Client: Fixed picking up of items (and player pos changes)
Instead of trying to handle object position changes on its own, the engine now relies on the exported P_TryMove3f. This ensures that any side-effects defined by the game (such as picking up items) will be executed appropriately as the objects are moved.
Client: Fixed picking up of items (and player pos changes)
Instead of trying to handle object position changes on its own, the engine
now relies on the exported P_TryMove3f. This ensures that any side-effects
defined by the game (such as picking up items) will be executed
appropriately as the objects are moved.