danij's activity
From 2009-06-12 to 2009-06-25
2009-06-24
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00:50 Doomsday Engine Revision 1ab78216 (github): Fixed (all games): "Map crash when you reload after death" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2810953&group_id=74815&atid=542099).
2009-06-22
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01:14 Doomsday Engine Revision 34fd5d4b (github): Continued work on the commonization of map spot handling and auto-spawning of mobjs relative to them when loading a map. Clean up.
2009-06-21
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20:25 Doomsday Engine Revision fac87b66 (github): Fixed (all games): Mobj types from game modes where they should not be present could be spawned dynamically once the map had started (for example, attempting to spawn an Archvile while playing Ultimate DOOM via XG or the ccmd "spawnmobj").
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14:31 Doomsday Engine Revision ea4de6f7 (github): Continued working towards a common, game-side mobj spawn supersystem.
- * Ambient sound (sequence) origins and Heretic's boss and mace spots generated in P_LoadMapObjs.
* jDoom/jDoom64: the... -
13:28 Doomsday Engine Revision 48392d00 (github): Changed: Enhanced ccmd "spawnmobj"; when specifying the z coordinate use the keyword "random" to indicate that a random value between the floor and ceiling heights (minus height of the mobj being spawned) at the specified x/y location should be chosen.
2009-06-19
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13:16 Doomsday Engine Revision 0648a713 (github): Various fixes due to the change in behaviour between dd_snprintf and snprintf on the Windows platform.
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13:15 Doomsday Engine Revision 3a9e75e7 (github): Fixed: "Paused game while opened menu bug" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2808684&group_id=74815&atid=542099).
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12:54 Doomsday Engine Revision c003277c (github): Various changes working towards a common, game-side mobj spawn supersystem.
- * Big clean up of player spawn routines in p_start.c (fewer logic paths, more code reuse and more flexible API(s)).
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12:22 Doomsday Engine Revision fc9246e0 (github): Changed my mind about how to fix the ripper spawned blood momentum issue in jHeretic/jHeretic. Implemented a kludge in PIT_CheckThing to always treat things of type MT_BLOOD as solid. Removed the mf_solid flag from thing BLOOD definitions.
- I'm not particularly happy with either solution but for now, the kludge appears preferable.
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11:37 Doomsday Engine Revision 6da975d5 (github): Various fixes due to the change in behaviour between dd_snprintf and snprintf on the Windows platform.
2009-06-18
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03:57 Doomsday Engine Revision 2034f67a (github): Fixed translation tables not loading correctly (dd_snprintf behaviour).
2009-06-17
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21:44 Doomsday Engine Revision af1c8b76 (github): Various changes working towards a common, game-side mobj spawn supersystem.
- * Commonized P_SpawnMapThing, moved to p_start.c and renamed spawnMapThing.
* Relocated translation logic applied to ... -
19:21 Doomsday Engine Revision d94d6b5c (github): Optimize memory management in the deferred mobj spawn system. Allocate spawn queue nodes in batches of 32. Maintain a list of unused nodes to be recycled later.
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18:47 Doomsday Engine Revision d174d450 (github): Don't use mapspot_t as the representation of mobj-to-be-spawned in spawnqueuenode_t as this creates an unnecessary dependency.
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18:39 Doomsday Engine Revision 5de5081e (github): Added a void* context paramater to the deferred spawn callback.
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18:19 Doomsday Engine Revision 21ed3fe5 (github): Moved spawning of the item respawn fog and the accompanying sound out of the deferred mobj spawn system and into a caller-defined callback (thus making a P_DeferSpawnMobj* identical to to a P_SpawnMobj* other than the fact it may occur at some later point in time).
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14:49 Doomsday Engine Revision 95181052 (github): Fixed a couple of compilation warnings.
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14:37 Doomsday Engine Revision 16ee248a (github): Fixed paramater order in call in M_TranslatePath in G_LoadGame (VS8's "intellisense" db was out of date...).
- Fixed save game log message.
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14:17 Doomsday Engine Revision 708d1b9f (github): Implemented a new subsystem for deferred mobj spawns. Currently only used by jDoom to replace the item (re)spawn queue in deathmatch mode 2.
- Changed (jDoom): Removed fixed limit ITEMQUESIZE (previous limit was 128).
Also added some more verbose status messa...
2009-06-16
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08:31 Doomsday Engine Revision 52f64455 (github): Updated jDoom64 in line with the other plugins (re changes since 1.9.0-beta6.2).
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08:10 Doomsday Engine Revision d80edbdc (github): Fixed jDoom: Mobjs of type MT_PUFF and MT_ROCKETPUFF spawned with too much z momentum.
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07:52 Doomsday Engine Revision 426eb003 (github): Fixed jDoom: At Nightmare skill, enemies respawned where they died (rather than where they were first spawned).
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05:57 Doomsday Engine Revision e39d97e0 (github): Fixed jHeretic/jHexen: "Heretic/HeXen: MF_Ripper Blood".
- Changed jHeretic/jHexen: Gave MT_BLOOD the MF_SOLID flag. The original Heretic/Hexen collision detection logic did no...
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05:41 Doomsday Engine Revision eb7cb3b9 (github): Removed code introduced for debug purposes that was included accidentally in the previous commit.
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05:34 Doomsday Engine Revision 8e8a7e20 (github): Commonized P_RipperBlood (moved to p_actor.c).
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03:57 Doomsday Engine Revision 4a1584a3 (github): Added missing include for stdarg.h to dd_share.h
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02:00 Doomsday Engine Revision c266de1e (github): Fixed jHeretic: "Heretic Maulotaur attack behaviour incorrect" (see here http://sourceforge.net/tracker/?func=detail&aid=2759673&group_id=74815&atid=542099).
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00:57 Doomsday Engine Revision 7bdb14d0 (github): Fixed jHeretic/jHexen: Minotaur floor fire moving too fast.
2009-06-14
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22:45 Doomsday Engine Revision e2be2056 (github): Further fix to the player message log (messages truncated one character short).
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22:17 Doomsday Engine Revision 23ecab92 (github): Fixed jDoom: "A_SkelMissile not taking vertical offset into account" (see here http://sourceforge.net/tracker/?func=detail&aid=2796729&group_id=74815&atid=542099).
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22:02 Doomsday Engine Revision ee3e0d8f (github): Fixed: "Position of particles spawned using the spherical method" (see here http://sourceforge.net/tracker/?func=detail&aid=2480726&group_id=74815&atid=542099).
- Fixed: Inaccuracy in particle bounce vector calculation.
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16:42 Doomsday Engine Revision b27f6279 (github): Fixed: "on screen text error" (see here http://sourceforge.net/tracker/?func=detail&aid=2794337&group_id=74815&atid=542099).
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16:13 Doomsday Engine Revision 0254b8f2 (github): Increment highest ordinal in doomsday.def
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16:11 Doomsday Engine Revision 9b9561da (github): Implemented dd_snprintf to standardize the differences between the MSVC and C99 implementations. The output buffer is always terminated. Return value is as per the MSVC specification: Number of characters written to the output buffer if lower than or equal to the size of the output buffer (minus the terminating NULL), else -1.
- Replaced all instances of snprintf with dd_snprintf.
Exported both dd_vsnprintf and dd_snprintf via the public API.
A... -
15:30 Doomsday Engine Revision 1e92cf8c (github): Implemented dd_vsnprintf to standardize the differences between the MSVC and C99 implementations. The output buffer is always terminated. Return value is as per the MSVC specification: Number of characters written to the output buffer if lower than or equal to the size of the output buffer, else -1.
- Replaced all instances of vsnprintf with dd_vsnprintf.
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02:23 Doomsday Engine Revision 1e2e79b0 (github): Fixed jDoom: Graphic patch for five character '5' drawn instead of that for a six '6' when using FONTB.
2009-06-13
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12:02 Doomsday Engine Revision 7a0633ca (github): Cleaned up s_cache.c
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08:16 Doomsday Engine Revision 256eb5a5 (github): Fixed a couple of comments.
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08:10 Doomsday Engine Revision 889d3e44 (github): Various interwoven fixes:
- * Fixed several instances of lump cache abuse (writing back to cached lump memory).
* Fixed 64bit portability issues ... -
07:36 Doomsday Engine Revision 107a7276 (github): Fixed: Particle generators not being spawned even if the maximum number of active generators had not been reached.
2009-06-12
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07:47 Doomsday Engine Revision e41e76a2 (github): Further clean up of r_extres.c Also, don't prepend a redundant delimiter at the end of the class data path in initClassDataPaths.
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06:39 Doomsday Engine Revision 97104bcb (github): Allow using the resource locator to finger files in the base path without returning their name.
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06:31 Doomsday Engine Revision ffe7e2d8 (github): Reworked tryLocateResource to represent paths with ddstring rather than filename_t.
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06:03 Doomsday Engine Revision e5e9f100 (github): Cleaned up redundant, garbage code in R_PrependDataPath.
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05:54 Doomsday Engine Revision 44ecd379 (github): Optimize: Pruned redundant code in R_RegisterSkin; we now use the resource locator for searching a model's local directory and will also handle trying each supported graphic file format in said location.
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04:31 Doomsday Engine Revision f75854e9 (github): Fixed: SIGSEGV when attempting to draw surface reflections if the textures for which had not been located.
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03:38 Doomsday Engine Revision 062300af (github): Further improved M_FindFileExtension to not be fooled by paths with trailing directory seperators or file names that end with a period '.' character.
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02:45 Doomsday Engine Revision 8b3d1cf9 (github): Various changes to the resource locator:
- * Fixed: Resource locator unable to find the shinemaps and associated masks when using the mod "jDRP Reflections v1.2...
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