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Revision ae7e1daa

Added by skyjake over 13 years ago

Refactoring clientside mobjs and player data

Client mobjs are now equivalent to game mobjs + an attached extra info struct.
This allows handling the mobjs as-is in the game logic (still has to respect the
DDMF_REMOTE flag, though). Also renamed client mobj and player functions
for more OO-ness.

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