Updated to compile with Visual C++ Express Edition 2005 and the latest Platform SDK.
_DECALLs needed in doomsday.h because drD3D assumed a different calling convention -- presumably all the exports in doomsday.h should use _DECALL as well.
View differences
Updated to compile with Visual C++ Express Edition 2005 and the latest Platform SDK.
_DECALLs needed in doomsday.h because drD3D assumed a different calling convention -- presumably all the exports in doomsday.h should use _DECALL as well.