday Engine Revision f91ccd91 (github): Mobj flags synced from server to client
In an effort to ensure that mobj state is properly transmitted from
the server to the clients, moved the mobj flags a...
skyjake
18:51 Doomsday Engine Revision e6013015 (github): Client mobjs are treated like regular mobjs
The client mobjs are added to the thinker list and use the game's
mobj thinker function. However, at the moment, P_Mo...
skyjake

2011-04-11

18:56 Doomsday Engine Revision ae7e1daa (github): Refactoring clientside mobjs and player data
Client mobjs are now equivalent to game mobjs + an attached extra info struct.
This allows handling the mobjs as-is i...
skyjake
18:53 Doomsday Engine Revision 9c93e2dd (github): Fixing warnings and doing general code cleanup.
For instance, there were some unused music functions in the Quicktime driver. skyjake
 

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