Previously the client was sending position coordinates only as (short) integers, without the fractional part. This caused the server to think that the client was sometimes slightly inside a wall. Now the accurate client position is sent to the server, complete with momentum so that other clients will be able to accurately model the movement path of remote players.
Client sends accurate position w/momentum
Previously the client was sending position coordinates
only as (short) integers, without the fractional part. This
caused the server to think that the client was sometimes
slightly inside a wall. Now the accurate client position
is sent to the server, complete with momentum so that
other clients will be able to accurately model the
movement path of remote players.