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danij's activity

From 2010-01-08 to 2010-01-21

2010-01-18

16:02 Doomsday Engine Bug #857: Transparent texture clamp on upper/lower wall sections
Fixed for 1.9.0-Beta6.10 danij

2010-01-17

04:39 Doomsday Engine Bug #845: [Heretic] Secret levels fail to load
Fixed for 1.9.0-beta6.9 danij

2010-01-16

21:06 Doomsday Engine Bug #782: [Hexen] Saved games: Segment [107] failed alignment check
"Varius" has reported in forum about a similar problem except that the segment alignment check is stating that 111 fa... danij

2010-01-15

09:25 Doomsday Engine Bug #850: Crash when loading saved game
Fixed for 1.9.0-beta6.9 danij
09:25 Doomsday Engine Bug #850: Crash when loading saved game

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/2d83/attachment/hex013.hxs
danij
09:25 Doomsday Engine Bug #850: Crash when loading saved game

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/223f/attachment/hex010.hxs
danij
09:22 Doomsday Engine Bug #850: Crash when loading saved game

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/c5d6/attachment/hex008.hxs
danij
09:21 Doomsday Engine Bug #842: Segmentation Violation Ultimate Doom E2M3
Fixed for 1.9.0-beta6.9 danij

2010-01-14

23:45 Doomsday Engine Bug #842: Segmentation Violation Ultimate Doom E2M3
Re-opening as it has not been confirmed that this is the same issue as #2929541 danij
23:43 Doomsday Engine Bug #850: Crash when loading saved game
Re-opening as it has not been confirmed that this is the same issue as #2929541 danij
11:49 Doomsday Engine Bug #803: Monsters see through wall/floor/ceil
You are indeed correct, the following case was not handled correctly:
LOS from src to dest intersects a linedef bi...
danij

2010-01-12

21:11 Doomsday Engine Bug #852: [Hexen] Firing wand down large z-depth causes segfault
Upon investigation I tracked this down to p_intercept.c #103:
intercepts = Z_Realloc(intercepts, maxIntercepts *...
danij
18:28 Doomsday Engine Bug #851: Incorrect blast damage calculation
This is due to the fact the damage calculation was changed to incorporate the distance along the world up axis. Howev... danij

2010-01-11

00:29 Doomsday Engine Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
I'm going to assume that this is the same issue as this: https://sourceforge.net/tracker/?func=detail&aid=2944652&gro... danij

2010-01-08

22:17 Doomsday Engine Bug #847: [Heretic] Unbouncy firemace [bug relapse?]
I've just done a side-by-side comparison between 1.9.0-beta6.8 and the original Heretic (running in DOSBox) and the c... danij
22:11 Doomsday Engine Bug #849: Sound effects lower pitch and longer at higher frequencies
We should compare results with those of the DirectSound plugin to determine whether this is our problem or SDL_mixer'... danij
 

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