Activity
From 2006-12-23 to 2007-01-05
2007-01-05
- 
  16:24 Doomsday Engine Revision 6775fecd (github): Added system setting for hiding profile buttons. 
- Addon categories sorted alphabetically.
 Reintroduced automatic 0-9, A-G, etc. subcategories for Maps.
 All Addons ro...
- 
  15:49 Doomsday Engine Revision 2b7526f4 (github): Menu item order can now be defined in more detail. Items are grouped and separated based on what data/features they are associated with. 
- 
  13:09 Doomsday Engine Revision 57172e7d (github): New Windows icon with 64x64, 48x48, 32x32, 24x24, and 16x16 sizes. 
- 
  02:49 Doomsday Engine Revision 0455cbf2 (github): Follow Windows conventions in menu naming: the first menu is called "File". 
- 
  02:36 Doomsday Engine Revision db7cbade (github): New graphics. 
2007-01-04
- 
  19:55 Doomsday Engine Revision 5ca40f8f (github): New deng icon for Mac. 
- 
  19:54 Doomsday Engine Revision f078670a (github): Add new header(s) to Xcode project. 
- 
  19:08 Doomsday Engine Revision bf43f882 (github): No wonder all players were always solid, since the camera thinker was setting the flag unconditionally for noncamera players. Now the solid flag is only restored for live players. 
- 
  19:07 Doomsday Engine Revision 8ba7afe6 (github): Cannot use fabs() without math.h. 
2007-01-03
- 
  22:19 Doomsday Engine Revision 6ecd2ed3 (github): Use "Frontend" instead of "Launcher" or "Snowberry". 
- The remaining exceptions are "About Snowberry", "Snowberry Help", and the "Welcome to Snowberry!" help panel greeting.
- 
  21:39 Doomsday Engine Revision 323c1f8d (github): Less error-prone. 
- 
  21:19 Doomsday Engine Revision 62a4964d (github): Rationalized Snowberry home directory names on all platforms. 
- 
  21:02 Doomsday Engine Revision 7c2a6958 (github): Added -libdir, an option to tell Doomsday the location where to load shared libraries. 
- 
  20:40 Doomsday Engine Revision 4837ce59 (github): Adjusted addon list context menus. Added the Check/Uncheck All menu items. 
- 
  20:34 Doomsday Engine Revision d82480ed (github): Refresh the active profile after reseting, to make sure all widgets get updated. 
- 
  20:28 Doomsday Engine Revision 20296f1c (github): Should have read the docs more carefully: os.spawnvp is not available on Windows. 
- 
  15:32 Doomsday Engine Revision b41afbca (github): Fixed the Wizard so that it works even though events have been muted. This prevents the main UI from changing while the Wizard is active. 
- 
  14:40 Doomsday Engine Revision 5f3530fa (github): Removed the notification 'active-profile-refreshed'. Now there is only ActiveProfileNotify with the the identifier 'active-profile-changed'. Fixes a settings update problem after refreshing addons. 
- Cleanup.
- 
  14:17 Doomsday Engine Revision c5e0c6b0 (github): Fixed a bug in MultiArea. When a page was removed from the area, its panel was not destroyed. This caused any new pages created afterwards to appear frozen, as the old page would still exist and block event reception. 
- 
  13:21 Doomsday Engine Revision 9a190cf0 (github): Fixed the Preferences tab update problem, where part of the widgets were not created. The reason was that under some circumstances (aodb refresh) the settings areas were cleared and recreated, but unfortunately no one was recreating the additional widgets for the addon folders and UI options. This caused the "C++ part of NNN has already been destroyed" exceptions. 
- 
  01:49 Doomsday Engine Revision 63e034fb (github): Use the path to locate the engine binary (spawnvp). 
- 
  01:48 Doomsday Engine Revision a7e8294a (github): Fixed numerous signed/unsigned mismatch warnings in jHexen. Further cleanup and updated style in many jHexen source files. 
- 
  01:45 Doomsday Engine Revision 4d9698cb (github): The wrong clearing function was used with the CheckListBox. 
- 
  01:16 Doomsday Engine Revision ddbc0a51 (github): Hog right mouse clicks. Maybe this helps on Windows. 
- 
  01:05 Doomsday Engine Revision cabd0e40 (github): Windows fixes. For some reason, GetPyData and SetPyData don't work in the tree widget in Windows, so the Tree no longer uses them. 
- 
  00:35 Doomsday Engine Revision a8f77580 (github): Removed unnecessary component association, as there is only the OpenGL renderer on Unix. 
- 
  00:19 Doomsday Engine Revision ed50f439 (github): Addons Tab v2.0. Categories and addons are no longer mashed together into a single tree. Should yield performance increases also. 
- Maps tab improved with the new version of the Columns list: it has check icons and the column widths are automaticall...
- 
  00:16 Doomsday Engine Revision 52f83013 (github): Adjusted checked/unchecked bitmaps. 
2007-01-02
- 
  22:41 Doomsday Engine Revision 8458d2a7 (github): Split jHexen's MAPINFO code into its own source file. Cleaned up, updated style and commented code. 
- 
  19:36 Doomsday Engine Revision 35e309f8 (github): Changed the default master server address to www.dengine.net 
- Further cleaned up and further commented.
2007-01-01
- 
  21:40 Doomsday Engine Revision 3c0d7640 (github): Graceful handling of plugin loading failures. 
- tab30.plugin broken down into multiple Python modules, which have been placed in the plugin's Python package.
- 
  21:06 Doomsday Engine Revision 0a4e6d75 (github): Converted tab30 plugin to the new, better format. 
- 
  21:05 Doomsday Engine Revision 8c693cc4 (github): Converted example plugin into new, better format. 
- 
  21:03 Doomsday Engine Revision 8f61400c (github): Ignore .pyc files. 
- 
  20:31 Doomsday Engine Revision 5aae4bc5 (github): Example of a new system profile in a plugin bundle. 
- 
  20:27 Doomsday Engine Revision fb1c898f (github): Updated Xcode project with new plugin bundle. 
- 
  20:27 Doomsday Engine Revision ea22a1fa (github): Plugin loading improvements. Case insensitive alphabetical loading order, not dependent on folders. 
- 
  20:24 Doomsday Engine Revision a5811bd1 (github): Moved the Addons tab into a bundle. 
- 
  20:13 Doomsday Engine Revision 31e19cb7 (github): Unnecessary global as this is not an assignment. 
- 
  20:11 Doomsday Engine Revision f9835a94 (github): Moved the Addons tab into a bundle. 
- 
  20:10 Doomsday Engine Revision b7267e40 (github): Moved the Addons tab into a bundle. 
- 
  18:21 Doomsday Engine Revision e2f607c2 (github): Catch exceptions out of SetFocus(). 
- 
  17:55 Doomsday Engine Revision f779da13 (github): Cleaned up the menu code somewhat. 
- 
  17:30 Doomsday Engine Revision 0a212760 (github): Moved "Load Order" into the menu. Replaced with a "My Folders" button. 
- The Defaults profile is now called "Shared Settings". This should make it easier to understand its purpose.
 Layout f...
- 
  16:01 Doomsday Engine Revision 1d44185e (github): Reseting Defaults must not cause the Setup Wizard to show again. 
- 
  15:59 Doomsday Engine Revision 4b8a1bed (github): Improved custom addon folders management. They are now called "My Addon Folders" instead of "Custom". The Addon Installer "Add to My Addon Folders" button moved up, below the path field. 
- In Preferences, multiple paths can be removed simultaneously.
- 
  15:16 Doomsday Engine Revision 1a279af0 (github): Reset Profile now allows selecting between "Reset Values", "Reset Addons", or "Reset All". 
- 
  14:55 Doomsday Engine Revision fdf5c956 (github): Disable and enable menu items depending on the situation (which profile is active). 
- 
  14:30 Doomsday Engine Revision bb997fcb (github): Added con_buffer.[ch] to the Xcode project. 
- 
  14:29 Doomsday Engine Revision b49fc023 (github): Bitmaps are scaled down using filtering. Applied to small profile icons. Also committed pre-scaled versions of the Defaults and D/H/X-orbs, because the automatically generated versions are a bit blurrier (the committed versions sharpened manually). 
- Wizard calls ao.refresh() if the addon folders specified. Fixes a problem with addon category handling in the addons ...
- 
  05:47 Doomsday Engine Revision 47252007 (github): Fixed and cleaned up the HUD message code. 
- 
  01:33 Doomsday Engine Revision 29d4bbe2 (github): Implemented some further optimizations to the new cbuffer code. Instead of freeing cbline_ts only to have to reallocate them; move them to a list of unused lines for latter re-use. Also, only resize the index when necessary (never with cbuffers of a fixed size). 
2006-12-31
- 
  23:10 Doomsday Engine Revision cae8cb78 (github): Implemented a simple optimization for vtx line owner look up. This approach eliminates searching the vertex lineowner lists completely. I don't know why I didn't think of it before. 
- 
  14:12 Doomsday Engine Revision fecec3b3 (github): Fixed to addon database management. There is now a function in aodb that handles the refresh operation and sends the appropriate notification. The Refresh buttons in the Maps and Addons tabs use this function to reload all addons. 
- 
  13:02 Doomsday Engine Revision 8a5679bd (github): Tried out an alpha masked version of the sound icon. 
- 
  10:42 Doomsday Engine Revision 7a245f9f (github): Enabled keyword substitution (Id) for new modules. 
- 
  10:37 Doomsday Engine Revision fc7a6edb (github): Enabled Id keyword. 
- 
  06:01 Doomsday Engine Revision e9414229 (github): Added missing includes for P_IsPaused. Added a menu item for the unhide hud control. Removed the statusbar sizing controls (it has no status bar). 
- 
  04:49 Doomsday Engine Revision f657beac (github): The hud auto hide timer should not tick when the game is paused. 
- 
  02:02 Doomsday Engine Revision f6390486 (github): New About dialog and credits. 
- 
  02:01 Doomsday Engine Revision a9c8354e (github): New About dialog and credits. 
- 
  01:58 Doomsday Engine Revision b46829aa (github): By default, use small profile icons. 
- 
  01:57 Doomsday Engine Revision 56daf746 (github): The example plugin should not be packaged to the release images. 
- 
  01:57 Doomsday Engine Revision dad8b83e (github): urllib needed by plugins. 
- 
  01:56 Doomsday Engine Revision eece4e0e (github): Enable anisotropic filtering by default. 
- 
  00:33 Doomsday Engine Revision c1d9c27f (github): Made it possible to specify language strings from .conf files. Added win-accel.conf for the default Windows menu accelerators. 
2006-12-30
- 
  23:49 Doomsday Engine Revision e3051fe8 (github): Updated Snowberry packaging with external binary deps and urllib module. 
- 
  23:45 Doomsday Engine Revision 50605b7d (github): Revised win32 release packaging scripts. Now it is possible to build a fully working installer by running dorel.bat. 
- 
  23:43 Doomsday Engine Revision 9ec90db5 (github): Added a target for copying redistributable runtime SDK DLLs to the build dir. They will then be included into the release package by Inno Setup. 
- 
  23:24 Doomsday Engine Revision 6d0733c0 (github): Added DLLs for inclusion into binary win32 release packages. 
- 
  21:25 Doomsday Engine Revision 14e5337a (github): Deleted ancient files. Created a new folder for built packages. 
- 
  21:24 Doomsday Engine Revision 1571f35d (github): Moved old binary snapshot scripts here as they might be useful in the future. They will need to be updated in any case, though. 
- 
  21:06 Doomsday Engine Revision c981afbd (github): Delete ancient installer files. 
- 
  21:03 Doomsday Engine Revision 685b9263 (github): Delete ancient installer configuration files. 
- 
  20:03 Doomsday Engine Revision c49b1bc5 (github): Updated version number. 
- 
  19:52 Doomsday Engine Revision d3af1e90 (github): Fixed a FTBFS typo. 
- 
  14:38 Doomsday Engine Revision 7ceff642 (github): Use constants as menu identifiers (MENU_APP, etc.). 
- Save and restore window position.
 On Mac, set the Help menu name to let the framework know which is the official Hel...
- 
  14:36 Doomsday Engine Revision 72b21ce7 (github): Added documentation URL. Help plugin should open the URL in a browser when the "Snowberry Help" menu item is selected. 
- 
  13:54 Doomsday Engine Revision d0f68856 (github): Set the default focus in dialogs to text fields. 
- 
  13:53 Doomsday Engine Revision b92b59de (github): Removed unused language strings. 
- 
  13:33 Doomsday Engine Revision d00777d1 (github): Specifying dialog titles as parameters is unnecessary. 
- 
  13:32 Doomsday Engine Revision 65488678 (github): Do not overwrite language definition of addon name when reloading. 
- 
  13:31 Doomsday Engine Revision 343c354a (github): Addon database refresh button. 
- Added "Add to Custom Folders" into the Addon Installer.
- 
  13:30 Doomsday Engine Revision 36a409b2 (github): Removed debug print. 
- 
  13:29 Doomsday Engine Revision ac288a5a (github): Removed debug print. 
- 
  13:28 Doomsday Engine Revision 368f57b9 (github): When upgrading to 1.2, restore some UI settings to defaults. 
- 
  13:26 Doomsday Engine Revision f54653e1 (github): Correctly restore Help sash width. 
- 
  13:26 Doomsday Engine Revision e08eb236 (github): Wizard informs the user about unlaunchable profiles. 
- 
  13:23 Doomsday Engine Revision 40d7e39e (github): Removed the titleText parameter from dialogs. 
- 
  13:21 Doomsday Engine Revision 3498e6f7 (github): New language strings added. Some of the old ones improved. 
- 
  12:56 Doomsday Engine Revision b11c2fdb (github): Fixed handling of a zero value in a number field. 
- 11:40 Doomsday Engine Revision df8cbc99 (github): more code audits
- 
  02:28 Doomsday Engine Revision 6c98596d (github): Added a Refresh button to the Addons tab. I have no idea how well it works in practice, though. 
- 
  02:28 Doomsday Engine Revision 7e2839c1 (github): Make it possible to define system profiles in plugins. 
- 
  02:27 Doomsday Engine Revision 4dd3fe70 (github): There was an extra newline. 
- 
  02:26 Doomsday Engine Revision 2f8a2a36 (github): Fixed handling of undefined game component in a profile. 
- 
  01:52 Doomsday Engine Revision 817a7923 (github): Existing choice settings can be extended with "existing: merge". 
- 
  01:52 Doomsday Engine Revision 9f76500f (github): There is a bug with the handling of zero values. 
- 
  01:02 Doomsday Engine Revision 169b49b4 (github): Fine-tuning to the Snowberry UI. Adjusted borders, alignments, button styles, text field fonts. The profile context menu items were added to the Profile menu in the menu bar. Trying to launch the Defaults profile, or view its command line, produces a notification dialog box. 
2006-12-29
- 17:49 Doomsday Engine Revision 69fbc86e (github): License audit updates
- 
  05:15 Doomsday Engine Revision ad59177b (github): Finished work on converting the console history buffer into a reusable object, a cbuffer. On creation, a cbuffer can be configured as; no limit/unlimited buffer size, auto-flushing (data isn't left in the buffer until a line is complete). 
- The internal state of a cbuffer is managed automatically.
 Currently, cbuffers are in-use for the console history and ...
2006-12-28
- 
  13:36 Doomsday Engine Revision 7a37c9b9 (github): Duh. Import StaticText correctly. 
- 
  13:33 Doomsday Engine Revision 7238e46c (github): Use generic static text only on the Mac. 
- 
  13:28 Doomsday Engine Revision 2573755b (github): Generic static text helps in OS X. 
- 
  13:04 Doomsday Engine Revision a738ec8c (github): Added the missing namespace for Widget. 
- 
  12:47 Doomsday Engine Revision 1524fcb1 (github): Language file tweaks. 
- 
  12:47 Doomsday Engine Revision 7df621fa (github): Fixed spacers. 
- 
  12:42 Doomsday Engine Revision 5940f257 (github): Non-resizable dialogs for the profile list. 
- Added colons to the dialog labels.
- 
  12:41 Doomsday Engine Revision 99b10069 (github): Use fancy text on the Mac as well. 
- 
  12:40 Doomsday Engine Revision 78191a67 (github): Fixed menu items in OS X. 
- 
  01:05 Doomsday Engine Revision 0f138532 (github): Fix for incorrect alpha of weapon-piece, statusbar background when hud auto-hiding. 
- 
  00:56 Doomsday Engine Revision 75eb9001 (github): Implemented jDoom's auto-hide HUD feature in jHexen. 
2006-12-27
- 
  19:44 Doomsday Engine Revision 57aea902 (github): Implemented jDoom's auto-hide HUD feature in jHeretic. 
- 
  19:32 Doomsday Engine Revision cee6df1e (github): Updated Snowberry Xcode project. 
- 
  19:32 Doomsday Engine Revision 94c57868 (github): Updated SB configuration files to allow command line options for components. These are needed for specifying the location of the game-specific PK3 in OS X. 
- 
  19:31 Doomsday Engine Revision 9b3a1508 (github): Updated SB configuration files to allow command line options for components. These are needed for specifying the location of the game-specific PK3 in OS X. 
- 
  19:30 Doomsday Engine Revision 28c3e963 (github): Updates to Snowberry packaging on OS X. 
- 
  18:15 Doomsday Engine Revision 87d930b7 (github): Script for copying frameworks and resources to the Doomsday application bundle and the plugin bundles. 
- 
  16:53 Doomsday Engine Revision ccfaf264 (github): Fixed FTBFS issue due to last commit. 
- 
  15:49 Doomsday Engine Revision 7eccbce7 (github): Separated the enemy property "can be in-fought with" from the MF2_BOSS flag so that it can be attributed independently (implemented for WolfTC). 
- Fixed bug #1545024 Cyberdemon infights.
- 
  14:57 Doomsday Engine Revision 22da0a58 (github): Fixed bug in calculation of targets' distance for the purposes of determining whether to fire missile(s). 
- 
  14:48 Doomsday Engine Revision b772c0c5 (github): Updated style. 
2006-12-26
- 
  20:37 Doomsday Engine Revision bba901a9 (github): Updated to compile with Visual C++ Express Edition 2005 and the latest Platform SDK. 
- _DECALLs needed in doomsday.h because drD3D assumed a different calling convention -- presumably all the exports in d...
- 
  20:34 Doomsday Engine Revision 4e4f01f3 (github): Updated drD3D to use Direct3D 9 instead of 8.1. I have no idea if it actually works, though, as I currently don't have a Windows computer that would support accelerated graphics. 
- 
  18:29 Doomsday Engine Revision 488397a7 (github): Visual C++ Express edition seems to have its own vcbuild, so make sure the vcbuild.bat is called. 
- Added a missing backslash to the doomsday_res.obj cvtres call.
- 
  18:13 Doomsday Engine Revision 334118f7 (github): Fixed the "res" target. Normal slashes were used for md, which confused things. Replaced with backslashes. Also, my new Platform SDK has afxres.h in an mfc subfolder, which as added to the include path for the rc invocation. 
- Disabled the dsA3D target altogether. It will be removed as obsolete.
2006-12-24
- 
  18:14 Doomsday Engine Revision 1a473a91 (github): Use floating point for map node coords and bbox. 
- 
  17:42 Doomsday Engine Revision 4dc52cab (github): Finished converting world plane heights and plane speed deltas to floating point. 
- 16:14 Doomsday Engine Revision 84cd98cd (github): Options should be consistant
- 15:28 Doomsday Engine Revision 7b092939 (github): Add missing headers
- 
  14:03 Doomsday Engine Revision 7e79be08 (github): Finished converting world vertex coords and line deltas to floating point. 
2006-12-23
- 
  22:11 Doomsday Engine Revision a03cbe43 (github): Some data of surfaces was not initialized properly. This caused a crash eventually when warping from map to map. 
- Always remember to initialize all data!
- 
  22:09 Doomsday Engine Revision a7cf6197 (github): Do some bounds checking, with fatal errors. 
- 
  22:08 Doomsday Engine Revision 3e897ed1 (github): Verbose2 debug messages due to the amount of lines printed. 
- 
  14:58 Doomsday Engine Revision 230ef977 (github): Fixed jHeretic autoaiming. 
- 
  14:44 Doomsday Engine Revision a9e92120 (github): Compiler warnings. 
- 
  14:42 Doomsday Engine Revision c652e34c (github): What is the appropriate default value for the version number? 
- 
  14:40 Doomsday Engine Revision 6d317cf3 (github): Compiler warning. 
Also available in: Atom