danij's activity
From 2009-01-09 to 2009-01-22
2009-01-19
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15:18 Doomsday Engine Bug #593: Sky Glow oversights
- To clarify; by "shape" of the sky I am referring to the shape of the sectors to which the light spreads, not the shap...
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15:06 Doomsday Engine Bug #593: Sky Glow oversights
- That would certainly help. However, the main issue I have with this is not the blending/balancing of the light values...
2009-01-18
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23:55 Doomsday Engine Bug #593: Sky Glow oversights
- Not a bug, this is by design, though, I do agree that the spreading of the sky colour into sectors which do not have ...
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11:51 Doomsday Engine Bug #522: flat changing sky issue
- I have reworked the sky fix logic to fix in order to support a DOOM.exe rendering trick that to date, Doomsday has no...
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11:39 Doomsday Engine Bug #546: Spider Boss shoots too high
- Probably related to this; PTR_ShootTraverse() is not hitting upper sidedef sections when their ceiling is a sky surface.
2009-01-17
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21:27 Doomsday Engine Bug #592: Reset look angle/dir when closing the control panel
- Nice work, though, I've just noticed the same issue occurs when closing the game menu.
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12:20 Doomsday Engine Bug #592: Reset look angle/dir when closing the control panel
- Just a thought but wouldn't implementing a bind context for use within the control panel that grabs the devices have ...
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09:55 Doomsday Engine Bug #592 (Closed): Reset look angle/dir when closing the control panel
- Currently, the console player's look angle and direction will warp once they leave the control panel. It would be nic...
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09:40 Doomsday Engine Bug #546: Spider Boss shoots too high
- Scratch that. The line opening range is being calculated correctly. Perhaps its the aimSlope that is off?
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09:30 Doomsday Engine Bug #546: Spider Boss shoots too high
- After some initial investigation it would seem the problem lies in the line opening calculation. Will investigate fur...
2009-01-15
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12:05 Doomsday Engine Bug #585: Access violation in dpdehread when playing pl2.zip
- Try as I might, I've been unable to subsequently reproduce this problem. I'm going to close this artifact and put it ...
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10:05 Doomsday Engine Bug #591: linux build error def_red.c line 1016
- Fixed in svn rev #6238.
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07:27 Doomsday Engine Bug #589: Map cheat not reset in MP game
- Fixed in svn rev #6234 for 1.9.0-beta6
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07:12 Doomsday Engine Bug #586: Automap crash in jHeretic/jHexen (if missing AUTOPAGE)
- Fixed in svn rev #6233 for 1.9.0-beta6.
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06:42 Doomsday Engine Bug #588: Reversed look up and down controls
- Fixed in svn rev #6231
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06:04 Doomsday Engine Bug #590 (Closed): [Controls menu] Delete not possible if key-delete bound
- When using the in-game Controls menu to customize the controls, if you deliberately (or even accidentally) change the...
2009-01-14
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02:20 Doomsday Engine Feature #1402: Vertically Tiled Masked Textures
- Logged In: YES
user_id=849456
Needs:
New sidedef flag.
Modified handling of decor lights (maybe fakeradio?).
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