Activity
From 2011-02-18 to 2011-03-03
2011-03-03
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12:58 Doomsday Engine Revision 655cf626 (github): Fixed: S3TC texture compression was not being utilized when available. Remember that texture compression can be disabled via the command line with -notexcomp Todo: Our format selection logic clearly needs work... Changed: S3 texture compression support is now a compile-time option; remove the USE_TEXTURE_COMPRESSION_S3 define in sys_opengl.h to disable. Todo: Expose as a make option? Changed: Multitexture support is now a compile-time option; remove the USE_MULTITEXTURE define in sys_opengl.h to disable. Todo: Expose as a make option?
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07:43 Doomsday Engine Revision 5f8f70a7 (github): Fixed lightmap registration; ignore empty URIs.
2011-03-02
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19:29 Doomsday Engine Revision 84ca4e85 (github): Include platform architecture in build log filename.
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19:16 Doomsday Engine Revision 29f1982d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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19:14 Doomsday Engine Revision 27b8a53f (github): Moved the Mac OS X "Read Me.rtf" under distrib.
- It was under doomsday/build/mac, but the Read Me has little to do
with building anything, it's more of a packaging re... -
19:00 Doomsday Engine Revision 337fadd6 (github): Added a .desktop entry for Doomsday.
- It will appear automatically in the Applications -> Games menu.
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15:39 Doomsday Engine Revision b1d3e06d (github): Changed: Removed support for GL_EXT_paletted_texture (-paltex) - explicit hardware support for paletted textures is long gone and it ain't coming back.
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13:17 Doomsday Engine Revision 61e31bf0 (github): GL_GENERATE_MIPMAP_SGIS is a per-texture object paramater, not a global state; no need to explicitly disable it before uploading a manually mipmapped texture (default is off).
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13:14 Doomsday Engine Revision b4c3ca53 (github): Cleanup.
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11:50 Doomsday Engine Revision e0b6f69b (github): Further preparatory refactoring and cleanup of the texture loading/processing pipeline.
2011-03-01
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23:43 Doomsday Engine Revision 3dac68b6 (github): Fix game compilation error on non-Windows platforms due to the errno stuff being defined elsewhere.
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22:13 Doomsday Engine Revision 2c3a5278 (github): Fixed hq2x's LerpColor.
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21:54 Doomsday Engine Revision 9fff28f2 (github): Normalize line endings.
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21:52 Doomsday Engine Revision c89e818d (github): Updated naming conventions of the color space conversion macros to follow common notation. Reverted the RGB to YUV hash key to the original 16bit one derived from an RGB565 conversion; it didn't make enough appreciable difference to warrant the additional memory requirement.
- I'm going to leave the hq2x implementation as is for now. I know what needs to be done but there is more important wo...
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21:09 Doomsday Engine Revision 2204315d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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20:51 Doomsday Engine Revision 919fdf6f (github): Got rid of some FIXMEs.
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20:25 Doomsday Engine Revision 1308ba5c (github): Moving deb packages to the apt repository.
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20:09 Doomsday Engine Revision a7fb69c9 (github): Revised apt repository generation to accommodate multiple archs.
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09:00 Doomsday Engine Revision 29f8ef9c (github): RSS: Fine-tuning.
- There were a couple of problems with the RSS feed. Most importantly, the
build event timestamps were not properly det... -
08:18 Doomsday Engine Revision 52efda14 (github): RSS: Just set the lastBuildDate, not channel pubDate.
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00:28 Doomsday Engine Revision 82e7fa71 (github): Fixes to the RSS feed as recommended by the RSS validator.
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00:17 Doomsday Engine Revision a5d0b6eb (github): Running validator on the RSS feed.
2011-02-28
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22:08 Doomsday Engine Revision e0bc6332 (github): Using <h2> is a bit too strong.
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22:06 Doomsday Engine Revision 805364cc (github): Absolute path for diskutil in the script.
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20:29 Doomsday Engine Revision 63f5ed1b (github): Fixes for the Win32 platform.
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20:22 Doomsday Engine Revision 0770a885 (github): Fixed git pull.
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20:16 Doomsday Engine Revision a9ec0eee (github): Don't leave uncompressed compiler logs in the master dir.
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19:27 Doomsday Engine Revision 0fc1975b (github): Don't leave uncompressed compiler logs in the master dir.
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19:02 Doomsday Engine Revision 885cb922 (github): Fixed problem with enumerating builds.
2011-02-27
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19:05 Doomsday Engine Revision c82e0247 (github): Include a apt source list for automatic updates.
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18:54 Doomsday Engine Revision fa76d7a8 (github): Of course it helps if you get the planes in the correct order. I wonder why the HQ2x algorithm has swapped the read order of the Y and v components? It doesn't make any difference of course (when you get them in the correct order at least, heh). Also use 32bits for accumulation in LerpColor.
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18:49 Doomsday Engine Revision a1a5fd69 (github): Fixed the dpkg package scanning.
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18:43 Doomsday Engine Revision bb803a53 (github): Apt repository builder for .deb releases.
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15:19 Doomsday Engine Revision 31c1af72 (github): Fixed typo in comment in GL_SmartFilterHQ2x - bytes not bits.
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14:58 Doomsday Engine Revision f84be69b (github): Added an RSS feed generator for listing the build events.
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14:57 Doomsday Engine Revision f5c10c20 (github): Normalize line endings.
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14:55 Doomsday Engine Revision 5a470d13 (github): Fixed: HQ2x implementation on big endian platforms made an additional swap when translating the center sample to the destination pixel.
- Clean up in preparation for further changes; we aren't handling alpha correctly atm.
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11:58 Doomsday Engine Revision bd26d07b (github): Fixed: Fractional texture coordinate/positioning miscalculation when drawing sprites.
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11:01 Doomsday Engine Revision 1638950e (github): Ignore build logs.
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10:57 Doomsday Engine Revision ad3a82cc (github): Log both stdout and stderr.
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10:49 Doomsday Engine Revision cc227ec6 (github): Consistent naming.
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10:48 Doomsday Engine Revision 5a9d404e (github): Use stderr for the log.
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10:41 Doomsday Engine Revision b1be6201 (github): Typo.
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10:33 Doomsday Engine Revision 45265b1d (github): Fixes.
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10:23 Doomsday Engine Revision e2967246 (github): Building today's platform build.
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10:07 Doomsday Engine Revision 146d9f34 (github): Working on build_event script.
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09:59 Doomsday Engine Revision 09a42122 (github): Fixed encoding.
2011-02-26
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23:52 Doomsday Engine Revision 286440f8 (github): Revised changelog format.
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23:45 Doomsday Engine Revision 8ac29c39 (github): Tweaked changelog format.
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23:06 Doomsday Engine Revision 7a328347 (github): Script for creating a new build event.
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22:05 Doomsday Engine Revision 1e4ff6a2 (github): On Snow Leopard, build an Intel-only binary for minimum 10.6 deployment.
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18:49 Doomsday Engine Revision d871d5e4 (github): Fixed: ColourOutlines algorithm now spreads non-masked pixels in four directions rather eight. This prevents introducing non-border colors into the texture's non-masked/masked edge, which can result in visible artefacts if subsequently put through the hq2x algorithm (it doesn't care that the pixel is masked out when interpolating color).
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18:41 Doomsday Engine Revision 64aac608 (github): Fixed memory leak in GLTexture_Prepare inadvertently introduced in previous commit.
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14:28 Doomsday Engine Revision 56291cc2 (github): Continued cleaning up image loading in preparation for further changes.
2011-02-25
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18:47 Doomsday Engine Revision a4852724 (github): Normalize line endings.
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18:39 Doomsday Engine Revision d22926ac (github): Improved hq2x implementation:
- * Fixed: Filter sampling did not wrap around texture borders resulting in noticeable artefacts when tiled.
* Changed:... -
15:57 Doomsday Engine Revision f82a5744 (github): Use dpkg to determine system architecture.
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14:01 Doomsday Engine Revision 5d5bb95d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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13:59 Doomsday Engine Revision 1c7f6cb0 (github): Use the always-numerical version in the right places.
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13:56 Doomsday Engine Revision dc66abc9 (github): Tried a bunch of stuff to fix the version number in the Windows
- Add/Remove Programs dialog ("Uninstall or change a program" on Windows 7),
but to no avail. -
12:21 Doomsday Engine Revision e5ec3b64 (github): Tweaked Snowberry packaging and py2exe options to fix deployment on XP.
- Also removed dependency to the win32api Python extension.
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11:14 Doomsday Engine Revision f8b3f3c0 (github): There seems to be a strange file ownership issue with Win7/py2exe
- related to the dist directory created by py2exe. Hopefully this fixes it.
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10:08 Doomsday Engine Revision 82fc9ae2 (github): Changed: When using console word completion mode 0 (echo all) automatically reset the console history buffer line offset.
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10:05 Doomsday Engine Revision 8235e364 (github): Fixed missing initialization LG_SectorChanged
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10:04 Doomsday Engine Revision 4ec864ba (github): Fixed comment in TGA_Save24_rgb888 which proclaimed the output as BRG - its not, its BGR.
2011-02-24
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22:35 Doomsday Engine Revision 9b92639f (github): Merge branches 'master' and 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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22:28 Doomsday Engine Revision f6c76efc (github): Finished with Ubuntu packaging (engine, games, launcher).
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19:32 Doomsday Engine Revision 50b6e736 (github): Removed obsolete files.
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19:31 Doomsday Engine Revision 44df5d6d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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19:30 Doomsday Engine Revision 42df6bc7 (github): Cleared up unnecessary Win32 stuff from the CMake files while working on Ubuntu packaging.
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17:09 Doomsday Engine Revision e611f76d (github): Be more consistent.
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17:07 Doomsday Engine Revision 796088ce (github): Clarified language.
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15:17 Doomsday Engine Revision f10b1870 (github): Wholesale copyright year update.
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15:08 Doomsday Engine Revision 48e4c574 (github): Windows version of the platform_release script is now working correctly.
- Failed builds are signaled through errorlevels, and cause the script to
stop. Also, cleaned up some of the version in... -
14:23 Doomsday Engine Revision ef25ad75 (github): Ignore build artifacts.
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14:22 Doomsday Engine Revision 3f302a41 (github): Updating the Windows build.
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12:30 Doomsday Engine Revision 6582e888 (github): $Id$ tags are not used with Git.
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09:51 Doomsday Engine Revision b4adef5e (github): Addressed "Sectors with zero linedefs result in SIGSEGV after load" (see here: http://sourceforge.net/tracker/?func=detail&atid=542099&aid=3190384&group_id=74815).
- * Fixed: Recalculation of the sector environmental sound properties (e.g., after a plane move) did not work correctly...
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02:51 Doomsday Engine Revision fb7d252d (github): Fixed: HOM when attempting to render a map consisting of a single subsector and no node tree. How did this case get lost?
2011-02-23
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23:01 Doomsday Engine Revision 712013bb (github): Release name is now usually unnecessary.
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22:49 Doomsday Engine Revision b19121fd (github): Merge branches 'master' and 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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22:46 Doomsday Engine Revision cf6d67ee (github): Updated for building against 10.4 SDK.
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21:29 Doomsday Engine Revision b7cc3fcf (github): Revising build scripts for automation.
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17:59 Doomsday Engine Revision c6564bca (github): Revising version numbering.
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17:32 Doomsday Engine Revision 54e106d7 (github): Fixed DOOM: ST_ARMS offset applied incorrectly (fixes positioning issues seen in mm2.zip)
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17:30 Doomsday Engine Revision 15d8c127 (github): Fixed dpDehRead: Trim trailing whitespace from text string replacements in DEH patches. Fixes various minor rendering issues when drawing such strings aligned horizontally to center or right edge.
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16:18 Doomsday Engine Revision 2e7be583 (github): Fixed: Missing fakeradio plane shadows for edges of two-sided linedefs with skymasked materials front and back but with a zero-height backsector. Caused due to an older test which attempted to handle the one-way window trick (now handled as a special case a few lines above).
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06:56 Doomsday Engine Revision d9ba2c83 (github): Changed: Reset the console last command cursor when closing the console.
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06:49 Doomsday Engine Revision 0e2902d5 (github): Fixed: Relative indices of replaced flat and sprite textures were not being respected when forming the name lists.
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04:16 Doomsday Engine Revision a2e96251 (github): Removed lump coalescing in the Wad loader as it is nolonger necessary.
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04:08 Doomsday Engine Revision d4bbed60 (github): Fixed: Dynamic light surface projection could incorrectly determine lights not reaching the surface being lit.
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04:06 Doomsday Engine Revision fec51969 (github): Fixed: Middle texture yoffset position calculated incorrectly.
2011-02-21
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19:30 Doomsday Engine Revision cc0b6b73 (github): Added GameInfo IdentityKey's to the known words list.
- Clean up.
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17:46 Doomsday Engine Revision b9c1f667 (github): Fixed positioning issues with the Hexen world timer. Clearly I had a monospaced font in mind when I when I re-implemented this first time around...
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15:35 Doomsday Engine Revision 0d6b4822 (github): Normalize line endings.
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15:14 Doomsday Engine Revision 1bd36c5a (github): Changed All Games: Revised the "give ccmd" in response to the issues raised by http://sourceforge.net/tracker/?func=detail&aid=3009627&group_id=74815&atid=542099
- Changed Hexen: Console command "give a" now gives ammo (a.k.a, mana).
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11:17 Doomsday Engine Revision 785b687b (github): Fixed a couple of "format not a string literal and no format arguments" warnings raised by gcc. Strictly speaking these are both false positives given that we generate these strings ourselves, ensuring they do not contain any control characters. However various *nix distros have promoted this warning to an error...
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11:11 Doomsday Engine Revision fd6441d1 (github): Fixed verbose log message in bitmapfont.c prepareFont which would attempt to print a ddstring_t as if it were a c-string.
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03:59 Doomsday Engine Revision a5e23af3 (github): Fixed: Ccmd "help" (what) matching on partial search strings.
2011-02-20
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21:41 Doomsday Engine Revision 34415bb1 (github): Changed All Games: The automap is considered a part of the HUD; so hide the automap along with the rest of the HUD widgets when the engine advises us.
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21:32 Doomsday Engine Revision 505d1b6c (github): Added UIF_FADE_AWAY to various objects in the control panel.
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20:07 Doomsday Engine Revision 63754b28 (github): Changed F_FixSlashes making the source and destination separate and updated to do a copy if necessary.
- Changed F_PrettyPath to avoid making an unnecessary copy and other minor optimizations.
2011-02-19
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14:25 Doomsday Engine Revision 861fd9e5 (github): Removed negative draw origin clamp in loadDoomPatch (leftover from debug).
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13:28 Doomsday Engine Revision 52644b81 (github): Reworked F_CreateUriList* so as to remove the requirement for a terminating semicolon (applies to the F_FindResource* family too). Optimized using a fixedsize local buffer on the stack and we now parse in one pass.
- Still much room for improvement (remove the token read buffer) but this will do for now.
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10:24 Doomsday Engine Revision a0c3d022 (github): Relocated DrawRealPatch into gl_texmanager.c and extended to allow in-place palette translations.
- Relocated translationTable stuff into r_data.c/h
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05:35 Doomsday Engine Revision c621ffc9 (github): Updated CMakeLists.txt to install the progress wheel graphics and the fonts needed for busy mode on unix.
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04:03 Doomsday Engine Revision 77238eae (github): Removed _DEBUG console command "translatefont" as this is now redundant.
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03:04 Doomsday Engine Revision 86a043c8 (github): Switched spritetex_t to use a lump name reference rather than a index.
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03:01 Doomsday Engine Revision 2472c9d0 (github): Fixed: Do no clear the console command line during close as the console is still visible, do this when opening.
- Fixed: Console history buffer offset was not reset when opening the console.
Fixed: The console command line cursor s... -
02:26 Doomsday Engine Revision 0e1315cc (github): Viewborder background was not updated when switching games registered by the same plugin (e.g., doom2 to doom1-ultimate).
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01:07 Doomsday Engine Revision 6066ed4e (github): Split up Sprite construction into multiple phases in preparation for further changes.
2011-02-18
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19:17 Doomsday Engine Revision 47909c01 (github): Added: Support loading flats between F_START...F_END marker lumps in PNG/TGA/PCX format.
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18:07 Doomsday Engine Revision c6fddae5 (github): Added some basic GL classes.
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09:46 Doomsday Engine Revision db1c4890 (github): Implemented M_RatioReduce - using Euclid's Algorithm reduce the given numerator and denominator by their greatest common divisor.
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06:29 Doomsday Engine Revision 0a295bee (github): The TGA and PNG image loaders now track the last encountered error while loading; utilize in the file handlers for these.
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06:11 Doomsday Engine Revision 1c9f9f4d (github): Fixed: Various memory leaks in the DED database.
- Fixed bug in gl_texmanager.c Equalize() which could result in some of the balance return values being left uninitiali...
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03:58 Doomsday Engine Revision 35052f7c (github): Renamed ded_detailtexture_t::detailLump to detailTex
- Cleanup.
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03:30 Doomsday Engine Revision 9ea87dec (github): Removed obsolete comment regarding game mode changes in G_UpdateState
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03:28 Doomsday Engine Revision 4528446e (github): Continued work in ringzero on the image loader in preparation for further changes:
- * Changed: Do not assume a graphic file is PCX/TGA/PNG from it's name. These formats are recogniseable.
* Changed: De...
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