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danij's activity

From 2009-01-09 to 2009-01-22

2009-01-19

15:18 Doomsday Engine Bug #593: Sky Glow oversights
To clarify; by "shape" of the sky I am referring to the shape of the sectors to which the light spreads, not the shap... danij
15:06 Doomsday Engine Bug #593: Sky Glow oversights
That would certainly help. However, the main issue I have with this is not the blending/balancing of the light values... danij

2009-01-18

23:55 Doomsday Engine Bug #593: Sky Glow oversights
Not a bug, this is by design, though, I do agree that the spreading of the sky colour into sectors which do not have ... danij
11:51 Doomsday Engine Bug #522: flat changing sky issue
I have reworked the sky fix logic to fix in order to support a DOOM.exe rendering trick that to date, Doomsday has no... danij
11:39 Doomsday Engine Bug #546: Spider Boss shoots too high
Probably related to this; PTR_ShootTraverse() is not hitting upper sidedef sections when their ceiling is a sky surface. danij

2009-01-17

21:27 Doomsday Engine Bug #592: Reset look angle/dir when closing the control panel
Nice work, though, I've just noticed the same issue occurs when closing the game menu. danij
12:20 Doomsday Engine Bug #592: Reset look angle/dir when closing the control panel
Just a thought but wouldn't implementing a bind context for use within the control panel that grabs the devices have ... danij
09:55 Doomsday Engine Bug #592 (Closed): Reset look angle/dir when closing the control panel
Currently, the console player's look angle and direction will warp once they leave the control panel. It would be nic... danij
09:40 Doomsday Engine Bug #546: Spider Boss shoots too high
Scratch that. The line opening range is being calculated correctly. Perhaps its the aimSlope that is off? danij
09:30 Doomsday Engine Bug #546: Spider Boss shoots too high
After some initial investigation it would seem the problem lies in the line opening calculation. Will investigate fur... danij

2009-01-15

12:05 Doomsday Engine Bug #585: Access violation in dpdehread when playing pl2.zip
Try as I might, I've been unable to subsequently reproduce this problem. I'm going to close this artifact and put it ... danij
10:05 Doomsday Engine Bug #591: linux build error def_red.c line 1016
Fixed in svn rev #6238. danij
07:27 Doomsday Engine Bug #589: Map cheat not reset in MP game
Fixed in svn rev #6234 for 1.9.0-beta6 danij
07:12 Doomsday Engine Bug #586: Automap crash in jHeretic/jHexen (if missing AUTOPAGE)
Fixed in svn rev #6233 for 1.9.0-beta6. danij
06:42 Doomsday Engine Bug #588: Reversed look up and down controls
Fixed in svn rev #6231 danij
06:04 Doomsday Engine Bug #590 (Closed): [Controls menu] Delete not possible if key-delete bound
When using the in-game Controls menu to customize the controls, if you deliberately (or even accidentally) change the... danij

2009-01-14

02:20 Doomsday Engine Feature #1402: Vertically Tiled Masked Textures
Logged In: YES
user_id=849456
Needs:
New sidedef flag.
Modified handling of decor lights (maybe fakeradio?).
danij
 

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