danij's activity
From 2003-09-12 to 2003-09-25
2003-09-23
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09:08 Doomsday Engine Feature #1290 (New): Session-only cvars
- When creating user maps it would be very usefull if any
cvar changed via executing an XG type was only
changed fo...
2003-09-22
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19:01 Doomsday Engine Feature #1279: Decoration -> Glow Definition
- Implemented in svn for 1.9.0-beta6
2003-09-17
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23:56 Doomsday Engine Bug #135 (Closed): Halos associated to mobj's outside the game world
- Halos associated to mobj's outside the game world are
rendered when they shouldn't be.
To recreate this:
If y... -
23:45 Doomsday Engine Feature #1289 (New): Flat-triggered particle generators created/destroyed on material change
- After a texture change any associated particle
generators should be either destroyed or created as
needed.
(Re...
2003-09-16
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11:47 Doomsday Engine Feature #1287 (New): Particle generator flag: transform center offset along with the object
- A flag for the Particle Generator that rotates the
generator's Center Offset with the pitch/yaw of a
source mobj....
2003-09-14
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14:08 Doomsday Engine Feature #1285 (Rejected): Spawn particle generator from generator stage
- The ability to spawn particle generator from generator
stage.
The new generators center would be positioned rela... -
14:05 Doomsday Engine Feature #1284 (Closed): Multiple particle generators per mobj state
- Multiple particle generators per mobj state
*Labels:* Graphics -
14:04 Doomsday Engine Feature #1283 (Closed): Particle Generator Flag - Random Vector
- New generator flag - When a particle generator is
spawned it picks a random vector. This random vector is
kept fo...
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