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Revision ea4de6f7
Added by
danij
over 15 years
ago
ID
ea4de6f7a9f8bf51d36f2d224186bf5a57c131b6
Parent
48392d00
Child
fac87b66
Continued working towards a common, game-side mobj spawn supersystem.
Ambient sound (sequence) origins and Heretic's boss and mace spots generated in P_LoadMapObjs.
jDoom/jDoom64: the effects of the MSF_DEAF flag are now applied in P_SpawnMobj (as per the other games).
Files
added
modified
copied
renamed
deleted
View differences
doomsday
plugins
common
include
p_start.h
(
diff
)
src
p_actor.c
(
diff
)
p_mapsetup.c
(
diff
)
p_start.c
(
diff
)
jdoom
include
info.h
(
diff
)
src
p_mobj.c
(
diff
)
jdoom64
include
info.h
(
diff
)
src
p_mobj.c
(
diff
)
jheretic
include
info.h
(
diff
)
src
p_mobj.c
(
diff
)
jhexen
include
info.h
(
diff
)
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2.3
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Continued working towards a common, game-side mobj spawn supersystem.