Activity
From 2009-06-20 to 2009-07-03
2009-07-02
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23:32 Doomsday Engine Revision dd431e7a (github): Fixed: "Lift texture does not scroll down / up" (see here http://sourceforge.net/tracker/?func=detail&aid=2646965&group_id=74815&atid=542099).
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23:05 Doomsday Engine Revision 0211e580 (github): Fixed jHeretic: "Heretic: Linetype 100" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2800853&group_id=74815&atid=542099).
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14:02 Doomsday Engine Revision a9d9b608 (github): Fixed bug 2815530. Grayscale PNG images were assumed to be paletted images.
- The code tried to access the palette, which was just a NULL pointer.
2009-07-01
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16:41 Doomsday Engine Revision 8a6efeca (github): Fixed dpDehRead: "Compatible Dehacked file not loading" (see here http://sourceforge.net/tracker/?func=detail&aid=2802979&group_id=74815&atid=542099).
- Fixed dpDehRead: If multiple Text definitions with the same id are found (i.e., "patched" by a later definition), pat...
2009-06-30
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14:11 Doomsday Engine Revision 752bcb42 (github): Increment version number for Beta6.4.
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10:45 Doomsday Engine Revision 04570199 (github): Increment version numbers for Beta6.4.
2009-06-29
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09:57 Doomsday Engine Revision b315cd6f (github): Adjusted default build settings for CMake: now makes a Release build without range checking (i.e., a proper release build).
2009-06-28
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14:54 Doomsday Engine Revision 8b235062 (github): Fixed bug 2799274. Used the same offset sensitivity factor for strafing
- that is used for looking around.
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14:48 Doomsday Engine Revision 8ded4850 (github): Fixed a problem with the map being invisible in windowed mode.
- The code doesn't do what I assumed.
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12:14 Doomsday Engine Revision 742b6f6f (github): Fixed bug 2807551. Hexen savegames were written using lowercase filenames, but read with a capital first letter. Since *nix filenames are case sensitive, the savegames were not found.
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11:58 Doomsday Engine Revision 4cc723c8 (github): Fixed the indexing of filename_t past its end in DD_SetConfigFile.
- Also, fixed dangerous misplaced parentheses in the same function.
Danij: I am officially worried about the usage of ...
2009-06-27
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20:00 Doomsday Engine Revision ae22a1f0 (github): Changed: Map Info definition, map name field can now specify a Text definition id to be used as the map name. If no Text definition id by the given name is found, the name will be used as-is.
- \todo when implementing DED reader 2.0 perhaps we could rethink how text definitions are handled so that substitution...
2009-06-26
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03:31 Doomsday Engine Revision 7cd60937 (github): Continued clean up of player spawning for all game types.
2009-06-25
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19:15 Doomsday Engine Revision 9d0a47c7 (github): Merged new-order-phase1 back to the trunk.
2009-06-24
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00:50 Doomsday Engine Revision 1ab78216 (github): Fixed (all games): "Map crash when you reload after death" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2810953&group_id=74815&atid=542099).
2009-06-22
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01:14 Doomsday Engine Revision 34fd5d4b (github): Continued work on the commonization of map spot handling and auto-spawning of mobjs relative to them when loading a map. Clean up.
2009-06-21
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20:25 Doomsday Engine Revision fac87b66 (github): Fixed (all games): Mobj types from game modes where they should not be present could be spawned dynamically once the map had started (for example, attempting to spawn an Archvile while playing Ultimate DOOM via XG or the ccmd "spawnmobj").
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14:31 Doomsday Engine Revision ea4de6f7 (github): Continued working towards a common, game-side mobj spawn supersystem.
- * Ambient sound (sequence) origins and Heretic's boss and mace spots generated in P_LoadMapObjs.
* jDoom/jDoom64: the... -
13:28 Doomsday Engine Revision 48392d00 (github): Changed: Enhanced ccmd "spawnmobj"; when specifying the z coordinate use the keyword "random" to indicate that a random value between the floor and ceiling heights (minus height of the mobj being spawned) at the specified x/y location should be chosen.
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