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danij's activity

From 2009-05-29 to 2009-06-11

2009-06-09

09:14 Doomsday Engine Revision 0fa4141e (github): Continued work on cleaning up the texture manager.
Redesigned management of color palettes for use with textures:
* DGL is no longer dependant upon a color palette (onl...
danij

2009-06-08

03:21 Doomsday Engine Revision 7ccccf2c (github): Fixed: Model loading issues.
danij
03:13 Doomsday Engine Revision 6e9388fa (github): Fixed serious issue in FileHash_Create which could potentially result in heap corruption.
danij
02:34 Doomsday Engine Revision 70c87f13 (github): Ensure paths passed to R_AddClassDataPath are formed correctly (don't add empty paths or paths containing nothing but a directory separator character to the path list).
danij

2009-06-07

22:52 Doomsday Engine Revision 1fad2991 (github): Copy skyjake's fix for the missing UI textures issue to the WinAPI window manager.
danij

2009-06-05

22:30 Doomsday Engine Revision 7affb534 (github): Fixed (jHexen): "HeXen: Melee weapons not drawing blood" (see here http://sourceforge.net/tracker/?func=detail&aid=2801021&group_id=74815&atid=542099).
danij
21:56 Doomsday Engine Revision 4ccad05b (github): Fixed (jHexen): HeXen: Telefog has no Z offset (see here http://sourceforge.net/tracker/?func=detail&aid=2801002&group_id=74815&atid=542099).
danij
21:45 Doomsday Engine Revision f0c15d86 (github): Fixed (jHeretic): "Heretic: No teleporter sparkles" (see here http://sourceforge.net/tracker/?func=detail&aid=2800843&group_id=74815&atid=542099).
danij
19:58 Doomsday Engine Revision a8142260 (github): Fixed (All games): "Load menu skull cursor initial position" (see here http://sourceforge.net/tracker/?func=detail&aid=2801229&group_id=74815&atid=542099).
danij
19:18 Doomsday Engine Revision a94fb65a (github): Fixed (jHeretic): "Heretic: Incorrect menu and door sounds" (see here http://sourceforge.net/tracker/?func=detail&aid=2800844&group_id=74815&atid=542099).
danij
19:16 Doomsday Engine Revision 1d60402b (github): Fixed (jHeretic): "Heretic: Incorrect menu and door sounds" (see here http://sourceforge.net/tracker/?func=detail&aid=2800844&group_id=74815&atid=542099).
danij
17:53 Doomsday Engine Revision 3710357a (github): Fixed (jHexen): "HeXen: Centaur two shields" (see here http://sourceforge.net/tracker/?func=detail&aid=2800847&group_id=74815&atid=542099).
danij
16:54 Doomsday Engine Revision 30105d8c (github): Various menu enhancements/fixes:
* Fixed jHexen: "HeXen: Incorrect Menu sounds" (see here http://sourceforge.net/tracker/?func=detail&aid=2801269&grou... danij
03:47 Doomsday Engine Revision 100e7405 (github): Fixed: "HeXen: Cleric Poison clouds move" (see here http://sourceforge.net/tracker/?func=detail&aid=2800845&group_id=74815&atid=542099).
danij
03:41 Doomsday Engine Revision 4d6c65bd (github): Fixed jHexen: Quicksave confirmation disabled by default (should be enabled) (see here http://sourceforge.net/tracker/?func=detail&aid=2801027&group_id=74815&atid=542099).
danij
03:35 Doomsday Engine Revision 8b76d4d4 (github): Fixed: "Bad guys slow to wake up" (see here http://sourceforge.net/tracker/?func=detail&aid=2801233&group_id=74815&atid=542099).
danij
02:47 Doomsday Engine Revision 1a6db4b9 (github): Big ol' character array clean up.
* Fixed: Removed countless character array size assumptions and revised our public API to suite.
* Fixed: Numerous fi...
danij
02:02 Doomsday Engine Revision 4f85aa4d (github): Fixed: Heap corruption due to a (single byte) buffer overflow in the console history buffer. Minor optimization tweaks resulting in slightly more efficient writes. Clean up.
danij

2009-06-04

16:42 Doomsday Engine Revision ecdf7e38 (github): Fixed jHeretic: Attempting to cache non-existent ammo icon patches due to a wayward for{} construct.
danij

2009-06-03

23:39 Doomsday Engine Revision 58f25fca (github): Changed: Allow any material on any world surface when loading DOOM/Hexen format maps.
danij
23:36 Doomsday Engine Revision 10b20eff (github): Clean up.
danij
23:34 Doomsday Engine Revision 1c7ea50f (github): Fixed: SIGSEGV when attempting to create states from incomplete definitions or which reference unknown sprite frames.
danij
23:30 Doomsday Engine Revision 55627471 (github): Fixed: Server-side buffer overflow when trying to transmit a "huge" InFine script to clients.
Improved: Added some rudimentary mod authoring, debug aids to InFine scripts. If a referenced graphic is missing, it ... danij

2009-06-01

13:22 Doomsday Engine Revision a48540ab (github): Fixed: The view border sometimes visible when the when not in a map.
danij
13:07 Doomsday Engine Revision fa616eb7 (github): Fixed: Missing stats from the jHeretic intermission.
danij
11:13 Doomsday Engine Revision cdfd5761 (github): Fixed: Serious issue which would lead to a fatal error when trying to load a map in jHeretic.
Looks like we need to re-release 1.9.0-beta6.3 and then give some serious thought to changing our development practic... danij

2009-05-31

22:41 Doomsday Engine Revision 67c51c22 (github): Updated Snowberry's build.bat with the correct default path to python26 and to include msvcp90 rather than msvcp71
danij
22:14 Doomsday Engine Revision 3629fa7c (github): Bump version numbers of all plugins.
danij
18:36 Doomsday Engine Revision bd530bad (github): Changed: Rather than draw an untextured quad if a texture for a given particle cannot be found, use the default "zeroth" texture instead.
Began reworking the particle texture management in preparation for wrapping them with gltexture and to removed the fi... danij
18:27 Doomsday Engine Revision ef664586 (github): Fixed: Subtle render list/ GL state issue which led to shiny surfaces not being drawn with their corresponding mask texture.
\todo: We seem to be changing GL state far more frequently than necessary when lots of shiny surfaces are visible. I ... danij
18:18 Doomsday Engine Revision 55c71b86 (github): Changed: Ensure shiny textures are uploaded with texture compression disabled (banding is very noticeable).
danij
18:16 Doomsday Engine Revision baa3c647 (github): Only pass RL_AddPoly texture coordinates that it needs for a given primitive.
danij
13:00 Doomsday Engine Revision 38cf331c (github): Fixed various compilation issues thrown when compiling with SUN Studio. Thanks yagisan.
danij
04:05 Doomsday Engine Revision 1aeaf9c7 (github): Fixed a comment.
danij
03:57 Doomsday Engine Revision 0ee28c27 (github): Fixed: "Monsters become active at start of some maps" (see here http://sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099).
Optimize: Adapted Killough's method for LOS checks. Original implementation sourced from Eternity but then heavily re... danij
01:11 Doomsday Engine Revision 3192b7bb (github): Clean up. Removed some redundancy.
danij

2009-05-30

20:29 Doomsday Engine Revision 26d14218 (github): Began work on addressing issues with the various LOS algorithms currently in use.
* Moved P_CheckSight and all REJECT handling game-side. P_CheckSight now wraps the engine-side P_CheckLineSight.
* Re...
danij
20:09 Doomsday Engine Revision 9eae51b5 (github): Clean up.
danij
12:43 Doomsday Engine Revision 387307ab (github): Fixed: "jHexen: Door sounds mixed up" (see here http://sourceforge.net/tracker/?func=detail&aid=2638815&group_id=74815&atid=542099).
danij

2009-05-29

19:51 Doomsday Engine Revision 843a56b9 (github): Fixed: "Map cheat behaviour change" (see here http://sourceforge.net/tracker/?func=detail&aid=2788317&group_id=74815&atid=542099).
danij
14:51 Doomsday Engine Revision bcb31224 (github): Fixed (jHexen): Puzzle pieces not placeable.
danij
13:58 Doomsday Engine Revision 57c086da (github): Use the correct font patch lump names for Heretic/Hexen.
danij
13:10 Doomsday Engine Revision 5a7d8dde (github): Added missing font character patch lumps to jHexen.
danij
13:05 Doomsday Engine Revision 54b6927b (github): Added missing font character patch lumps to jHeretic.
danij
09:08 Doomsday Engine Revision de45ea0f (github): Updated InFine with respect to the font patch changes (no need to force strings to upper case or guess the width of the space character).
danij
08:59 Doomsday Engine Revision 750ca102 (github): Changed (all games): Use the standard ASCII codepage for fonts, remapping the existing character patches at start up.
Fixed (all games): Drawing of the game font in the console incorrect.
Todo: Create character patches missing in jHer...
danij
03:04 Doomsday Engine Revision c1da8bfd (github): Fixed (jHexen): Portals don't work - they have been turned into black holes that you cannot escape.
Fixed (jHexen): Inventory items not loaded from saved games. danij
 

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