Client mobjs are now equivalent to game mobjs + an attached extra info struct. This allows handling the mobjs as-is in the game logic (still has to respect the DDMF_REMOTE flag, though). Also renamed client mobj and player functions for more OO-ness.
Refactoring clientside mobjs and player data
Client mobjs are now equivalent to game mobjs + an attached extra info struct.
This allows handling the mobjs as-is in the game logic (still has to respect the
DDMF_REMOTE flag, though). Also renamed client mobj and player functions
for more OO-ness.