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Revision 95519d13

Added by skyjake about 3 years ago

World|Map: Set mobj's map spot number at creation

3D model asset initialization may occur during the execution of the spawn function, so setting the map spot number afterwards is too late.

  1. Conflicts:
  2. doomsday/apps/plugins/common/src/world/p_mapsetup.cpp
  3. doomsday/libs/doomsday/include/doomsday/world/map.h
  4. doomsday/libs/doomsday/src/world/map.cpp
  5. doomsday/libs/doomsday/src/world/mobj.cpp

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