Project

General

Profile

Activity

From 2008-11-08 to 2008-11-21

2008-11-18

03:19 Doomsday Engine Bug #571 (Closed): -fast option is broken
In doom, ultimate doom, and doom 2, using deng 190b5.1 with no addons, the pistol, shotgun, and double shotgun all la... jimmyjack0

2008-11-17

00:00 Doomsday Engine Feature #1452: [Hexen] Monster respawn rate
- **Milestone**: Pre 2.0 --> Eventually
danij

2008-11-14

23:06 Doomsday Engine Bug #570 (Closed): "Upscale and Sharpen" + "Smart Texture Filtering" on fonts
Currently both "Upscale and Sharpen" and the "Smart Texture Filtering" are used concurrently in menu font patches if ... danij
13:51 Doomsday Engine Bug #569 (Closed): Controls non-functional in multiplayer for clients
A short initial trial of the current state of multiplayer revealed that there is quite a few issues at the moment:
...
danij
13:40 Doomsday Engine Bug #568 (Closed): Broken MIDI playback
Playback of MIDI lumps appears to be broken. MUS playback continues to work.
PWAD - Alien Vendetta contains MIDI m...
danij

2008-11-12

05:03 Doomsday Engine Bug #567 (Closed): Resolution always resets to 640x480
I normally play Doomsday in 2048x1536. When using recent SVN builds (current 6034) I have the default resolution set ... mochtroid-x

2008-11-08

01:18 Doomsday Engine Feature #1476 (New): Support for the features of the Playpal and Colormap lumps
The Playal lump, as well as containing the games palette, also contains additional palettes for the various screen ti... vermil
 

Also available in: Atom