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From 2021-08-03 to 2021-08-16

2021-08-07

16:41 Revision db4bb261 (github): MSYS|libcore|Legacy: Fixed warnings about char subscripts
skyjake
16:37 Revision 8a2d5c1a (github): Merge branch 'master' of skyjake.fi:doomsday/engine
skyjake
16:37 Revision 529c9a38 (github): MSYS: Fixing the build
skyjake
14:28 Revision f5f0c50f (github): World|Scripting: Update mobj visAngle together with angle
skyjake
14:28 Revision ec6676a1 (github): World|Scripting: Update mobj visAngle together with angle
skyjake
14:22 Revision 95519d13 (github): World|Map: Set mobj's map spot number at creation
3D model asset initialization may occur during the execution of the spawn function, so setting the map spot number af... skyjake
13:59 Revision 060f0cd3 (github): World|Map: Set mobj's map spot number at creation
3D model asset initialization may occur during the execution of the spawn function, so setting the map spot number af... skyjake
09:49 Revision 681c0fcc (github): World|Scripts: Added Thing.mapSpotNum() for querying source map spot
Things spawned by map spots remember which spot spawned them.
# Conflicts:
# doomsday/apps/client/src/world/ba...
skyjake
09:43 Revision 6d58d75b (github): Heretic|Hexen: Fixed updating visAngle of immobile things
Not updating the `visAngle` would mean that stationary 3D models
would not ever change their angle.
skyjake
06:15 Bug #2462 (New): Cannot Load any Cranium or Dr Sleep Master Levels
I have been working my way through all of the Master Levels, and unfortunately, once I got up to the following levels... wzbhptguuk
06:00 Bug #2445: Doomsday Crashes When Loading Master Levels for Doom II
The problem is now partially fixed. If I add the relevant .WAD to Doom II first, and then play DOOM II, it will play ... wzbhptguuk

2021-08-04

15:28 Revision c07578e7 (github): World|Scripts: Added Thing.mapSpotNum() for querying source map spot
Things spawned by map spots remember which spot spawned them. skyjake
15:28 Revision 20b97c4d (github): Cleanup
skyjake
15:27 Revision 5dad8e52 (github): Heretic|Hexen: Fixed updating visAngle of immobile things
Not updating the `visAngle` would mean that stationary 3D models
would not ever change their angle.
skyjake
 

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